C++ Game Engine

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

C++ Game Development Cookbook  eBooks & eLearning

Posted by roxul at Oct. 1, 2016
C++ Game Development Cookbook

Druhin Mukherjee, "C++ Game Development Cookbook"
English | ISBN: 1785882724 | 2016 | 346 pages | PDF | 4 MB

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development by Dale Green
English | Jan. 30, 2016 | ISBN: 1785886711 | 304 Pages | AZW3/MOBI/EPUB/PDF (conv) | 21.25 MB

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

Multi-Threaded Game Engine Design (Repost)  eBooks & eLearning

Posted by Willson at July 29, 2015
Multi-Threaded Game Engine Design (Repost)

Jonathan S. Harbour, "Multi-Threaded Game Engine Design"
English | 2010 | ISBN: 1435454170 | 592 pages | PDF | 9.9 MB

AI Game Engine Programming (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 7, 2014
AI Game Engine Programming (repost)

AI Game Engine Programming by Brian Schwab
English | December 22, 2008 | ISBN: 1584505729 | 736 pages | PDF | 6 MB

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines.

Beginning Android C++ Game Development (Repost)  eBooks & eLearning

Posted by bookwyrm at Dec. 5, 2014
Beginning Android C++ Game Development (Repost)

Beginning Android C++ Game Development By Bruce Sutherland
2013 | 316 Pages | ISBN: 1430258306 | EPUB + MOBI | 3 MB + 2 MB

Beginning Android C++ Game Development (Repost)  eBooks & eLearning

Posted by enmoys at Oct. 1, 2014
Beginning Android C++ Game Development (Repost)

Beginning Android C++ Game Development By Bruce Sutherland
2013 | 316 Pages | ISBN: 1430258306 | EPUB + MOBI | 3 MB + 2 MB

Game Engine Architecture (2nd Edition)  eBooks & eLearning

Posted by Bayron at Sept. 10, 2014
Game Engine Architecture (2nd Edition)

Game Engine Architecture (2nd Edition) by Jason Gregory
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

C# Game Programming Cookbook for Unity 3D  eBooks & eLearning

Posted by libr at Aug. 15, 2014
C# Game Programming Cookbook for Unity 3D

C# Game Programming Cookbook for Unity 3D by Jeff W. Murray
English | 2014 | ISBN: 1466581409 | 458 pages | PDF | 5 MB

An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.

Multi-Threaded Game Engine Design [Repost]  eBooks & eLearning

Posted by AlenMiler at July 29, 2014
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by Jonathan S. Harbour
Cengage Learning PTR | Aug 19 2010 | ISBN: 1435454170 | Pages: 592 | PDF | 6.24 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.