C++ Game Engine

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by Grev27 at Jan. 30, 2018
Procedural Content Generation for C++ Game Development

Dale Green, "Procedural Content Generation for C++ Game Development"
English | ISBN: 1785886711 | 2016 | EPUB/MOBI/Code files (True) | 304 pages | 1 GB

C++ Game Programming 2  eBooks & eLearning

Posted by Landau17 at Jan. 2, 2018
C++ Game Programming 2

C++ Game Programming 2
MP4 | Video: 720p | Duration: 2:45:09 | English | Subtitles: VTT | 469.9 MB

Foundations of Game Engine Development, Volume 1: Mathematics  eBooks & eLearning

Posted by arundhati at Dec. 9, 2017
Foundations of Game Engine Development, Volume 1: Mathematics

Eric Lengyel, "Foundations of Game Engine Development, Volume 1: Mathematics"
2016 | ISBN-10: 0985811749 | 200 pages | PDF | 15 MB

C++ Game Programming 1  eBooks & eLearning

Posted by Landau17 at Dec. 4, 2017
C++ Game Programming 1

C++ Game Programming 1
MP4 | Video: 720p | Duration: 6:05:23 | English | Subtitles: VTT | 770.4 MB

Beginning Platino Game Engine [Repost]  eBooks & eLearning

Posted by hill0 at Nov. 21, 2017
Beginning Platino Game Engine [Repost]

Beginning Platino Game Engine by Abhishek Nandy
English | 22 Nov. 2016 | ISBN: 1484224833 | 164 Pages | PDF | 7.74 MB

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.

Game Engine Black Book: Wolfenstein 3D  eBooks & eLearning

Posted by First1 at Sept. 8, 2017
Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D by Fabien Sanglard
English | September 5th, 2017 | ISBN: 1539692876 | 313 pages | PDF | 20.80 MB

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.

Game Engine Architecture [Repost]  eBooks & eLearning

Posted by naag at April 30, 2017
Game Engine Architecture [Repost]

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 10 MB

Beginning Android C++ Game Development (repost)  eBooks & eLearning

Posted by hill0 at March 26, 2017
Beginning Android C++ Game Development (repost)

Beginning Android C++ Game Development (Beginning Apress) by Bruce Sutherland
English | 23 Aug. 2013 | ISBN: 1430258306 | 316 Pages | PDF (True) | 2.82 MB

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

Multi-Threaded Game Engine Design [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2017
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by HARBOUR
English | 18 Sept. 2010 | ISBN: 1435454170 | 593 Pages | PDF | 9 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.

Game Engine Gems 2 (Repost)  eBooks & eLearning

Posted by nebulae at Jan. 8, 2017
Game Engine Gems 2 (Repost)

Eric Lengyel, "Game Engine Gems 2"
English | ISBN: 1568814372 | 2011 | 532 pages | PDF | 12 MB