Learning Real Time Streaming With Spark

Learning Real-time Processing with Spark Streaming  eBooks & eLearning

Posted by AlenMiler at Oct. 20, 2015
Learning Real-time Processing with Spark Streaming

Learning Real-time Processing with Spark Streaming by Sumit Gupta
English | 28 Sept. 2015 | ISBN: 1783987669 | 202 Pages | True AZW3 (Kindle)/(EPUB/PDF conv) | 12.28 MB

This book is intended for big data developers with basic knowledge of Scala but no knowledge of Spark. It will help you grasp the basics of developing real-time applications with Spark and understand efficient programming of core elements and applications.

Real Time Streaming using Apache Spark Streaming  eBooks & eLearning

Posted by naag at July 18, 2017
Real Time Streaming using Apache Spark Streaming

Real Time Streaming using Apache Spark Streaming
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hour | 208 MB
Genre: eLearning | Language: English

Spark is the technology that allows us to perform big data processing in the MapReduce paradigm very rapidly, due to performing the processing in memory without the need for extensive I/O operations.

Real-Time Communication with WebRTC: Peer-to-Peer in the Browser (Repost)  eBooks & eLearning

Posted by nebulae at July 11, 2017
Real-Time Communication with WebRTC: Peer-to-Peer in the Browser (Repost)

Salvatore Loreto, Simon Pietro Romano, "Real-Time Communication with WebRTC: Peer-to-Peer in the Browser"
2014 | ISBN: 1449371876 | 164 pages | EPUB, MOBI, PDF | 72 MB
Real-Time Applications with Stochastic Task Execution Times: Analysis and Optimisation (Repost)

Real-Time Applications with Stochastic Task Execution Times: Analysis and Optimisation By Sorin Manolache, Petru Eles, Zebo Peng
English | PDF | 2007 | 161 Pages | ISBN : 1402055056 | 2.20 MB

Real-Time Applications with Stochastic Task Execution Times presents three approaches to the analysis of the deadline miss ratio of applications with stochastic task execution times. Each of the three approaches fits best to a different context.

Soup to Bits - Real Time Web with Node.JS [repost]  eBooks & eLearning

Posted by naag at March 18, 2017
Soup to Bits - Real Time Web with Node.JS [repost]

Soup to Bits - Real Time Web with Node.JS
MP4 | AVC 1520kbps | English | 1280x720 | 24fps | 1h 41mins | AAC stereo 80kbps | 1.2 GB
Genre: Video Training

Lynda - Real-Time Web with Node.js  eBooks & eLearning

Posted by U.N.Owen at Jan. 30, 2017
Lynda - Real-Time Web with Node.js

Lynda - Real-Time Web with Node.js
Size: 1.30 GB | Duration: 5h 23m | Video: AVC (.mp4) 1280x720 24fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Accelerate your development efforts by learning how to work with HTML5 APIs for real-time communications and how to use Node. js.
Scheduling Real-Time Streaming Applications onto an Embedded Multiprocessor (Repost)

Orlando Moreira, Henk Corporaal, "Scheduling Real-Time Streaming Applications onto an Embedded Multiprocessor"
2013 | pages: 193 | ISBN: 3319012452 | PDF | 3,0 mb

Building Real-time Applications with Socket.io (2016)  eBooks & eLearning

Posted by naag at Aug. 14, 2016
Building Real-time Applications with Socket.io (2016)

Building Real-time Applications with Socket.io
August 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours 13M | 213 MB
Genre: eLearning | Language: English

This course introduces developers to the Socket.io library, a free Node.js module for simplifying real-time functionality.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Real-time Analytics with Storm and Cassandra (repost)  eBooks & eLearning

Posted by arundhati at June 30, 2016
Real-time Analytics with Storm and Cassandra (repost)

Shilpi Saxena, "Real-time Analytics with Storm and Cassandra"
English | ISBN: 1784395498 | 2015 | 220 pages | True PDF, EPUB | 12 MB