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Texturing VFX Assets in MARI  

Posted by C2U at Dec. 23, 2015
Texturing VFX Assets in MARI

Texturing VFX Assets in MARI
3h 22m | Video: h264, yuv420p, 1280x720 15fps | Audio: aac, 44100 Hz, 2ch | 2.74 GB
Genre: eLearning | Language: English

In this MARI tutorial, we’ll walk through a standard workflow for texturing assets for VFX.
We’ll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.

Texturing Game Assets in MARI  

Posted by C2U at Dec. 23, 2015
Texturing Game Assets in MARI

Texturing Game Assets in MARI
3h 08m | Video: h264, yuv420p, 1280x720 15fps | Audio: aac, 44100 Hz, 2ch | 2.65 GB
Genre: eLearning | Language: English

In this MARI tutorial, we'll walk through a standard workflow for texturing game assets.
We’ll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that're ready to take into Unreal Engine.

Linear Workflow Strategies in MARI  

Posted by C2U at Feb. 1, 2015
Linear Workflow Strategies in MARI

Digital-Tutors - Linear Workflow Strategies in MARI
54m 49s | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.39GB
Genre: eLearning | Project Files Included

With the emergence of physically accurate shaders and lighting in the film and game industries, linear workflow has emerged as sort of a buzz word in the community.
Typically, linear workflow impacts the rendering artist and beyond in the production pipeline but it will only benefit texture painters to use a linear workflow when painting their textures if they know the textures will be rendered using one.
digitaltutors - Taking Skin Textures from Good to Great in MARI

digitaltutors - Taking Skin Textures from Good to Great in MARI
English | Released Jan 3, 2015 | mp4 | H264 1280x720 | AAC 1 ch | 1 hr 36 min | 1.01 GB
eLearning | Project Files Included
Digital Tutors - Painting Metal Armor for Production in MARI

Digital Tutors - Painting Metal Armor for Production in MARI
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 6.07GB
Genre: E-learning

Environment Prep for Production in MARI  

Posted by ph4rr3l at Oct. 13, 2014
Environment Prep for Production in MARI

Environment Prep for Production in MARI | 8.14 GB
2h 6m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Adobe Photoshop CS6 and MARI 2.5 | Project Files Included | October 13, 2014

In this MARI tutorial you'll learn a relevant thought process that will cover a wide range of workflow techniques to help speed up the coverage process in MARI. We'll setup a non-destructive layering workflow to easily allow for any unexpected edits. We'll start at the beginning of the concept stage and use our gathered reference to build our library with useful applicable textures. We'll then carry this process through while creating brushes, setting up shortcuts, and creating shelves for our brush and reference storage. The tips, techniques, and workflows shared in this MARI training will help you become more comfortable with prepping your next big asset in a production pipeline
Digital Tutors - Transferring Textures Between Assets in MARI

Digital Tutors - Transferring Textures Between Assets in MARI
1280x720 | MP4/AVC @ 906 Kbps | 42mins | Audio: English AAC @ 128 kbps | 1.43 GB
Genre: eLearning

Prior to the invention of Ptex, a texture artist may have felt handcuffed to the UV layout process. Sculpting or modeling first, UV layout next, finally they would get to paint textures.
Essential Strategies for Hand Painting Textures in MARI

Essential Strategies for Hand Painting Textures in MARI | 1.06 GB
Software: MARI 2.6v1 | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Intermediate | Project Files Included | May 11, 2014

If you are just starting out hand painting textures, you probably have a number of questions regardless of what application you are using. How do you choose the right color? What do you paint first?

Introduction to Ptex Texturing in MARI  

Posted by ph4rr3l at March 2, 2014
Introduction to Ptex Texturing in MARI

Introduction to Ptex Texturing in MARI | 748 MB
Software: MARI 2.0v2 | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch | 42m 2s
Genre: eLearning | Intermediate | Project Files Included | March 1, 2014

We'll get started with this training by taking a few moments to understand what Ptex texture mapping is and why it may be important to our production pipelines. From here, we'll learn about topics like how to create Ptex projects in MARI, the different methods of creating resolution for a Ptex project, and painting workflows for Ptex. Finally, we'll wrap things up by learning how to export our Ptex out of MARI. After completing this tutorial, you should have all the knowledge you need to begin painting your own Ptex textures inside MARI.

Combining Painted and Image-Based Textures in MARI  

Posted by ph4rr3l at Feb. 12, 2014
Combining Painted and Image-Based Textures in MARI

Combining Painted and Image-Based Textures in MARI | 1.3 GB
Software: MARI 2.5v2 | Video: AVC (.mp4) 960x540 30fps | Audio: AAC 48KHz 1ch | 1h 59m
Genre: eLearning | Intermediate | Project Files Included | February 11, 2014

For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tub and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets.