Learning Real Time Streaming With Spark

Learning Real-time Processing with Spark Streaming  

Posted by AlenMiler at Oct. 20, 2015
Learning Real-time Processing with Spark Streaming

Learning Real-time Processing with Spark Streaming by Sumit Gupta
English | 28 Sept. 2015 | ISBN: 1783987669 | 202 Pages | True AZW3 (Kindle)/(EPUB/PDF conv) | 12.28 MB

This book is intended for big data developers with basic knowledge of Scala but no knowledge of Spark. It will help you grasp the basics of developing real-time applications with Spark and understand efficient programming of core elements and applications.
Scheduling Real-Time Streaming Applications onto an Embedded Multiprocessor [Repost]

Orlando Moreira, ‎Henk Corporaal - Scheduling Real-Time Streaming Applications onto an Embedded Multiprocessor
Published: 2013-12-16 | ISBN: 3319012452 | PDF | 256 pages | 3 MB
Scheduling Real-Time Streaming Applications onto an Embedded Multiprocessor

Orlando Moreira, Henk Corporaal, "Scheduling Real-Time Streaming Applications onto an Embedded Multiprocessor"
2014 | ISBN-10: 3319012452 | 256 pages | PDF | 3 MB

Building Real-time Applications with Socket.io (2016)  eBooks & eLearning

Posted by naag at Aug. 14, 2016
Building Real-time Applications with Socket.io (2016)

Building Real-time Applications with Socket.io
August 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours 13M | 213 MB
Genre: eLearning | Language: English

This course introduces developers to the Socket.io library, a free Node.js module for simplifying real-time functionality.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Real-time Analytics with Storm and Cassandra (repost)  eBooks & eLearning

Posted by arundhati at June 30, 2016
Real-time Analytics with Storm and Cassandra (repost)

Shilpi Saxena, "Real-time Analytics with Storm and Cassandra"
English | ISBN: 1784395498 | 2015 | 220 pages | True PDF, EPUB | 12 MB

CodeSchool - Soup to Bits - Real Time Web with Node.JS [repost]  eBooks & eLearning

Posted by house23 at March 23, 2016
CodeSchool - Soup to Bits - Real Time Web with Node.JS [repost]

CodeSchool - Soup to Bits - Real Time Web with Node.JS
MP4 | AVC 1520kbps | English | 1280x720 | 24fps | 1h 41mins | AAC stereo 80kbps | 1.2 GB
Genre: Video Training

This Soup to Bits episode takes what you learned in Real-time Web with Node.js and gives you the next steps toward building an application from the ground up. Gregg Pollack and guest screencaster TJ Krusinski will demonstrate how to build an application that provides a live stream of Code School badges as they are earned throughout various Code School courses.

Building Parallel, Embedded, and Real-Time Applications with Ada [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Feb. 13, 2016
Building Parallel, Embedded, and Real-Time Applications with Ada [Repost]

John W. McCormick, Frank Singhoff, Jérôme Hugues - Building Parallel, Embedded, and Real-Time Applications with Ada
Published: 2011-05-16 | ISBN: 0521197163 | PDF | 386 pages | 5.74 MB

Real Time Analytics with SAP HANA  

Posted by AlenMiler at Jan. 4, 2016
Real Time Analytics with SAP HANA

Real Time Analytics with SAP HANA by Vinay Singh
English | 30 Oct. 2015 | ISBN: 1782174117 | 226 Pages | MOBI/EPUB/PDF (True) | 53.51 MB

Enhance your SAP HANA skills using this step-by-step guide to creating and reporting data models for real-time analytics.
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (Repost)

Mario Andres Pagella, "Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript"
English | 2011 | ISBN-10: 1449304753 | 154 pages | PDF | 8.55 MB