Directx 9.0 C

3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)  eBooks & eLearning

Posted by arundhati at Jan. 16, 2016
3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)

David Scherfgen, "3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage)"
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 22 MB

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage  eBooks & eLearning

Posted by ksveta6 at Nov. 18, 2013
3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage

3D-Spieleprogrammierung mit DirectX 9 und C++, 3. Auflage - David Scherfgen
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 21.60 MB

Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by Direktor69 at May 5, 2013
Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)

Todd Barron, Strategy Game Programming With Directx 9.0
ISBN: 1556229224 | edition 2003 | CHM | 538 pages | 11 mb

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.

Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by Direktor69 at March 8, 2013
Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0
ISBN: 1556229135 | edition 2003 | PDF | 421 pages | 6 mb

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game.
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao and Ellen Hatton (Repost)
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao and Ellen Hatton (Repost)
English | 2003 | ISBN: 1590590511 | 574 pages | PDF | 9.30 MB

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by lenami at Feb. 17, 2011
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (Repost)

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:…

Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by lout at Sept. 29, 2010
Strategy Game Programming With Directx 9.0 (Repost)

Strategy Game Programming With Directx 9.0 By Todd Barron
Publisher: Wordware Publishing 2003 | 700 Pages | ISBN: 1556229224 | CHM | 13 MB

Introduction to 3D Game Programming with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by colorados at Sept. 15, 2010
Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Introduction to 3D Game Programming with DirectX 9.0
Publisher: Wordware Publishing Inc. 2003 | 400 Pages | ISBN: 1556229135 | PDF | 7,28 MB

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wraps up the discussion.
* Understand basic mathematical and 3D concepts.
* Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API …

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (Repost)  eBooks & eLearning

Posted by yurii1982 at Jan. 25, 2010
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (Repost)

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:
* Terrain geomorphing
* Cloth animation using vertex texturing
* Rendering polygonal objects as thick volumes
* Hemisphere lighting
* Rendering volumes using ray tracing
* Water simulations …

.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao  eBooks & eLearning

Posted by Alexpal at Oct. 31, 2007
.NET Game Programming with DirectX 9.0 by  Alexandre Santos Lobao

.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao
Publisher: Apress; 1 edition (March 27, 2003) | ISBN-10: 1590590511 | PDF | 1,2 Mb | 654 pages

.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with DirectX 9.0 is an indispensable guide for anybody interested in exciting new Microsoft technologies for creating great games.