Posted by **tanas.olesya** at Nov. 13, 2014

Wiley; 2nd edition | March 9, 1989 | English | ISBN: 0471504580 | 468 pages | PDF | 43 MB

This classic work is now available in an unabridged paperback edition. The Second Edition retains all the characterisitcs that made the first edition so popular: brilliant exposition, the flexibility permitted by relatively self-contained chapters, and broad coverage ranging from topics in the Euclidean plane, to affine geometry, projective geometry, differential geometry, and topology. The Second Edition incorporates improvements in the text and in some proofs, takes note of the solution of the 4-color map problem, and provides answers to most of the exercises.

Posted by **DZ123** at Sept. 16, 2014

English | 1969 | ISBN: 0471182834 | PDF | pages: 486 | 16,2 mb

Posted by **arundhati** at Nov. 30, 2016

2014 | ISBN-10: 1503381536 | 642 pages | PDF | 5 MB

Posted by **Rare-1** at Nov. 29, 2016

English | ISBN: 019967616X | 2013 | PDF | 320 pages | 2.18 MB

Posted by **arundhati** at Nov. 20, 2016

2016 | ISBN-10: 3319438107 | 372 pages | PDF | 4 MB

Posted by **tanas.olesya** at Feb. 8, 2015

English | Aug 13, 1999 | ISBN: 0521659914 | 208 Pages | DJVU | 3 MB

This is an introduction to noncommutative geometry, with special emphasis on those cases where the structure algebra, which defines the geometry, is an algebra of matrices over the complex numbers. Applications to elementary particle physics are also discussed.

Posted by **interes** at Dec. 28, 2013

English | 2009-04-09 | ISBN: 0521108470 | 244 pages | scan PDF | 13,1 MB

In this introduction to commutative algebra, the author choses a route that leads the reader through the essential ideas, without getting embroiled in technicalities. He takes the reader quickly to the fundamentals of complex projective geometry, requiring only a basic knowledge of linear and multilinear algebra and some elementary group theory.

Posted by **Alexpal** at Feb. 6, 2012

3 hrs. 38 min. | February 18, 2010 | CINEMA 4D 11.5

Video: VP6 (.flv) 1280x720 15fps 666Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 1 Gb

In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D.

Posted by **rolexmaya** at Aug. 4, 2011

World Scientific Publishing Company | March 2005 | ISBN-10: 1860944817 | 140 pages | PDF | 2.3 Mb

This book aims to provide a self-contained introduction to the local geometry of the stochastic flows.

Posted by **kamorrista** at Nov. 7, 2006

~800Mb | 7x98Mb + 1x76Mb | 21 Chapter Video Resolution 640x480 2 hrs. 36 min., 2 discs

"Introduction to RealFlow" focuses on the ground-breaking particle-based fluid simulation technology developed by Next Limit. Each interactive lesson is presented in clear and easy to follow steps, designed to save you time and increase your productivity. Popular topics covered in "Introduction to RealFlow" include: RealFlow User Interface, particle emitter types, using dynamic forces, particle interaction, generating particle meshes, creating realistic splashing liquids, importing geometry, creating elastic surfaces, using constraints, working with Realwaves, generating Wetmaps, exporting RealFlow simulations, and several additional lessons designed to give you a firm understanding of RealFlow and the ability to create stunning effects.