Animating Video Games

3ds max Games Development Series - Volume 2 - Animating Your Games Characters

3ds max Games Development Series - Volume 2 - Animating Your Games Characters | 844MB

Learn all about character animation in games
Animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal Engine 2 Runtime.

Playing to Win : Sports, Video Games, and the Culture of Play  eBooks & eLearning

Posted by readerXXI at Nov. 11, 2016
Playing to Win : Sports, Video Games, and the Culture of Play

Playing to Win : Sports, Video Games, and the Culture of Play
by Thomas P. Oates and Robert Alan Brookey
English | 2015 | ISBN: 0253015022 | 260 Pages | True PDF | 1.83 MB

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience.

Creative Writing Career: Becoming a Writer of Film, Video Games, and Books  eBooks & eLearning

Posted by tarantoga at Oct. 3, 2016
Creative Writing Career: Becoming a Writer of Film, Video Games, and Books

Justin M Sloan, "Creative Writing Career: Becoming a Writer of Film, Video Games, and Books"
ISBN: 1503125831 | 2014 | EPUB | 260 pages | 346 KB

Create video games with Stencyl - an introduction  eBooks & eLearning

Posted by naag at Sept. 26, 2016
Create video games with Stencyl - an introduction

Create video games with Stencyl - an introduction
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | Lec: 12 | 253 MB
Genre: eLearning | Language: English

Take your first steps into creating your own video game. No software or programming skills are required.

Half-Real: Video Games Between Real Rules and Fictional Worlds  eBooks & eLearning

Posted by roxul at Sept. 4, 2016
Half-Real: Video Games Between Real Rules and Fictional Worlds

Jesper Juul, "Half-Real: Video Games Between Real Rules and Fictional Worlds"
English | ISBN: 0262101106, 0262516519 | 2005 | 233 pages | EPUB | 5 MB

Embodied Metaphors in Film, Television, and Video Games  eBooks & eLearning

Posted by Bayron at July 19, 2016
Embodied Metaphors in Film, Television, and Video Games

Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches by Kathrin Fahlenbrach
English | 2015 | ISBN: 1138850837 | 214 pages | PDF | 3 MB

God in the Machine: Video Games as Spiritual Pursuit  eBooks & eLearning

Posted by arundhati at July 13, 2016
God in the Machine: Video Games as Spiritual Pursuit

Liel Leibovitz, "God in the Machine: Video Games as Spiritual Pursuit"
2014 | ISBN-10: 1599474379, 1599474816 | 144 pages | PDF | 1 MB

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)  eBooks & eLearning

Posted by tukotikko at July 8, 2016
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry By Roberto Dillon
2011 | 209 Pages | ISBN: 1439873232 | PDF | 6 MB

Does Playing Video Games Make Players More Violent?  eBooks & eLearning

Posted by Underaglassmoon at June 25, 2016
Does Playing Video Games Make Players More Violent?

Does Playing Video Games Make Players More Violent?
Palgrave Macmillan UK | Cultural & Media Studies | July 23, 2016 | ISBN-10: 1137579846 | 283 pages | pdf | 2.32 mb

Authors: Gunter, Barrie

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)  eBooks & eLearning

Posted by bookwyrm at June 18, 2016
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry By Roberto Dillon
2011 | 209 Pages | ISBN: 1439873232 | PDF | 6 MB