Mathematics For 3d

Mathematics for 3D Game Programming and Computer Graphics, Third Edition (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 21, 2014
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (repost)

Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel
English | June 2, 2011 | ISBN: 1435458869 | 576 Pages | PDF | 5 MB

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Mathematics for 3D Game Programming and Computer Graphics (Repost)  eBooks & eLearning

Posted by igor_lv at Sept. 13, 2017
Mathematics for 3D Game Programming and Computer Graphics (Repost)

Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Mathematics for 3D Game Programming and Computer Graphics (2nd Edition)  eBooks & eLearning

Posted by ChrisRedfield at May 28, 2014
Mathematics for 3D Game Programming and Computer Graphics (2nd Edition)

Eric Lengyel - Mathematics for 3D Game Programming and Computer Graphics (2nd Edition)
Published: 2003-11-18 | ISBN: 1584502770 | PDF | 551 pages | 15 MB

Mathematics for 3D Game Programming and Computer Graphics, Third Edition (repost)  eBooks & eLearning

Posted by arundhati at March 17, 2014
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (repost)

Eric Lengyel, "Mathematics for 3D Game Programming and Computer Graphics, Third Edition"
2011 | ISBN-10: 1435458869 | PDF | 576 pages | 8,4 MB

Mathematics for 3D Game Programming and Computer Graphics, Third Edition  eBooks & eLearning

Posted by tot167 at June 27, 2011
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Eric Lengyel, "Mathematics for 3D Game Programming and Computer Graphics, Third Edition"
C,,se T.chnology PTR | 2011 | ISBN: 1435458869 | 576 pages | PDF | 8,4 MB
Mathematics for Natural Scientists II: Advanced Methods: 2 (Undergraduate Lecture Notes in Physics) [Repost]

Mathematics for Natural Scientists II: Advanced Methods: 2 (Undergraduate Lecture Notes in Physics) by Lev Kantorovich
English | 24 Aug. 2016 | ISBN: 3319278592 | 696 Pages | EPUB | 9.41 MB

This book covers the advanced mathematical techniques useful for physics and engineering students, presented in a form accessible to physics students, avoiding precise mathematical jargon and laborious proofs.

Mathematics for Natural Scientists II: Advanced Methods [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Nov. 16, 2017
Mathematics for Natural Scientists II: Advanced Methods [Repost]

Lev Kantorovich - Mathematics for Natural Scientists II: Advanced Methods
Published: 2016-08-03 | ISBN: 3319278592 | PDF | 675 pages | 8.27 MB

Mathematics for Computer Graphics, Fifth Edition  eBooks & eLearning

Posted by nebulae at Nov. 5, 2017
Mathematics for Computer Graphics, Fifth Edition

Prof. John Vince, "Mathematics for Computer Graphics, Fifth Edition"
English | EPUB | 2017 | 512 Pages | ISBN : 1447173341 | 8 MB
Theory of Affine Projection Algorithms for Adaptive Filtering (Mathematics for Industry)

Theory of Affine Projection Algorithms for Adaptive Filtering (Mathematics for Industry) by Kazuhiko Ozeki
English | 31 Aug. 2015 | ISBN: 4431557377 | 236 Pages | EPUB | 4.11 MB

This book focuses on theoretical aspects of the affine projection algorithm (APA) for adaptive filtering. The APA is a natural generalization of the classical, normalized least-mean-squares (NLMS) algorithm.
Theory of Affine Projection Algorithms for Adaptive Filtering (Mathematics for Industry) (Repost)

Theory of Affine Projection Algorithms for Adaptive Filtering (Mathematics for Industry) By Kazuhiko Ozeki
2016 | 236 Pages | ISBN: 4431557377 | PDF | 3 MB