Directx 9.c

3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)

David Scherfgen, "3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage)"
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 22 MB
Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller [Repost]

Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller
English | Nov 3, 2003 | ISBN: 0672325969 | 432 Pages | CHM | 14 MB

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX.
3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage - David Scherfgen
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 21.60 MB
Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)

Todd Barron, Strategy Game Programming With Directx 9.0
ISBN: 1556229224 | edition 2003 | CHM | 538 pages | 11 mb

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.
Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen (Repost)

Alexander Rudolph, "Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen"
German | 2003-05-15 | ISBN: 3827264537 | 768 pages | PDF | 11 MB
Tom Miller,"Managed DirectX 9 Kick Start: Graphics and Game Programming"(repost)

Tom Miller,"Managed DirectX 9 Kick Start: Graphics and Game Programming"
ISBN: 0672325969 | edition 2003 | CHM | 432 pages | 14,9 mb

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications.
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Publisher: Charles River Media | 2003-06 | ISBN 1584502045 | PDF | 374 pages | 4.74 MB

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Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison
Publisher: Apress; 1 edition (August 20, 2003) | ISBN: 1590590813 | CHM | 3,1 Mb | 424 pages

Microsoft DirectX is an advanced suite of multimedia APIs built directly into Microsoft Windows operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code. DirectX was first introduced in 1995 and is the recognized standard for multimedia application development on the Windows platform. Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine.

Aristote et ses Potes 9 - C'est l'enfer  Comics

Posted by Lebedev30 at June 8, 2016
Aristote et ses Potes 9 - C'est l'enfer

Aristote et ses Potes 9 - C'est l'enfer
Editeur(s) : Dupuis | Scénario: De Jager, Gerrit | Humour
Français | CBR | 48 pages | 14.3 MB
Learn Vertex and Pixel Shader Programming with DirectX 9 [Repost]

Learn Vertex and Pixel Shader Programming with DirectX 9 by James Leiterman
English | 1 Nov. 2003 | ISBN: 1556222874 | 305 Pages | PDF | 9 MB

Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance.