The Gnomon Workshop - Environment Modeling and Sculpting for Game Production with Nate Stephens
5h 41m | MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 3.05GB
Genre: Video Training
In this lecture, Environment Artist Nate Stephens will demonstrate how to model and sculpt assets to be assembled into a 3D environment. Starting with reference photography, Nate locks in on a concept for his environment before blocking in his scene layout in Maya and building reference objects that will be further refined and detailed in ZBrush.