Computer Graphics Principles And Practice

Computer Graphics: Principles and Practice, 3rd Edition (Repost)  eBooks & eLearning

Posted by First1 at Aug. 16, 2017
Computer Graphics: Principles and Practice, 3rd Edition (Repost)

Computer Graphics: Principles and Practice, 3rd Edition by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley (Repost)
English | July 20th, 2013 | ISBN: 0321399528 | 1262 pages | True PDF | 17.82 MB

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught.

Computer Graphics: Principles and Practice, 3rd edition  eBooks & eLearning

Posted by advisors at Dec. 29, 2013
Computer Graphics: Principles and Practice, 3rd edition

Computer Graphics: Principles and Practice, 3rd edition By John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley
2013 | 1264 Pages | ISBN: 0321399528 | PDF | 19 MB

Computer Graphics: Principles and Practice, 2nd edition  eBooks & eLearning

Posted by tot167 at March 11, 2011
Computer Graphics: Principles and Practice, 2nd edition

James D. Foley, Andries Van Dam, John F. Hughes, Steven K. Feiner, "Computer Graphics: Principles and Practice, 2nd edition"
Ad–on-W..ley | 1990 | ISBN: 0201121107 | 1200 pages | Djvu | 17,1 MB

Computer Security: Principles and Practice, Global Edition (3rd Edition)  eBooks & eLearning

Posted by ksveta6 at Aug. 14, 2017
Computer Security: Principles and Practice, Global Edition (3rd Edition)

Computer Security: Principles and Practice, Global Edition (3rd Edition) by William Stallings, Lawrie Brown
2014 | ISBN: 1292066172 | English | 848 pages | PDF | 53 MB

Computer Graphics: Theory and Practice  eBooks & eLearning

Posted by nebulae at May 9, 2015
Computer Graphics: Theory and Practice

Jonas Gomes and Luiz Velho, "Computer Graphics: Theory and Practice"
English | ISBN: 1568815808 | 2012 | 544 pages | PDF | 8 MB
Shalini Govil-Pai, "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya"(repost)

Shalini Govil-Pai, "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya"
ISBN: 0387955046 | edition 2005 | PDF | 298 pages | 21 mb

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya (Repost)

Shalini Govil-Pai, "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya"
Sp.r..inger | English | 2005-05-06 | ISBN: 0387955046 | 296 pages | PDF | 21.1 mb
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya (Repost)

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya
Publisher: Springer | ISBN: 0387955046 | edition 2005 | PDF | 296 pages | 21,1 mb

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics.

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®  eBooks & eLearning

Posted by tika12 at Feb. 1, 2008
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®

Shalini Govil-Pai "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®"
Springer | 2005-05-06 | ISBN:0387955046 | 296 pages | PDF | 19,1 Mb

Brain-Computer Interfaces: Principles and Practice  eBooks & eLearning

Posted by arundhati at July 5, 2017
Brain-Computer Interfaces: Principles and Practice

Jonathan Wolpaw, Elizabeth Winter Wolpaw, "Brain-Computer Interfaces: Principles and Practice"
2012 | ISBN-10: 0195388852 | 424 pages | PDF | 10 MB