Animating Video Games

Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook]  eBooks & eLearning

Posted by First1 at Nov. 17, 2017
Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook]

Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook] by Patrick M. Markey, Christopher J. Ferguson
English | August 29th, 2017 | ASIN: B074ZSGDTD, ISBN: 1541461843 | MP3@64 kbps | 6 hrs 45 mins | 186.16 MB
Narrator: Charles Constant

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers.

Bit by Bit: How Video Games Transformed Our World [Audiobook]  eBooks & eLearning

Posted by IrGens at Nov. 8, 2017
Bit by Bit: How Video Games Transformed Our World [Audiobook]

Bit by Bit: How Video Games Transformed Our World [Audiobook] by Andrew Ervin
English | May 2, 2017 | ASIN: B071R4VJKW | MP3@64 kbps | 7 hrs 8 mins | 196 MB
Narrator: Andrew Ervin

Well Played 3.0: Video Games, Value And Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 3.0: Video Games, Value And Meaning

Well Played 3.0: Video Games, Value And Meaning by Drew Davidson
English | July 5, 2011 | ISBN: 1257858459 | 346 Pages | PDF | 25 MB

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Well Played 2.0: Video Games, Value and Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 2.0: Video Games, Value and Meaning

Well Played 2.0: Video Games, Value and Meaning by Drew Davidson
English | Dec. 15, 2010 | ISBN: 0557844517 | 286 Pages | PDF | 1 MB

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Well Played 1.0: Video Games, Value and Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 1.0: Video Games, Value and Meaning

Well Played 1.0: Video Games, Value and Meaning by Drew Davidson
English | Mar. 30, 2010 | ISBN: 0557069750 | 442 Pages | PDF | 31 MB

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Moral Combat: Why the War on Violent Video Games Is Wrong  eBooks & eLearning

Posted by First1 at Oct. 31, 2017
Moral Combat: Why the War on Violent Video Games Is Wrong

Moral Combat: Why the War on Violent Video Games Is Wrong by Patrick M. Markey, Christopher J. Ferguson
English | March 21st, 2017 | ASIN: B01N76VRLM, ISBN: 1942952988 | 212 Pages | EPUB | 2.33 MB

In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands.

Gaming Representation : Race, Gender, and Sexuality in Video Games  eBooks & eLearning

Posted by readerXXI at Oct. 23, 2017
Gaming Representation : Race, Gender, and Sexuality in Video Games

Gaming Representation :
Race, Gender, and Sexuality in Video Games

by Jennifer Malkowski and TreaAndrea M. Russworm
English | 2017 | ISBN: 0253026474 | 281 Pages | True PDF | 11 MB

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!  eBooks & eLearning

Posted by IrGens at Oct. 14, 2017
How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More! by Steve Harpster
English | November 2, 2017 | ISBN: 1440351856 | PDF | 128 pages | 37.9 MB

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!  eBooks & eLearning

Posted by tarantoga at Oct. 14, 2017
How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

Steve Harpster, "How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!"
ISBN: 1440351856 | 2017 | EPUB | 128 pages | 80 MB
Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports

Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning) by Matthew Ventura
English | Mar. 8, 2013 | ISBN: 0262518813 | 102 Pages | PDF | 5 MB

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.
To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies.