Beginning Game Programing

Coursera - Beginning Game Programming with C#  eBooks & eLearning

Posted by ParRus at June 23, 2016
Coursera - Beginning Game Programming with C#

Coursera - Beginning Game Programming with C#
WEBRip | English | MP4 + PDF Guides + work files | 960 x 540 | AVC ~62.1 kbps | 29.970 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English | ~8 hours | 1.98 GB
Genre: eLearning Video / Development, Programming

The Beginning Game Programming with C# course is all about learning how to develop video games using the C# programming language. Why use C# instead of C++, Java, ActionScript, or some other programming language you may have heard of? First, using C# lets us use the open-source MonoGame framework, which help us quickly develop games for Windows, Android, iOS, Mac OS X, and others. Second, the Unity game engine is very popular with indie game developers, and C# is one of the programming languages you can use in the Unity environment. And finally, C# is a really good language for learning how to program.

Beginning Game Programming [Repost]  

Posted by tanas.olesya at Nov. 19, 2015
Beginning Game Programming [Repost]

Beginning Game Programming by HARBOUR
English | 13 Oct. 2004 | ISBN: 1592005853 | 348 Pages | PDF | 12MB

This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games.

Beginning Game Audio Programming by Mason McCuskey [Repost]  

Posted by tanas.olesya at May 31, 2015
Beginning Game Audio Programming by Mason McCuskey [Repost]

Beginning Game Audio Programming by Mason McCuskey
English | Apr 11, 2003 | ISBN: 1592000290 | 352 Pages | CHM | 7 MB

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles.

Beginning Game Programming, 2nd edition (Repost)  

Posted by tukotikko at March 9, 2015
Beginning Game Programming, 2nd edition (Repost)

Beginning Game Programming, 2nd edition By Jonathan S. Harbour
2006 | 416 Pages | ISBN: 1598632884 | PDF | 10 MB
Beginning Game Graphics (Premier Press Game Development) by Harry (Harry Evry) Evry

Beginning Game Graphics (Premier Press Game Development) by Harry (Harry Evry) Evry
English | Dec 17, 2004 | ISBN: 159200430X | 401 Pages | PDF | 20 MB

"Beginning Game Graphics" is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures.
Beginning Game Level Design (Premier Press Game Development) by John Harold Feil [Repost]

Beginning Game Level Design (Premier Press Game Development) by John Harold Feil
English | Feby 18, 2005 | ISBN: 1592004342 | 252 Pages | PDF | 5 MB

"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as "level design".

Beginning Game Programming, 2nd edition (Repost)  

Posted by advisors at Dec. 9, 2014
Beginning Game Programming, 2nd edition (Repost)

Beginning Game Programming, 2nd edition By Jonathan S. Harbour
2006 | 416 Pages | ISBN: 1598632884 | PDF | 10 MB

Beginning Game Programming with Flash (repost)  

Posted by MoneyRich at Dec. 8, 2014
Beginning Game Programming with Flash (repost)

Beginning Game Programming with Flash by Hamsa Suri
English | December 17, 2007 | ISBN: 1598633988 | 272 pages | PDF | 8 MB

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols.

Beginning Game Art in 3Ds MAX 8 (repost)  

Posted by Veslefrikk at Nov. 18, 2014
Beginning Game Art in 3Ds MAX 8 (repost)

Beginning Game Art in 3Ds MAX 8 By Les Pardew, Dan Whittington
Publisher: Course Technology PTR 2005 | 304 Pages | ISBN: 1592009085 | PDF | 11 MB
Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice) by Will McGugan [Repost]

Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice) by Will McGugan
Apress; 2007 edition | October 19, 2007 | English | ISBN: 1590598725 | 342 pages | PDF | 8 MB

This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies.