A lot of people have been asking me how I made those Sci-Fi Sports clothing, So I decided to create a 2h narrated Gumroad tutorial where I show you exactly how I make them. I go both over the technique, and over some design philosophies.
Immediately get your hands on over 14 hours of hardcore, in-depth learning material that includes the entire painting process of the realism-fantasy painting Kings Harem, a work over 6 months in the making.
A comprehensive and all encompassing walk through Kurt Papstein's process creating characters and creatures inside of ZBrush. Going over the entire pipeline from start to finish in video footage, complete with narration and breakdowns.
This workshop is focused on creating environment illustration in video game development pipeline. I explain the process of addressing feedback and painting with requirements from game/level designers in mind.