Directx 9.c

3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)  eBooks & eLearning

Posted by arundhati at Jan. 16, 2016
3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)

David Scherfgen, "3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage)"
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 22 MB

DirectX 9 User Interfaces: Design and Implementation by Alan Thorn [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 20, 2015
DirectX 9 User Interfaces: Design and Implementation by Alan Thorn [Repost]

DirectX 9 User Interfaces: Design and Implementation by Alan Thorn
English | 28 Feb. 2004 | ISBN: 1556222491 | 377 Pages | PDF | 5 MB

With all books there is a “target” audience, and although the distinction between those suited and unsuited to this title is somewhat nebulous, I feel confident in advocating that readers wanting to learn more about DirectX and sensible user interface design, and who have a solid comprehension of Microsoft Visual C++,…

Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller [Repost]  eBooks & eLearning

Posted by tanas.olesya at Feb. 7, 2015
Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller [Repost]

Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller
English | Nov 3, 2003 | ISBN: 0672325969 | 432 Pages | CHM | 14 MB

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX.

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage  eBooks & eLearning

Posted by ksveta6 at Nov. 18, 2013
3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage - David Scherfgen
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 21.60 MB

Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by Direktor69 at May 5, 2013
Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)

Todd Barron, Strategy Game Programming With Directx 9.0
ISBN: 1556229224 | edition 2003 | CHM | 538 pages | 11 mb

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.

Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen (Repost)  eBooks & eLearning

Posted by nebulae at March 6, 2013
Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen (Repost)

Alexander Rudolph, "Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen"
German | 2003-05-15 | ISBN: 3827264537 | 768 pages | PDF | 11 MB
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook (Repost)
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Charles River Media Game Development) by Greg Snook (Repost)
English | 2003 | ISBN: 1584502045 | 359 pages | PDF | 5.12 MB

Tom Miller,"Managed DirectX 9 Kick Start: Graphics and Game Programming"(repost)  eBooks & eLearning

Posted by lenami at March 27, 2012
Tom Miller,"Managed DirectX 9 Kick Start: Graphics and Game Programming"(repost)

Tom Miller,"Managed DirectX 9 Kick Start: Graphics and Game Programming"
ISBN: 0672325969 | edition 2003 | CHM | 432 pages | 14,9 mb

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications.

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)  eBooks & eLearning

Posted by alexkurz96 at Aug. 2, 2009
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Publisher: Charles River Media | 2003-06 | ISBN 1584502045 | PDF | 374 pages | 4.74 MB

Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen  eBooks & eLearning

Posted by tot167 at Nov. 24, 2008
Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen

Alexander Rudolph “Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen"
Markt+Technik | 2003-05-15 | ISBN: 3827264537 | 768 pages | PDF | 8,41 MB