C++ Game Engine

Multi-Threaded Game Engine Design [Repost]  

Posted by AlenMiler at July 29, 2014
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by Jonathan S. Harbour
Cengage Learning PTR | Aug 19 2010 | ISBN: 1435454170 | Pages: 592 | PDF | 6.24 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.
Game Institute - 3d Game Engine Programing, Video Game Console Design, C++ Modules 1 & 2 (Videos and Workbooks + Sample Files)

Game Institute - 3d Game Engine Programing, Video Game Console Design, C++ Modules 1 & 2 (Videos and Workbooks + Sample Files)
English | WMV | 640x480 | VC-1 495 Kbps 25.000 fps | WMA 64.0 Kbps 44.1 khz | 2 channels | 2.31 GB
Genre: Programming

To make great games, you need to know how game engines work under the hood. Develop industry-level 3D graphics and game engine expertise that will leave you ready to take on any project. With 3000+ pages of in-depth text and over 40 hours of detailed presentations, you'll soon be an expert at writing shaders, computing lighting, and programming high-performance engine code that uses spatial trees, potential visibility sets, and more to render high quality visuals in real-time.

Multi-Threaded Game Engine Design  eBooks & eLearning

Posted by karapuzik at Dec. 9, 2010
Multi-Threaded Game Engine Design

Multi-Threaded Game Engine Design
550 pages | Course Technology PTR; 1 edition (August 19, 2010) | 1435454170 | PDF | 8 Mb

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Graham Wihlidal, «Game Engine Toolset Development»  

Posted by Alexpal at May 10, 2010
Graham Wihlidal, «Game Engine Toolset Development»

Graham Wihlidal, «Game Engine Toolset Development»
Publisher: Course PTR | Mar 2006 | ISBN:1592009638 | Pages: 640 | PDF | 9 MB

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations. Readers are not required to have any experience developing game engine tools. Terminology and design fundamentals specific to toolset development are clearly depicted and explained. The companion Web site provides downloads of all source code from the book, as well as several bonus chapters.
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Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison
Publisher: Apress; 1 edition (August 20, 2003) | ISBN: 1590590813 | CHM | 3,1 Mb | 424 pages

Microsoft DirectX is an advanced suite of multimedia APIs built directly into Microsoft Windows operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code. DirectX was first introduced in 1995 and is the recognized standard for multimedia application development on the Windows platform. Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine.

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Beginning Platino Game Engine  eBooks & eLearning

Posted by Underaglassmoon at Nov. 25, 2016
Beginning Platino Game Engine

Beginning Platino Game Engine
Apress | Game Development | December 24, 2016 | ISBN-10: 1484224833 | 141 pages | pdf | 10.57 mb

Authors: Nandy, Abhishek, Chanda, Debashree
First book on Platino game engine
Shows the power of the Processing JS language when building UWP apps within Platino game engine
Extends the processing language to IoT with Temboo

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.

Beginning C++ Game Programming  eBooks & eLearning

Posted by Grev27 at Oct. 9, 2016
Beginning C++ Game Programming

John Horton, "Beginning C++ Game Programming"
English | ISBN: 1786466198 | 2016 | PDF/EPUB/MOBI | 467 pages | 29 MB/34 MB/41 MB

C++ Game Development Cookbook  eBooks & eLearning

Posted by roxul at Oct. 1, 2016
C++ Game Development Cookbook

Druhin Mukherjee, "C++ Game Development Cookbook"
English | ISBN: 1785882724 | 2016 | 346 pages | PDF | 4 MB