Avl Programming

Programming FPGAs: Getting Started with Verilog  eBooks & eLearning

Posted by Grev27 at Dec. 9, 2016
Programming FPGAs: Getting Started with Verilog

Simon Monk, "Programming FPGAs: Getting Started with Verilog"
English | ISBN: 125964376X | 2016 | EPUB | 192 pages | 19 MB
Programming the Intel Galileo: Getting Started with the Arduino -Compatible Development Board

Christopher Rush, "Programming the Intel Galileo: Getting Started with the Arduino -Compatible Development Board"
English | ISBN: 1259644790 | 2016 | EPUB | 144 pages | 13,5 MB

DECOMP: an Implementation of Dantzig-Wolfe Decomposition for Linear Programming  eBooks & eLearning

Posted by step778 at Dec. 9, 2016
DECOMP: an Implementation of Dantzig-Wolfe Decomposition for Linear Programming

James K. Ho, Rangaraja P. Sundarraj, "DECOMP: an Implementation of Dantzig-Wolfe Decomposition for Linear Programming"
1989 | pages: 212 | ISBN: 0387971548 | PDF | 19,3 mb

Reactive Programming with Node.js  eBooks & eLearning

Posted by hill0 at Dec. 9, 2016
Reactive Programming with Node.js

Reactive Programming with Node.js by Fernando Doglio
English | 14 Jan. 2017 | ISBN: 1484221516 | 153 Pages | PDF | 3.05 MB

This book teaches you how to utilize Reactive Programming (RP) for your back-end development with Node.js. Up to now, RP has most often been used in front-end development, but its revolutionary approach can also transform your back-end programming.

John R. Hubbard - Schaum's Outlines - Programming With C++ [Repost]  eBooks & eLearning

Posted by rotten comics at Dec. 8, 2016
John R. Hubbard - Schaum's Outlines - Programming With C++ [Repost]

John R. Hubbard - Schaum's Outlines - Programming With C++
1996 | ISBN: 0070308373 | English | 446 pages | PDF | 42 MB

Beginning Java SE 6 Game Programming [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 8, 2016
Beginning Java SE 6 Game Programming  [Repost]

Beginning Java SE 6 Game Programming by Jonathan S. Harbour
English | 17 Feb. 2011 | ISBN: 1435458087 | 390 Pages | PDF | 4 MB

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6.

Audio Programming with NAudio By Mark Heath [repost]  eBooks & eLearning

Posted by ParRus at Dec. 8, 2016
Audio Programming with NAudio By Mark Heath [repost]

Audio Programming with NAudio By Mark Heath
WEBRip | English | MP4 | 1024 x 768 | AVC ~478 kbps | 15 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | 6h 59mn | 1.26 GB
Genre: Video Tutorial

A thorough tutorial in the use of NAudio, an open source audio library for .NET.

Programming Languages: 20th Brazilian Symposium, SBLP 2016  eBooks & eLearning

Posted by naag at Dec. 8, 2016
Programming Languages: 20th Brazilian Symposium, SBLP 2016

Programming Languages: 20th Brazilian Symposium, SBLP 2016

Springer | 18 Sep 2016 | English | ISBN: 3319452789 | 200 pages | PDF | 9 Mb

Programming Languages: 19th Brazilian Symposium SBLP 2015  eBooks & eLearning

Posted by naag at Dec. 8, 2016
Programming Languages: 19th Brazilian Symposium SBLP 2015

Programming Languages: 19th Brazilian Symposium SBLP 2015
Springer | 18 Dec 2015 | English | ISBN: 3319240110 | 156 pages | PDF | 5 Mb
The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module

The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module by Jason Woyak
English | 1 Dec 2016 | ASIN: B01N7DHYO8 | 30 Pages | PDF | 734.77 KB

Do you want to have computer super powers? Do you like to create art? Come explore the world of Python programming! In this short and example-filled eBook, we use the Turtle Graphics module.