Max Files

Beginner's Guide to Shading and Texturing in 3ds Max 2016  eBooks & eLearning

Posted by AlenMiler at Nov. 14, 2015
Beginner's Guide to Shading and Texturing in 3ds Max 2016

Beginner's Guide to Shading and Texturing in 3ds Max 2016 by Raavi O'Connor
English | Sep. 2, 2015 | ISBN: 151717189X | 194 Pages | PDF/EPUB | 30.69 MB/17.3 MB

The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max.

Autodesk 3ds Max 2016 - Modeling and Shading Essentials  eBooks & eLearning

Posted by AlenMiler at Nov. 14, 2015
Autodesk 3ds Max 2016 - Modeling and Shading Essentials

Autodesk 3ds Max 2016 - Modeling and Shading Essentials by Raavi O'Connor
English | Sep. 3, 2015 | ISBN: 1517185815 | 414 Pages | PDF | 19.05 MB

The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max.

3D Visualization For Beginners: Interior Scene with 3DS MAX  eBooks & eLearning

Posted by C2U at Sept. 5, 2015
3D Visualization For Beginners: Interior Scene with 3DS MAX

3D Visualization For Beginners: Interior Scene with 3DS MAX
6 Hours | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 1.74 GB
Genre: eLearning | Language: English

Create stunning images with 3DSMAX, Corona renderer and Photoshop. Learn the skill in only 4 days from a real expert.

Beginner's Guide To Mental Ray and Autodesk Materials In 3ds Max 2016  eBooks & eLearning

Posted by AlenMiler at June 21, 2015
Beginner's Guide To Mental Ray and Autodesk Materials In 3ds Max 2016

Beginner's Guide To Mental Ray and Autodesk Materials In 3ds Max 2016 by Raavi O'Connor
English | 18 Jun. 2015 | ASIN: B00ZZ98AH6 | 69 Pages | EPUB/AZW3/PDF (conv) | 13.21 MB

This book is aimed at those digital artists who have just started working on the 3ds Max. In this eBook, I have covered Autodesk and mental ray materials. A better understanding of materials and maps gives you ability to add realism to your artwork.

Exploring Standard Materials in 3ds Max 2015  eBooks & eLearning

Posted by AlenMiler at June 15, 2015
Exploring Standard Materials in 3ds Max 2015

Exploring Standard Materials in 3ds Max 2015 by Raavi O'Connor
English | 12 Jun. 2015 | ASIN: B00ZLSA6GY | 80 Pages | EPUB/AZW3/PDF (conv) | 21.12 MB

This book is aimed at those digital artists who have just started working on the 3ds Max 2015 and 3ds Max Design 2015 applications. In this book, we have covered standard materials as well as other related materials and standard maps.

Exploring Standard Materials in 3ds Max 2016  eBooks & eLearning

Posted by AlenMiler at June 15, 2015
Exploring Standard Materials in 3ds Max 2016

Exploring Standard Materials in 3ds Max 2016 by Raavi O'Connor
English | 12 Jun. 2015 | ASIN: B00ZLQW4Q6 | 83 Pages | EPUB/AZW3/PDF (conv) | 20.83 MB

This book is aimed at those digital artists who have just started working on 3ds Max 2016. In this book, we have covered standard materials as well as other related materials and standard maps. A better understanding of materials and maps gives you ability to add realism to your artwork.

3D Palace Crux For 3DS Max 3 DVD FUll (Reupload)  eBooks & eLearning

Posted by T@W Team at Nov. 28, 2009
3D Palace Crux For 3DS Max 3 DVD FUll (Reupload)

3D Palace Crux For 3DS Max 3 DVD FUll (Reupload)
iso | avi | All DVD 9.18 GB | RS,HF

Kelly L. Murdock, "3ds Max 9 Bible"  eBooks & eLearning

Posted by iBook at Jan. 26, 2009
Kelly L. Murdock, "3ds Max 9 Bible"

Kelly L. Murdock, "3ds Max 9 Bible"
Wiley | ISBN 0470100893 | January 30, 2007 | PDF | 1248 pages | ~107MB

The Punisher [MAX]: Vol 1 No 9-12, 24-28  Magazines

Posted by nc112 at Aug. 17, 2006
The Punisher [MAX]: Vol 1 No 9-12, 24-28

The Punisher [MAX]: Vol 1 No 9-12, 24-28
Marvel Comics | PDF | 126.29 Mb

The Punisher (Frank Castle) is a fictional vigilante anti-hero in the Marvel Comics Universe. Created by writer Gerry Conway and artists John Romita Sr. and Ross Andru, he first appeared in The Amazing Spider-Man #129 (Feb. 1974).

Solid Angle 3ds Max To Arnold v0.9.608 For 3ds Max 2017  Software

Posted by Dizel_ at Feb. 6, 2017
Solid Angle 3ds Max To Arnold v0.9.608 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v0.9.608 For 3ds Max 2017 | 146 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.