Gpu Pro 4

GPU Pro 4: Advanced Rendering Techniques (repost)  eBooks & eLearning

Posted by interes at Aug. 2, 2014
GPU Pro 4: Advanced Rendering Techniques (repost)

GPU Pro 4: Advanced Rendering Techniques by Wolfgang Engel
English | ISBN: 1466567430 | 2013 | PDF | 369 pages | 41,5 MB

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics.

GPU Pro 4: Advanced Rendering Techniques  eBooks & eLearning

Posted by avava at June 3, 2013
GPU Pro 4: Advanced Rendering Techniques

Wolfgang Engel, "GPU Pro 4: Advanced Rendering Techniques"
Publisher: A K Peters/CRC Press | ISBN: 1466567430 | 2013 | PDF | 369 pages | 41.5 MB

Morph Age Pro 4.2.3  Software

Posted by speedzodiac_ at Dec. 11, 2016
Morph Age Pro 4.2.3

Morph Age Pro 4.2.3 | MacOsX | 16 MB

Morph Age is an application for morphing/warping images and movies on Mac OS X, such as faces, and save the result to a QuickTime movie. Morph Age works by allowing you to define curves on one or more images. Any change made on the curves is reflected on the resulting image through the corresponding distortion and morphing effect. Morph Age can also work from QuickTime movies as curves can be animated with key-framed motion. One talking face can be morphed into another talking face as they are talking!

GPU Pro 7: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by mapusi at May 2, 2016
GPU Pro 7: Advanced Rendering Techniques [Repost]

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | PDF (True) | 77.4 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 7: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
GPU Pro 7: Advanced Rendering Techniques

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | AZW4/PDF (True) | 156.42 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 2 (Repost)  eBooks & eLearning

Posted by DZ123 at March 3, 2016
GPU Pro 2 (Repost)

Wolfgang Engel, "GPU Pro 2"
English | 2011 | ISBN: 1568817185 | PDF | pages: 472 | 465 mb

GPU Pro 6: Advanced Rendering Techniques (Repost)  eBooks & eLearning

Posted by happy4all at Feb. 12, 2016
GPU Pro 6: Advanced Rendering Techniques (Repost)

GPU Pro 6: Advanced Rendering Techniques By Wolfgang Engel
2015 | 586 Pages | ISBN: 1482264617 | PDF | 71 MB

GPU Pro 6: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at Dec. 22, 2015
GPU Pro 6: Advanced Rendering Techniques

GPU Pro 6: Advanced Rendering Techniques by Wolfgang Engel
English | Sep. 3, 2015 | ISBN: 1482264617 | 586 Pages | AZW4/PDF (True) | 82.26 MB/79.74 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by Rare-1 at Dec. 10, 2015
GPU Pro: Advanced Rendering Techniques [Repost]

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

GPU Pro: Advanced Rendering Techniques (repost)  eBooks & eLearning

Posted by arundhati at Nov. 29, 2015
GPU Pro: Advanced Rendering Techniques (repost)

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB