Game Engine Development

Game Engine Gems 2 (Repost)  eBooks & eLearning

Posted by nebulae at Jan. 8, 2017
Game Engine Gems 2 (Repost)

Eric Lengyel, "Game Engine Gems 2"
English | ISBN: 1568814372 | 2011 | 532 pages | PDF | 12 MB

Game Engine Gems 3  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
Game Engine Gems 3

Game Engine Gems 3 by Eric Lengyel
English | Apr 21, 2016 | ISBN: 1498755658 | 322 Pages | AZW4/PDF (True) | 23.58 MB

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.
Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace, "Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL"
English | ISBN: 1484209532 | 2015 | EPUB/PDF | 496 pages | 4 MB/8 MB

Game Engine Gems 2  eBooks & eLearning

Posted by roxul at Sept. 22, 2014
Game Engine Gems 2

Eric Lengyel, "Game Engine Gems 2"
English | ISBN: 1568814372 | 2011 | 532 pages | PDF | 12 MB

Game Audio Development with Unity 5.X  eBooks & eLearning

Posted by readerXXI at Oct. 10, 2017
Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X
by Micheal Lanham
English | 2017 | ISBN: 1787286452 | 394 Pages | True PDF | 23 MB

Game Engine Black Book: Wolfenstein 3D  eBooks & eLearning

Posted by AlenMiler at Oct. 8, 2017
Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D by Fabien Sanglard
English | 6 Oct. 2017 | ASIN: B0768B3PWV | 363 Pages | AZW3 | 28.94 MB

Game Engine Black Book: Wolfenstein 3D  eBooks & eLearning

Posted by First1 at Sept. 8, 2017
Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D by Fabien Sanglard
English | September 5th, 2017 | ISBN: 1539692876 | 313 pages | PDF | 20.80 MB

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.

Game Engine Architecture [Repost]  eBooks & eLearning

Posted by naag at April 30, 2017
Game Engine Architecture [Repost]

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 10 MB

Multi-Threaded Game Engine Design [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2017
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by HARBOUR
English | 18 Sept. 2010 | ISBN: 1435454170 | 593 Pages | PDF | 9 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.

Beginning Platino Game Engine (Repost)  eBooks & eLearning

Posted by AvaxGenius at Jan. 4, 2017
Beginning Platino Game Engine (Repost)

Beginning Platino Game Engine By Abhishek Nandy, Debashree Chanda
English | PDF | 152 Pages | 2016 | ISBN : 1484224833 | 10.57 MB MB

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.