Directx 9.0 C

3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)  eBooks & eLearning

Posted by arundhati at Jan. 16, 2016
3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)

David Scherfgen, "3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage)"
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 22 MB

Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by Direktor69 at May 5, 2013
Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)

Todd Barron, Strategy Game Programming With Directx 9.0
ISBN: 1556229224 | edition 2003 | CHM | 538 pages | 11 mb

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao and Ellen Hatton (Repost)
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao and Ellen Hatton (Repost)
English | 2003 | ISBN: 1590590511 | 574 pages | PDF | 9.30 MB

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by lenami at Feb. 17, 2011
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (Repost)

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:…

Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by lout at Sept. 29, 2010
Strategy Game Programming With Directx 9.0 (Repost)

Strategy Game Programming With Directx 9.0 By Todd Barron
Publisher: Wordware Publishing 2003 | 700 Pages | ISBN: 1556229224 | CHM | 13 MB

Introduction to 3D Game Programming with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by colorados at Sept. 15, 2010
Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Introduction to 3D Game Programming with DirectX 9.0
Publisher: Wordware Publishing Inc. 2003 | 400 Pages | ISBN: 1556229135 | PDF | 7,28 MB

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wraps up the discussion.
* Understand basic mathematical and 3D concepts.
* Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API …

Strategy Game Programming With Directx 9.0 2003 by Todd Barron  eBooks & eLearning

Posted by Alexpal at Nov. 13, 2006
Русская и английская версии!
Russian and english version!


90244
Тодд Баррон - «Программирование стратегических игр с DirectX 9.0»
Strategy Game Programming With Directx 9.0 2003 by Todd Barron

Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (May 25, 2003) | ISBN: 1556229224 | CHM | 11,9 Mb [ENG] + 5,9 Mb [RUS] | 700 pages

Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users. Softcover. DLC: Computer games–Programming.

Книга «Программирование стратегических игр с DirectX 9.0» охватывает все темы, которые следует знать, чтобы создать собственную стратегическую игру на С++ с использованием DirectX. Книга выделяет процесс разработки игры и исследует игровые механизмы, управление ресурсами, разработку интерфейса, добавление звукового оформления и многое другое. Более сложные темы включают поиск пути, визуализацию стистем частиц и реализацию сетевого многопользовательского режима.

Alexandre Santos Lobao, Ellen Hatton, «.NET Game Programming with DirectX 9.0»  eBooks & eLearning

Posted by Alexpal at April 22, 2006
Alexandre Santos Lobao, Ellen Hatton, «.NET Game Programming with DirectX 9.0»

Alexandre Santos Lobao, Ellen Hatton, «.NET Game Programming with DirectX 9.0»
Apress | ISBN 1590590511 | 2003 Year | PDF | 6,36 Mb | 654 Pages

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage  eBooks & eLearning

Posted by ksveta6 at Nov. 18, 2013
3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage - David Scherfgen
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 21.60 MB

Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by Direktor69 at March 8, 2013
Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0
ISBN: 1556229135 | edition 2003 | PDF | 421 pages | 6 mb

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game.