Mobi Game

Augmented Reality Game Development  eBooks & eLearning

Posted by AlenMiler at Jan. 24, 2017
Augmented Reality Game Development

Augmented Reality Game Development by Micheal Lanham
English | 6 Feb. 2017 | ISBN: 1787122883 | 311 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.57 MB

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by AlenMiler at Jan. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing  eBooks & eLearning

Posted by AlenMiler at Dec. 10, 2016
Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing by Jere Miles
English | 15 July 2016 | ISBN: 1138921777 | 506 Pages | AZW3/MOBI/EPUB/PDF (conv) | 64.62 MB

In introducing new students to video game development, there are two crucial components to consider: design and implementation.

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Preproduction Blueprint: How to Plan Game Environments and Level Designs  eBooks & eLearning

Posted by AlenMiler at Nov. 16, 2016
Preproduction Blueprint: How to Plan Game Environments and Level Designs

Preproduction Blueprint: How to Plan Game Environments and Level Designs by Alex Galuzin
English | 9 Nov. 2016 | ISBN: 1539103188 | 306 Pages | MOBI/EPUB/PDF | 36.94 MB

"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio.

Learning Buildbox 2 Game Development  eBooks & eLearning

Posted by Grev27 at Oct. 11, 2016
Learning Buildbox 2 Game Development

Ty Audronis , "Learning Buildbox 2 Game Development "
English | ISBN: 1786460300 | 2016 | PDF/EPUB/MOBI | 331 pages | 46 MB/54 MB/71 MB

Unity 5.x 2D Game Development Blueprints  eBooks & eLearning

Posted by Grev27 at Oct. 9, 2016
Unity 5.x 2D Game Development Blueprints

Abdelrahman Saher, Francesco Sapio, "Unity 5.x 2D Game Development Blueprints"
English | ISBN: 178439310X | 2016 | PDF/EPUB/MOBI | 202 pages | 13 MB/17 MB/24 MB

Beginning C++ Game Programming  eBooks & eLearning

Posted by Grev27 at Oct. 9, 2016
Beginning C++ Game Programming

John Horton, "Beginning C++ Game Programming"
English | ISBN: 1786466198 | 2016 | PDF/EPUB/MOBI | 467 pages | 29 MB/34 MB/41 MB

Android Game Recipes: A Problem-Solution Approach (Repost)  eBooks & eLearning

Posted by bookwarrior at Sept. 19, 2016
Android Game Recipes: A Problem-Solution Approach (Repost)

Android Game Recipes: A Problem-Solution Approach By Jerome DiMarzio
2013 | 256 Pages | ISBN: 1430257644 | EPUB, MOBI, PDF | 5 MB

Video Game Addiction: The Cure to The Game Addiction  eBooks & eLearning

Posted by AlenMiler at Sept. 10, 2016
Video Game Addiction: The Cure to The Game Addiction

Video Game Addiction: The Cure to The Game Addiction by Richard keoki
English | 9 Sept. 2016 | ISBN: 1537031740 | 38 Pages | AZW3/MOBI/EPUB/PDF (conv) | 1.38 MB

Everyone knows what video games are. We are immersed in a culture that has continued to foster the idea of playing games for entertainment and now even for advancement.