Game Engine Development

Game Engine Gems 3  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
Game Engine Gems 3

Game Engine Gems 3 by Eric Lengyel
English | Apr 21, 2016 | ISBN: 1498755658 | 322 Pages | AZW4/PDF (True) | 23.58 MB

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.

Beginning Platino Game Engine  eBooks & eLearning

Posted by Underaglassmoon at Nov. 25, 2016
Beginning Platino Game Engine

Beginning Platino Game Engine
Apress | Game Development | December 24, 2016 | ISBN-10: 1484224833 | 141 pages | pdf | 10.57 mb

Authors: Nandy, Abhishek, Chanda, Debashree
First book on Platino game engine
Shows the power of the Processing JS language when building UWP apps within Platino game engine
Extends the processing language to IoT with Temboo

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Game Engine Gems, Volume One (Repost)  

Posted by manamba13 at March 2, 2015
Game Engine Gems, Volume One (Repost)

Game Engine Gems, Volume One by Eric Lengyel
English | 2010 | ISBN: 0763778885 | 362 Pages | CHM | 9 MB

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry.

Game Engine Toolset Development by Graham Wihlidal [Repost]  

Posted by tanas.olesya at Dec. 7, 2014
Game Engine Toolset Development by Graham Wihlidal [Repost]

Game Engine Toolset Development by Graham Wihlidal
English | March 6, 2006 | ISBN: 1592009638 | 641 pages | PDF | 12 MB

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project.

Multi-Threaded Game Engine Design [Repost]  

Posted by AlenMiler at July 29, 2014
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by Jonathan S. Harbour
Cengage Learning PTR | Aug 19 2010 | ISBN: 1435454170 | Pages: 592 | PDF | 6.24 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Game Engine Toolset Development [Repost]  

Posted by AlenMiler at July 29, 2014
Game Engine Toolset Development [Repost]

Game Engine Toolset Development by Graham Wihlidal
Cengage Learning PTR | Mar 06 2006 | ISBN: 1592009638 | Pages: 640 | PDF | 6.46 MB

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom.

3D Game Engine Programming [Repost]  

Posted by AlenMiler at July 3, 2014
3D Game Engine Programming [Repost]

3D Game Engine Programming by Stefan Zerbst
Course Technology PTR | June 30 2004 | ISBN: 1592003516 | Pages: 896 | PDF | 127.24 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.
3D Game Engine Programming (Game Development Series) (Repost)

Stefan Zerbst, Oliver Duvel, "3D Game Engine Programming (Game Development Series)"
English | 2004-06-30 | ISBN: 1592003516 | 896 pages | PDF | 127.24 mb

Design3 Complete Unity3D Game Engine [repost]  

Posted by Alexpal at March 21, 2012
Design3 Complete Unity3D Game Engine [repost]

Design3 Complete Unity3D Game Engine
English | Mp4 | h264 | 1440x900 | 15fps |782kbps | Mp3 30fps 48000hz | 12 Gb
Genre: eLearning

Design3 loves the Unity engine! We love it because it’s a game development tool that’s intuitive, easy to use, and supports multi-platform development. The Unity engine gets out of your way, allowing you to focus on creating games and interactive content. It’s an ideal solution for beginners and veterans alike looking to develop simulations and casual and serious games for web, mobile, or console.
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