Animating Video Games

3ds max Games Development Series - Volume 2 - Animating Your Games Characters

3ds max Games Development Series - Volume 2 - Animating Your Games Characters | 844MB

Learn all about character animation in games
Animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal Engine 2 Runtime.

Analysing English as a Lingua Franca in Video Games  eBooks & eLearning

Posted by arundhati at Jan. 15, 2017
Analysing English as a Lingua Franca in Video Games

Pietro Luigi Iaia, "Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions"
2016 | ISBN-10: 3034321384 | 158 pages | PDF | 1 MB
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture) by Alexis Pulos
English | 17 Jan. 2017 | ISBN: 3319438166 | 218 Pages | PDF | 3.3 MB

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work.
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry By Roberto Dillon
2011 | 209 Pages | ISBN: 1439873232 | PDF | 6 MB

Contemporary Research on Intertextuality in Video Games  eBooks & eLearning

Posted by readerXXI at Jan. 2, 2017
Contemporary Research on Intertextuality in Video Games

Contemporary Research on Intertextuality in Video Games
by Christophe Duret and Christian-Marie Pons
English | 2016 | ISBN: 152250477X | 390 Pages | True PDF | 13.3 MB

Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality.

War Play: Video Games and the Future of Armed Conflict (Repost)  eBooks & eLearning

Posted by roxul at Jan. 1, 2017
War Play: Video Games and the Future of Armed Conflict (Repost)

Corey Mead, "War Play: Video Games and the Future of Armed Conflict"
English | ISBN: 0544031563 | 2013 | EPUB | 208 pages | 6 MB

Playing to Win : Sports, Video Games, and the Culture of Play  eBooks & eLearning

Posted by readerXXI at Nov. 11, 2016
Playing to Win : Sports, Video Games, and the Culture of Play

Playing to Win : Sports, Video Games, and the Culture of Play
by Thomas P. Oates and Robert Alan Brookey
English | 2015 | ISBN: 0253015022 | 260 Pages | True PDF | 1.83 MB

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience.

Ernest Adams - Break Into The Game Industry: How to Get A Job Making Video Games [Repost]  eBooks & eLearning

Posted by rotten comics at Oct. 27, 2016
Ernest Adams - Break Into The Game Industry: How to Get A Job Making Video Games [Repost]

Ernest Adams - Break Into The Game Industry: How to Get A Job Making Video Games
2003 | ISBN: 0072226609 | English | 354 pages | PDF | 6.7 MB

Creative Writing Career: Becoming a Writer of Film, Video Games, and Books  eBooks & eLearning

Posted by tarantoga at Oct. 3, 2016
Creative Writing Career: Becoming a Writer of Film, Video Games, and Books

Justin M Sloan, "Creative Writing Career: Becoming a Writer of Film, Video Games, and Books"
ISBN: 1503125831 | 2014 | EPUB | 260 pages | 346 KB

Create video games with Stencyl - an introduction  eBooks & eLearning

Posted by naag at Sept. 26, 2016
Create video games with Stencyl - an introduction

Create video games with Stencyl - an introduction
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | Lec: 12 | 253 MB
Genre: eLearning | Language: English

Take your first steps into creating your own video game. No software or programming skills are required.