Gpu Ati

Interactive Gpu-Based Visualization of Large Dynamic Particle Data  eBooks & eLearning

Posted by Underaglassmoon at Oct. 29, 2016
Interactive Gpu-Based Visualization of Large Dynamic Particle Data

Interactive Gpu-Based Visualization of Large Dynamic Particle Data
Morgan & Claypool | Pattern Recognition | Oct. 2 2016 | ISBN-10: 1627052852 | 121 pages | pdf | 3.56 mb

by Martin Falk (Author), Sebastian Grottel (Author), Michael Krone (Author)

GPU Programming in MATLAB  eBooks & eLearning

Posted by Grev27 at Sept. 30, 2016
GPU Programming in MATLAB

Nikolaos Ploskas, Nikolaos Samaras, "GPU Programming in MATLAB"
English | ISBN: 0128051329 | 2016 | PDF/EPUB/MOBI | 318 pages | 35 MB/132 MB/294 MB

Parallel Computing: From Multicores and GPU's to Petascale [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 15, 2016
Parallel Computing: From Multicores and GPU's to Petascale [Repost]

Parallel Computing: From Multicores and GPU's to Petascale by B. Chapman
English | 15 May 2010 | ISBN: 1607505290 | 761 Pages | PDF | 23 MB

Parallel computing technologies have brought dramatic changes to mainstream computing; the majority of todays PC's, laptops and even notebooks incorporate multiprocessor chips with up to four processors.

GPU Pro 7: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by mapusi at May 2, 2016
GPU Pro 7: Advanced Rendering Techniques [Repost]

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | PDF (True) | 77.4 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Empowerment and Ati Yoga (Repost)  eBooks & eLearning

Posted by step778 at April 8, 2016
Empowerment and Ati Yoga (Repost)

Tony Duff, "Empowerment and Ati Yoga"
2011 | pages: 45 | ISBN: 9937824451 | PDF | 3,2 mb

Introducing Starling: Building GPU Accelerated Applications (Repost)  eBooks & eLearning

Posted by leonardo78 at April 4, 2016
Introducing Starling: Building GPU Accelerated Applications (Repost)

Introducing Starling: Building GPU Accelerated Applications By Thibault Imbert
Publisher: O'Reilly Media 2012 | 122 Pages | ISBN-13: 9781449320867 | EPUB + PDF | (3,8 + 6,5) MB

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

GPU Pro 7: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
GPU Pro 7: Advanced Rendering Techniques

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | AZW4/PDF (True) | 156.42 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 2 (Repost)  eBooks & eLearning

Posted by DZ123 at March 3, 2016
GPU Pro 2 (Repost)

Wolfgang Engel, "GPU Pro 2"
English | 2011 | ISBN: 1568817185 | PDF | pages: 472 | 465 mb

GPU Pro 6: Advanced Rendering Techniques (Repost)  

Posted by happy4all at Feb. 12, 2016
GPU Pro 6: Advanced Rendering Techniques (Repost)

GPU Pro 6: Advanced Rendering Techniques By Wolfgang Engel
2015 | 586 Pages | ISBN: 1482264617 | PDF | 71 MB

GPU Pro 6: Advanced Rendering Techniques  

Posted by AlenMiler at Dec. 22, 2015
GPU Pro 6: Advanced Rendering Techniques

GPU Pro 6: Advanced Rendering Techniques by Wolfgang Engel
English | Sep. 3, 2015 | ISBN: 1482264617 | 586 Pages | AZW4/PDF (True) | 82.26 MB/79.74 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.