DigitalTutors: Creative Development: Subsurface Scattering Shaders in Maya and mental ray
Run Time: 1h 51m | Release Date: November 1, 2012 | Author: Jon Tojek | Required Software: Maya 2012, NUKE 6.3
English | .flv 578 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 5 GbGenre: eLearning
This tutorial covers the full range of Maya's fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray.
We will begin with a clear definition and explanation of the complex lighting behavior of subsurface scatter. Then we will examine how the set of 10 Maya shaders are used to simulate this lighting effect. Detailed examinations of all subsurface scatter shader variables are demonstrated with examples in a variety of lighting conditions. The last set of lessons goes deeper into creating shader networks for human skin.