Game Programming c

Beginning C++ Through Game Programming, 4th edition (Repost)  eBooks & eLearning

Posted by roxul at April 8, 2017
Beginning C++ Through Game Programming, 4th edition (Repost)

Michael Dawson, "Beginning C++ Through Game Programming, 4th edition"
2014 | ISBN-10: 1305109910 | 416 pages | PDF | 8 MB

Beginning C++ Game Programming - Part 1  eBooks & eLearning

Posted by FenixN at Jan. 2, 2017
Beginning C++ Game Programming - Part 1

Beginning C++ Game Programming - Part 1
HDRips | MP4/AVC, ~461 kb/s | 1280x720 | Duration: 06:06:13 | English: AAC, 128 kb/s (2 ch) | 1,3 GB
Genre: Development / Programming

Learn C++ from scratch and get started building your very own games.

Beginning C++ Through Game Programming, 4th edition  eBooks & eLearning

Posted by arundhati at May 2, 2016
Beginning C++ Through Game Programming, 4th edition

Michael Dawson, "Beginning C++ Through Game Programming, 4th edition"
2014 | ISBN-10: 1305109910 | 416 pages | PDF | 8 MB

C++ Game Programming 1  eBooks & eLearning

Posted by Landau17 at Dec. 4, 2017
C++ Game Programming 1

C++ Game Programming 1
MP4 | Video: 720p | Duration: 6:05:23 | English | Subtitles: VTT | 770.4 MB

Beginning Game Programming, 4th Edition  eBooks & eLearning

Posted by First1 at Nov. 8, 2017
Beginning Game Programming, 4th Edition

Beginning Game Programming, 4th Edition by Jonathan S. Harbour
English | June 25th, 2014 (2015 Edition) | ISBN: 1305258959, 9781305258952 | 449 Pages | True PDF | 8.72 MB

This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming.

C# Game Programming: For Serious Game Creation [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
C# Game Programming: For Serious Game Creation [Repost]

C# Game Programming: For Serious Game Creation by Daniel Schuller
English | 16 Jun. 2010 | ISBN: 1435455568 | 488 Pages | PDF | 5.34 MB

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming

Visual C# Game Programming for Teens [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Visual C# Game Programming for Teens [Repost]

Visual C# Game Programming for Teens (For Teens (Course Technology)) by Jonathan Harbour
English | 25 Mar. 2011 | ISBN: 1435458486 | 352 Pages | PDF | 7.93 MB

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner’s guide, the book covers each essential step for creating your own complete RPG

Unity AI Game Programming - Second Edition  eBooks & eLearning

Posted by readerXXI at Oct. 2, 2017
Unity AI Game Programming - Second Edition

Unity AI Game Programming - Second Edition
by Ray Barrera and Aung Sithu Kyaw
English | 2015 | ISBN: 178528827X | 232 Pages | True PDF/Mobi/Code Files | 3/7/20 MB

Introduction to 3D Game Programming with DirectX 9. [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 1, 2017
Introduction to 3D Game Programming with DirectX 9. [Repost]

Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna
English | 30 May 2003 | ISBN: 1556229135 | 421 Pages | PDF | 6 MB

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Beginning DirectX 11 Game Programming [Repost]

Beginning DirectX 11 Game Programming by Allen Sherrod
English | 12 May 2011 | ISBN: 1435458958 | 352 Pages | PDF | 3.12 MB

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer,