Posted by **igor_lv** at Sept. 13, 2017

2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Posted by **MoneyRich** at Dec. 21, 2014

English | June 2, 2011 | ISBN: 1435458869 | 576 Pages | PDF | 5 MB

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Posted by **ChrisRedfield** at May 28, 2014

Published: 2003-11-18 | ISBN: 1584502770 | PDF | 551 pages | 15 MB

Posted by **arundhati** at March 17, 2014

2011 | ISBN-10: 1435458869 | PDF | 576 pages | 8,4 MB

Posted by **tot167** at June 27, 2011

C,,se T.chnology PTR | 2011 | ISBN: 1435458869 | 576 pages | PDF | 8,4 MB

Posted by **igor_lv** at Sept. 22, 2017

2008 | ISBN: 0123742978 | PDF+Code | 705 pages | 2nd edition | 4 Mb

The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Posted by **readerXXI** at Aug. 10, 2017

English | 2016 | ISBN: 142142035X | 201 Pages | PDF | 11 MB

Posted by **naag** at March 22, 2017

MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | Lec: 33 | 3.27 GB

Lessons and resources to support study for the 11+ Mathematics exam.

Posted by **happy4all** at Oct. 22, 2015

2015 | 624 Pages | ISBN: 1482250926 | PDF | 13 MB

Posted by **AlenMiler** at Sept. 22, 2015

English | 14 Oct. 2015 | ISBN: 1482250926 | 624 Pages | AZW4/PDF (True) | 29.4 MB

Expert Guidance on the Math Needed for 3D Game Programming. Developed from the authorsâ€™ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.