Distribution Game

65 Goalkeeper Training Exercises: Modern Games-Based Soccer Drills for Shot Stopping, Footwork, Distribution, and More

65 Goalkeeper Training Exercises: Modern Games-Based Soccer Drills for Shot Stopping, Footwork, Distribution, and More by Andy Elleray
English | 14 Feb. 2017 | ISBN: 1910773441 | 138 Pages | AZW3 | 1.26 MB
Steven Wilson - Last Day Of June (Original Game Soundtrack) (2017)

Steven Wilson - Last Day Of June (Original Game Soundtrack) (2017)
WEB FLAC (tracks) ~ 168.96 Mb | 39:48 | Cover
Soundtrack | Country: United Kingdom | Label: Caroline Distribution

Steven Wilson will release Last Day Of June on December 1. The digital only release is the official soundtrack to the acclaimed PS4/Windows game of the same name. Last Day Of June has been inspired entirely by the visuals and ideas from Wilson's 2013 track Drive Home and is soundtracked by music from Wilson's first four solo albums, Insurgentes, Grace For Drowning, The Raven That Refused To Sing (And Other Stories) and Hand.Cannot. Erase., as well as some tracks from the ambient/electronic Bass Communion project. All of the tracks are specially re-edited instrumental versions created exclusively for the game and feature alternate versions of Routine, The Raven… and Deform To Form A Star.

Learn iOS Application Distribution: Successfully Distribute Apps  eBooks & eLearning

Posted by nebulae at Oct. 25, 2017
Learn iOS Application Distribution: Successfully Distribute Apps

Hagop Panosian, "Learn iOS Application Distribution: Successfully Distribute Apps"
English | ISBN: 1484226828 | 2017 | 296 pages | PDF, EPUB | 6 + 3 MB
Carl von Clausewitz, the Fog-of-War, and the AI Revolution: The Real World Is Not A Game Of Go

Carl von Clausewitz, the Fog-of-War, and the AI Revolution: The Real World Is Not A Game Of Go By Rodrick Wallace
English | PDF,EPUB | 2018 | 112 Pages | ISBN : 3319746324 | 3.73 MB

The language of business is the language of dreams, but the language of war is the language of nightmare made real. Yet business dreams of driverless cars on intelligent roads, and of other real-time critical systems under the control of algorithmic entities, have much of war about them. Such systems, including military institutions at the tactical, operational and strategic scales, act on rapidly-shifting roadway topologies whose ‘traffic rules’ can rapidly change. War is never without both casualty and collateral damage, and realtime critical systems of any nature will inevitably partake of fog-of-war and frictional challenges almost exactly similar to those that have made warfare intractable for modern states.

The Money Game  eBooks & eLearning

Posted by First1 at Jan. 21, 2018
The Money Game

The Money Game by Adam Smith
English | May 26th, 2015 | ASIN: B00VSLI6NI, ISBN: 0394436679, 0394721039 | 266 pages | EPUB | 1.80 MB

“The best book there is about the stock market”—timeless investing basics by the host of the Emmy Award–winning show Adam Smith’s Money World (The New York Times Book Review).

Wild&Jag; / Game&Hunt; - January 2018  Magazines

Posted by Pulitzer at Jan. 20, 2018
Wild&Jag; / Game&Hunt; - January 2018

Wild&Jag; / Game&Hunt; - January 2018
English | 144 pages | True PDF | 79.3 MB

The Economist (Corporate Network) - China Gets Its Game On (2016)  Magazines

Posted by Mitsu at Jan. 19, 2018
The Economist (Corporate Network) - China Gets Its Game On (2016)

The Economist (Corporate Network) - China Gets Its Game On (2016)
English | 32 pages | True PDF | 1.59 MB

Unity Game Development Blueprints  eBooks & eLearning

Posted by Grev27 at Jan. 19, 2018
Unity Game Development Blueprints

John P. Doran, "Unity Game Development Blueprints"
English | ISBN: 1783553650 | 2014 | EPUB/MOBI+Code files | 318 pages | 353 MB

Java Game Development with LibGDX: From Beginner to Professional  eBooks & eLearning

Posted by AvaxGenius at Jan. 18, 2018
Java Game Development with LibGDX: From Beginner to Professional

Java Game Development with LibGDX: From Beginner to Professional, Second Edition By Lee Stemkoski
English | PDF,EPUB | 2018 | 439 Pages | ISBN : 1484233239 | 12.95 MB

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.

2D Game Building for Teens [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2018
2D Game Building for Teens  [Repost]

2D Game Building for Teens by Michael Duggan
English | 29 Jan. 2009 | ISBN: 1598635689 | 320 Pages | PDF | 7 MB

Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share.