Cgcookie

cgcookie - Important Drawing Tips  eBooks & eLearning

Posted by serpmolot at Aug. 13, 2016
cgcookie - Important Drawing Tips

cgcookie - Important Drawing Tips
English | mp4 | H264 1920x1080 | AAC 2 ch | 11 min | 394 MB
eLearning | Level: Intermediate

CGCookie - Fundamentals of Rendering  eBooks & eLearning

Posted by IrGens at June 2, 2016
CGCookie - Fundamentals of Rendering

CGCookie - Fundamentals of Rendering
.MP4, AVC, 1000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 51 mins | 693 MB
Instructor: Kent Trammell

CGCookie - Fundamentals of Weapon Mechanics in Unity  eBooks & eLearning

Posted by IrGens at June 1, 2016
CGCookie - Fundamentals of Weapon Mechanics in Unity

CGCookie - Fundamentals of Weapon Mechanics in Unity
.MP4, AVC, 1000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 1.3 hours | 448 MB
Instructor: Jonathan Gonzalez

CGCookie - Fundamentals of Particle Systems  eBooks & eLearning

Posted by IrGens at June 1, 2016
CGCookie - Fundamentals of Particle Systems

CGCookie - Fundamentals of Particle Systems
.MP4, AVC, 1000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 1 hour | 613 MB
Instructor: Jonathan Gonzalez

cgcookie - Modeling Video Game Assets in Blender  eBooks & eLearning

Posted by serpmolot at June 1, 2016
cgcookie - Modeling Video Game Assets in Blender

cgcookie - Modeling Video Game Assets in Blender
English | mp4 | H264 1920x1080 | AAC 2 ch | 1 hr 30 min | 3.26 GB
eLearning | Software: Blender 2.76 | Level: Intermediate

CgCookie - Parkour Character Animation in Blender (2014)  eBooks & eLearning

Posted by house23 at Jan. 13, 2015
CgCookie - Parkour Character Animation in Blender (2014)

CgCookie - Parkour Character Animation in Blender (2014)
MP4 | AVC 760kbps | English | 1280x720 | 24fps | 2h 35mins | AAC stereo 128kbps | 889 MB
Genre: Video Training

It’s time to push your body animation skills to the max! This Citizen course is going to take you through animating our Clive character performing parkour stunts down an urban alleyway. Parkour is an athletic training discipline that predominately involves free running in urban environments. This course gets right to the point, so be sure you’re relatively comfortable with animation. If you’re feeling rusty or are still getting the hang of animation basics, be sure to check out the Animation Fundamentals course first.

CGCookie - Creating a Vampire Character with ZBrush and 3ds Max  eBooks & eLearning

Posted by vivid23 at July 6, 2014
CGCookie - Creating a Vampire Character with ZBrush and 3ds Max

CGCookie - Creating a Vampire Character with ZBrush and 3ds Max
1280x720 | MP4/AVC1 @ 196 Kbps | Audio: English AAC @ 128 kbps | 2.29 GB
Genre: eLearning | Level: Advanced

This course will guide you through a professional character artist’s workflow using complimentary techniques with Zbrush and 3ds Max. Adam has conceptualized a unique vampire design that he translates from 2D to 3D. The result is a production-ready character model ready to be pushed through to shading and animation.

CGCookie – Blender – Citizen Stone Texture Reference Pack  Graphics

Posted by AlenMiler at March 8, 2014
CGCookie – Blender – Citizen Stone Texture Reference Pack

CGCookie – Blender – Citizen Stone Texture Reference Pack
tag | JPEG | Textures | 1.29 GB

CGCookie - Human skin with VRay  eBooks & eLearning

Posted by serpmolot at Sept. 20, 2013
CGCookie - Human skin with VRay

CGCookie - Human skin with VRay
English | mp4 | H264 1280x720 | AAC 2 ch 128 kbps | 54 min | 372 MB
eLearning

CGCookie - 3ds Max - Working with Ocean and Fluids (Full 14 parts)  eBooks & eLearning

Posted by groovebeat at July 20, 2013
CGCookie - 3ds Max - Working with Ocean and Fluids (Full 14 parts)

CGCookie - 3ds Max - Working with Ocean and Fluids (Full 14 parts)
WEB-Rip | MP4 | H.264 @ 800 Kbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 44 KHz | 8.22 GB
Genre: 3D Animation, 3ds Max | Language: English

In this Citizen video for 3ds max, we’ll continue working at the Fluids and Ocean series. 1st of all we’ll have to finish the FR version of our basic 3ds max scene, so we’ll prepare the sphere shader using the FR Advanced material trying to replicate same Mental Ray setup. Then we’ll move forward to introduce the fluid dynamic chapter. We’ll take a look at basic workflow and UI in RealFlow. We’ll see how it works preparing a simple simulation with a basic particle emitter, then adding gravity daemon, working with initial state and fluid resolution issue and checking how to prepare the fluid mesh and how to optimize it.