Digital Tutors Introduction to Zbrush

Digital Tutors Introduction to ZBrush 4R5  eBooks & eLearning

Posted by Max-X at April 1, 2013
Digital Tutors Introduction to ZBrush 4R5

Introduction to ZBrush
English | Team: N/A | .flv | h264, 1280x720, 23.97 fps | aac, 44100 Hz, Stereo | 7.12 GB
Genre: eLearning

In this tutorial we’ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application.

Digital Tutors - Introduction to ZBrush 3  Video

Posted by real_ratibor at June 22, 2007
Digital Tutors - Introduction to ZBrush 3

Digital Tutors - Introduction to ZBrush 3
Video Training | QuickTime .mov | 1 CD ISO: 532 MB packed | Running Time: 4 hrs. 4 min.

Introduction to ZBrush 4R7  eBooks & eLearning

Posted by C2U at May 5, 2015
Introduction to ZBrush 4R7

Digital-Tutors - Introduction to ZBrush 4R7
4h 31m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 3GB
Genre: eLearning | Projects files Added

In this ZBrush tutorial we'll take an introductory look at this powerful sculpting, painting, and illustration application.
We'll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas.

Digital Tutors - Introduction to Tracking in After Effects  Video

Posted by AH_ML at July 6, 2010
Digital Tutors - Introduction to Tracking in After Effects

Digital Tutors - Introduction to Tracking in After Effects
English | FLV | 782x646 | 15 fps | VP6 1000 kbps | MP3 96 kbps | 237 MB
Genre: eLearning

In this series of lessons we'll learn how to use the tracker built in to After Effects to analyze real life footage and find the movement of objects. This is an important technique for matching an image or animation's position, rotation, scale and perspective skewing to footage.

Digital Tutors - Introduction to Tracking in Toxik 2010  Video

Posted by Alexpal at June 22, 2010
Digital Tutors - Introduction to Tracking in Toxik 2010

Digital Tutors - Introduction to Tracking in Toxik 2010
VP6F 782x646 | MP3 96 Kbps | 230 Mb

In this series of lessons we'll learn how to use the Toxik tracker to analyze footage and find the position of objects. This is an important technique for matching an image or animation's movement, rotation, scale and perspective skewing to real-life footage.
We'll begin this project by doing a simple one point track using some easy footage. We'll then learn how to do a two point track on real footage. Lastly, we'll track the four corners of a television screen. We'll then learn some tips and tricks for getting a track from difficult footage and how to take our four point track and finish the shot using color correction tools to match the images together.

Digital Tutors - Introduction to Channels in Nuke  Video

Posted by Alexpal at June 21, 2010
Digital Tutors - Introduction to Channels in Nuke

Digital Tutors - Introduction to Channels in Nuke
Project Files Included | 216 MB

In this series of lessons we'll learn how to use the Channel system of Nuke. Channels are how Nuke stores image information through a Node Tree, and understanding this system is key to getting the most out of Nuke.
We'll begin this course by taking an overview of the Red, Green, Blue and alpha channels inside of Nuke. We'll then learn how we can copy, add and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of Nuke. By bringing together all of our image information into channels, we can then access that information at any point in the node tree.

Digital Tutors: Introduction to MatchMover  Video

Posted by Alexpal at June 21, 2010
Digital Tutors: Introduction to MatchMover

Digital Tutors: Introduction to MatchMover | 440 Mb

In this series of lessons, we’ll learn how to use MatchMover to take our 2D footage and create a 3D scene.
We’ll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we’ll learn how to move around MatchMover’s 2D and 3D viewports to get a preview of the 3D objects. We’ll then learn how to guide MatchMover’s automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We’ll finish by learning a few techniques to help the camera solve and render a preview video.

Digital Tutors - Introduction To ICE In XSI 7  Video

Posted by Alexpal at Feb. 16, 2010
Digital Tutors - Introduction To ICE In XSI 7

Digital Tutors - Introduction To ICE In XSI 7 | 610 Mb

Learn a production-proven workflow to visual programming with ICE and easily extend the capabilities of XSI. Intergrate into existing popelines, rapid prototyping of tools, visually debug, and iterate and create in real-time. Perfect for artists and technical directors. Provides over 3 hours of project-based training for artists new to ICE in XSI.

Digital Tutors - Introduction to Stitcher 2009  Video

Posted by Alexpal at Aug. 13, 2009
Digital Tutors - Introduction to Stitcher 2009

Digital Tutors - Introduction to Stitcher 2009 | 830 Mb

In this course we will learn how to use Stitcher to create Panoramic images. Stitcher comes with many tools built to make the panorama creation process quick and easy. In only a few minutes we will be able to take fisheye photographs and render a seamless 360 degree panorama

Digital Tutors: Introduction to Dynamics in Maya  Video

Posted by Alexpal at June 13, 2009
Digital Tutors: Introduction to Dynamics in Maya

Digital Tutors: Introduction to Dynamics in Maya | 1.4 Gb

Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.