Real Time Fft

Handbook of Real-Time Fast Fourier Transforms: Algorithms to Product Testing  eBooks & eLearning

Posted by fdts at Jan. 4, 2015
Handbook of Real-Time Fast Fourier Transforms: Algorithms to Product Testing

Handbook of Real-Time Fast Fourier Transforms: Algorithms to Product Testing
by Winthrop W. Smith, Joanne M. Smith
English | 1995 | ISBN: 0780310918 | 468 pages | PDF | 51.89 MB
Real-Time Applications with Stochastic Task Execution Times: Analysis and Optimisation (Repost)

Real-Time Applications with Stochastic Task Execution Times: Analysis and Optimisation By Sorin Manolache, Petru Eles, Zebo Peng
English | PDF | 2007 | 161 Pages | ISBN : 1402055056 | 2.20 MB

Real-Time Applications with Stochastic Task Execution Times presents three approaches to the analysis of the deadline miss ratio of applications with stochastic task execution times. Each of the three approaches fits best to a different context.

Real-Time C++: Efficient Object-Oriented and Template Microcontroller Programming  eBooks & eLearning

Posted by hill0 at March 25, 2017
Real-Time C++: Efficient Object-Oriented and Template Microcontroller Programming

Real-Time C++: Efficient Object-Oriented and Template Microcontroller Programming by Christopher Michael Kormanyos
English | 27 Mar. 2013 | ISBN: 3642346871 | 384 Pages | EPUB (True) | 872 KB

The C++ language has powerful object-oriented and template features that can improve software design and portability while simultaneously reducing code complexity and the risk of error. Furthermore, C++ compiles highly efficient native code. This unique and effective combination makes C++ well-suited for programming microcontroller systems that require compact size,

Kalman Filtering: with Real-Time Applications  eBooks & eLearning

Posted by nebulae at March 24, 2017
Kalman Filtering: with Real-Time Applications

Charles K. Chui and Guanrong Chen, "Kalman Filtering: with Real-Time Applications"
English | ISBN: 3319476106 | 2017 | 247 pages | PDF | 5 MB

Embedded and Real-Time Operating Systems  eBooks & eLearning

Posted by nebulae at March 24, 2017
Embedded and Real-Time Operating Systems

K.C. Wang, "Embedded and Real-Time Operating Systems"
English | ISBN: 3319515160 | 2017 | 481 pages | PDF | 12 MB

Real-Time Rendering [Repost]  eBooks & eLearning

Posted by tanas.olesya at March 20, 2017
Real-Time Rendering [Repost]

Real-Time Rendering by Eric Haines
English | 25 July 2008 | ISBN: 1568814240 | 1045 Pages | DJVU | 16 MB

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

Soup to Bits - Real Time Web with Node.JS [repost]  eBooks & eLearning

Posted by naag at March 18, 2017
Soup to Bits - Real Time Web with Node.JS [repost]

Soup to Bits - Real Time Web with Node.JS
MP4 | AVC 1520kbps | English | 1280x720 | 24fps | 1h 41mins | AAC stereo 80kbps | 1.2 GB
Genre: Video Training
Real-Time Risk: What Investors Should Know About Fintech, High-Frequency Trading, and Flash Crashes

Irene Aldridge and Steven Krawciw, "Real-Time Risk: What Investors Should Know About Fintech, High-Frequency Trading, and Flash Crashes"
English | ISBN: 1119318963 | 2017 | 224 pages | PDF | 4 MB

Applying Real-time Processing Using Apache Storm  eBooks & eLearning

Posted by naag at March 13, 2017
Applying Real-time Processing Using Apache Storm

Applying Real-time Processing Using Apache Storm
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 14M | 320 MB
Genre: eLearning | Language: English

Storm lets you to work with large scale streaming data using it's distributed real-time processing architecture. This course discusses the components of Storm topologies and how to use Storm for applying machine learning in real-time.

Auto-Duck in Real Time 2.0.4  Software

Posted by melt_ at March 7, 2017
Auto-Duck in Real Time 2.0.4

Auto-Duck in Real Time 2.0.4 | 6.8 Mb

Auto-Duck in Real Time is software for live auto ducking. It can automatically decrease volume of any application/game when input signal is greater than defined threshold. Input can be microphone or any active recording/playing application. It has sleek fading module and can use any number of channels.