Posted by **MoneyRich** at Dec. 21, 2014

English | June 2, 2011 | ISBN: 1435458869 | 576 Pages | PDF | 5 MB

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Posted by **igor_lv** at Sept. 13, 2017

2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Posted by **ChrisRedfield** at May 28, 2014

Published: 2003-11-18 | ISBN: 1584502770 | PDF | 551 pages | 15 MB

Posted by **arundhati** at March 17, 2014

2011 | ISBN-10: 1435458869 | PDF | 576 pages | 8,4 MB

Posted by **tot167** at June 27, 2011

C,,se T.chnology PTR | 2011 | ISBN: 1435458869 | 576 pages | PDF | 8,4 MB

Posted by **step778** at April 19, 2018

2002 | pages: 316 | ISBN: 0333981111 | PDF | 1,0 mb

Posted by **arundhati** at April 17, 2018

2008 | ISBN-10: 1876543477 | 450 pages | PDF | 18 MB

Posted by **arundhati** at April 17, 2018

2008 | ISBN-10: 1876543418 | 450 pages | PDF | 12 MB

Posted by **arundhati** at April 17, 2018

2008 | ISBN-10: 1876543353 | 450 pages | PDF | 16 MB

Posted by **tarantoga** at March 12, 2018

ISBN: 1848219881 | 2016 | EPUB | 472 pages | 37 MB