c# Opengl

OpenGL Data Visualization Cookbook (repost)  eBooks & eLearning

Posted by Willson at Oct. 31, 2016
OpenGL Data Visualization Cookbook (repost)

Raymond C. H. Lo, William C. Y. Lo, "OpenGL Data Visualization Cookbook"
English | 2015 | ISBN: 1782169725 | 298 pages | EPUB / PDF | 9.4 MB / 5.7 MB

OpenGL Data Visualization Cookbook [Repost]  eBooks & eLearning

Posted by tanas.olesya at May 20, 2016
OpenGL Data Visualization Cookbook  [Repost]

OpenGL Data Visualization Cookbook by Raymond C. H. Lo
English | Aug. 24, 2015 | ISBN: 1782169725 | 298 Pages | PDF | 5 MB
Using OpenGL and SDL in Game and Graphic Programming in C++

Using OpenGL and SDL in Game and Graphic Programming in C++
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 518 MB
Genre: eLearning | Language: English

Game developers can use C++ with OpenGL and SDL libraries for graphics acceleration for their games and other apps

Ray Wenderlich - Beginning OpenGL ES and GLKit: Objective-C  eBooks & eLearning

Posted by ParRus at May 11, 2015
Ray Wenderlich - Beginning OpenGL ES and GLKit: Objective-C

Ray Wenderlich - Beginning OpenGL ES and GLKit: Objective-C
English | MP4 + Project Files | 1280 x 720 | AVC ~784 kbps | 29.970 fps
AAC | 147 Kbps | 48.0 KHz | 2 channels | ~4 hours | + PDF Guides | 1.59 GB
Genre: Video Tutorial

The goal of this tutorial is to get you quickly up-to-speed with the basics of using OpenGL with GLKit, from the ground up, assuming you have no experience whatsoever. We will build a simple app from scratch that draws a simple cube to the screen and makes it rotate around. In the process, you’ll learn the basics of using each of these new APIs. It should be a good introduction to GLKit, whether you’ve already used OpenGL in the past, or if you’re a complete beginner!

Introduction to C++ Programming and Graphics (repost)  

Posted by MoneyRich at Dec. 15, 2014
Introduction to C++ Programming and Graphics (repost)

Introduction to C++ Programming and Graphics by Constantine Pozrikidis
English | July 3, 2007 | ISBN: 0387689923 | 372 Pages | PDF | 4 MB

This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.
Opengl Programming Guide: The Official Guide to Learning Opengl

Opengl Programming Guide: The Official Guide to Learning Opengl
Addison-Wesley | February 1993 | ISBN-10: 0201632748 | 640 pages | PDF | 5.3 Mb

This book explains how to create graphics programs using OpenGL, Release 1. It presents the overall architecture of OpenGL and discusses in detail every function included in the specification. Numerous programming examples in C show how to use OpenGL functions.
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (Repost)

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2
Publisher: Addison-Wesley Professional | pages: 896 | 2005 | ISBN: 0321335732 | PDF | 52,2 mb

The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2. The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping.

OpenGL Graphics Through Applications  

Posted by yurii1982 at Sept. 6, 2009
OpenGL Graphics Through Applications

OpenGL Graphics Through Applications
Publisher: Springer | ISBN: 1848000227 | edition 2008 | PDF | 336 pages | 9,57 mb

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website…
OpenGL. Профессиональное программирование трехмерной графики на C++

OpenGL. Профессиональное программирование трехмерной графики на C++ (+ CD-ROM)
БХВ-Петербург | 2004 | ISBN: 5941573634 | russian | DJVU | 728 pages | 17 mb

P-51B/C Mustangi nad III Rzesza (repost)  eBooks & eLearning

Posted by Димарик at Dec. 4, 2016
P-51B/C Mustangi nad III Rzesza (repost)

P-51B/C Mustangi nad III Rzesza (Bitwy Lotnicze 02)
2007 | ISBN: 836044529X | Polish/English | 86 Pages | PDF | 104 MB