Game Engine Development

Game Engine Gems 2 (Repost)  eBooks & eLearning

Posted by nebulae at Jan. 8, 2017
Game Engine Gems 2 (Repost)

Eric Lengyel, "Game Engine Gems 2"
English | ISBN: 1568814372 | 2011 | 532 pages | PDF | 12 MB

Game Engine Gems 3  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
Game Engine Gems 3

Game Engine Gems 3 by Eric Lengyel
English | Apr 21, 2016 | ISBN: 1498755658 | 322 Pages | AZW4/PDF (True) | 23.58 MB

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.
Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace, "Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL"
English | ISBN: 1484209532 | 2015 | EPUB/PDF | 496 pages | 4 MB/8 MB

Game Engine Gems 2  eBooks & eLearning

Posted by roxul at Sept. 22, 2014
Game Engine Gems 2

Eric Lengyel, "Game Engine Gems 2"
English | ISBN: 1568814372 | 2011 | 532 pages | PDF | 12 MB

Multi-Threaded Game Engine Design [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2017
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by HARBOUR
English | 18 Sept. 2010 | ISBN: 1435454170 | 593 Pages | PDF | 9 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.

Beginning Platino Game Engine  eBooks & eLearning

Posted by AvaxGenius at Jan. 4, 2017
Beginning Platino Game Engine

Beginning Platino Game Engine By Abhishek Nandy, Debashree Chanda
English | EPUB | 141 Pages | 2016 | ISBN : 1484224833 | 4.38 MB

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.

Game Physics Engine Development  eBooks & eLearning

Posted by Jeembo at Dec. 24, 2016
Game Physics Engine Development

Game Physics Engine Development by Ian Millington
English | 2007 | ISBN: 012369471X | 480 Pages | PDF | 32.6 MB

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations.

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.