Gen Sets

Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov  eBooks & eLearning

Posted by ParRus at Feb. 3, 2011
Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov

Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Flash Video | English | MOV | 1024x768 | QuickTime ~352 kbps | 25 fps | AC3 16 kbps | 04:20:00 | 1.85 GB
Genre: eLearning / 3D-graphics

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
The Messenger of God Muhammad - An Analysis of the Prophet's Life (epub, mobi, pdf, iRex iLiad, Sony Reader, Cybook Gen 3)

The Messenger of God Muhammad - An Analysis of the Prophet's Life by M. Fethullah Gulen
Epub | Mobi | PDF | Sony Reader | iRex iLiad | Cybook Gen 3 | 11,6 MB | RS, MF

Gnomon Workshop-Character Modeling for Next-Gen Games  Video

Posted by TDK1357 at May 22, 2009
Gnomon Workshop-Character Modeling for Next-Gen Games

Gnomon Workshop-Character Modeling for Next-Gen Games | 1.36 GB

In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
Madeleine Durand-Charre, "La microstructure des aciers et des fontes : Genèse et interprétation"

Madeleine Durand-Charre, "La microstructure des aciers et des fontes : Genèse et interprétation"
S.I.R.P.E. | 2003 | ISBN: 2906643270 | French | PDF | 412 pages | 38.9 MB

La première partie de ce livre est une introduction historique sur l'évolution des structures métallurgiques forgées manuellement. La deuxième partie expose les notions fondamentales sur les équilibres de phase et la cinétique des transformations. La troisième partie est un guide du rôle des éléments d'alliages et celui des divers traitements spécifiques. …

Tribune de Genève du 18 Janvier 2017  Newspapers

Posted by repubblica at Jan. 18, 2017
Tribune de Genève du 18 Janvier 2017

Tribune de Genève (18 - 01 - 2017)
French | 32 pages | True PDF | 18.65 MB

Schwäbische Genüsse - Oktober 2016  Magazines

Posted by Torries at Jan. 16, 2017
Schwäbische Genüsse - Oktober 2016

Schwäbische Genüsse - Oktober 2016
German | 68 pages | True PDF | 88 MB

Tribune de Genève du 16 Janvier 2017  Newspapers

Posted by repubblica at Jan. 16, 2017
Tribune de Genève du 16 Janvier 2017

Tribune de Genève (16 - 01 - 2017)
French | 27 pages | True PDF | 17.65 MB

Tribune de Genève du 13 Janvier 2017  Newspapers

Posted by repubblica at Jan. 13, 2017
Tribune de Genève du 13 Janvier 2017

Tribune de Genève (13 - 01 - 2017)
French | 32 pages | True PDF | 16.35 MB

Tribune de Genève du 12 Janvier 2017  Newspapers

Posted by repubblica at Jan. 12, 2017
Tribune de Genève du 12 Janvier 2017

Tribune de Genève (12 - 01 - 2017)
French | 31 pages | True PDF | 19.65 MB

Tribune de Genève du 11 Janvier 2017  Newspapers

Posted by repubblica at Jan. 11, 2017
Tribune de Genève du 11 Janvier 2017

Tribune de Genève (11 - 01 - 2017)
French | 28 pages | True PDF | 17.15 MB