Art of Java

Black Art of Java Game Programming with CDROM (repost)  

Posted by MoneyRich at Dec. 8, 2014
Black Art of Java Game Programming with CDROM (repost)

Black Art of Java Game Programming with CDROM by Joel Fan
English | November 1996 | ISBN: 1571690433 | 900 pages | PDF/CHM | 6 MB/13 MB

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.

Art of Java Web Development by Neal Ford [Repost]  

Posted by tanas.olesya at Nov. 4, 2014
Art of Java Web Development by Neal Ford [Repost]

Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork by Neal Ford
Manning Publications | November 1, 2003 | English | ISBN: 1932394060 | 627 pages | PDF | 15 MB

A guide to the skills required for state-of-the-art web development, this book covers a variety of web development frameworks. The uses of the standard web API to create applications with increasingly sophisticated architectures are highlighted, and a discussion of the development of industry-accepted best practices for architecture is included.

The Art of Java (repost)  

Posted by Veslefrikk at Oct. 17, 2014
The Art of Java  (repost)

The Art of Java by Herbert Schildt
Publisher: McGraw-Hill Osborne Media; 1 edition (July 31, 2003) | ISBN: 0072229713 | Pages: 400 | PDF | 3 MB
 Neal Ford, Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, (Repost)

Neal Ford, Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork
ISBN: 1932394060 | edition 2003 | PDF | 627 pages | 15 mb

A guide to the topics required for state of the art Web development, this book covers wide-ranging topics, including a variety of web development frameworks and best practices. Beginning with coverage of the history of the architecture of Web applications, highlighting the uses of the standard web API to create applications with increasingly sophisticated architectures, developers are led through a discussion on the development of industry accepted best practices for architecture.

The Art of Java by Herbert Schildt (Repost)  eBooks & eLearning

Posted by tvladb at Oct. 4, 2012
The Art of Java by Herbert Schildt (Repost)

The Art of Java by Herbert Schildt (Repost)
Publisher: McGraw-Hill Osborne Media; 1 edition (July 31, 2003) | ISBN: 0072229713 | Pages: 400 | PDF | 3.21 MB

There is something for every programmer in this book, which presents a number of practical, high-powered applications of Java. Included are pure code subsystems such as the expression parser, which readers will adapt for use in their own programs, financial calculations and statistics programs that feature ready-for-use applets/servlets, interpreter or the AI-based search engine, and much more.

The Art of Java (repost)  

Posted by tot167 at Aug. 13, 2011
The Art of Java (repost)

Herbert Schildt, James Holmes,"The Art of Java"
Mg,,H | 2003 | ISBN: 0072229713 | 367 pages | PDF | 3,2 MB

Black Art of Java Game Programming (repost)  

Posted by rolexmaya at March 9, 2011
Black Art of Java Game Programming (repost)

Black Art of Java Game Programming
Waite Group Press | November 1996 | ISBN-10: 1571690433 | 900 pages | PDF | 6 Mb

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.
Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork

Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork
Manning Publications (November 1, 2003) | ISBN: 1932394060 | 624 pages | PDF | 6 MB

A guide to the topics required for state of the art Web development, this book covers wide-ranging topics, including a variety of web development frameworks and best practices. Beginning with coverage of the history of the architecture of Web applications, highlighting the uses of the standard web API to create applications with increasingly sophisticated architectures, developers are led through a discussion on the development of industry accepted best practices for architecture.

Herbert Schildt, James Holmes,"The Art of Java"  

Posted by ranjan206 at April 12, 2008
Herbert Schildt, James Holmes,"The Art of Java"

Herbert Schildt, James Holmes,"The Art of Java"
The McGraw-Hill Companies | ISBN 0072229713 | 367 pages | PDF | 2003 | English | 1.74 MB

There is something for every programmer in this book, which presents a number of practical, high-powered applications of Java. Included are pure code subsystems such as the expression parser, which readers will adapt for use in their own programs, financial calculations and statistics programs that feature ready-for-use applets/servlets, interpreter or the AI-based search engine, and much more.
Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork

Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork by Neal Ford (Author)
Publisher: Manning Publications (November 1, 2003) | ISBN-10: 1932394060 | PDF | 6 Mb | 624 pages

A guide to the skills required for state-of-the-art web development, this book covers a variety of web development frameworks. The uses of the standard web API to create applications with increasingly sophisticated architectures are highlighted, and a discussion of the development of industry-accepted best practices for architecture is included. The history and evolution toward this architecture and the reasons it is superior to previous efforts are described, and an overview of the most popular web application frameworks, their architecture, and use is provided.