Animating Video Games

3ds max Games Development Series - Volume 2 - Animating Your Games Characters

3ds max Games Development Series - Volume 2 - Animating Your Games Characters | 844MB

Learn all about character animation in games
Animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal Engine 2 Runtime.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games  eBooks & eLearning

Posted by tarantoga at Sept. 19, 2017
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

Walt Williams, "Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games"
ISBN: 1501129953 | 2017 | EPUB | 304 pages | 3 MB
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook]

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook] by Jason Schreier
English | September 5th, 2017 | ASIN: B0731MCF1R, ISBN: 1538453932 | MP3@64 kbps | 8 hrs 1 min | 221.16 MB
Narrator: Ray Chase

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
English | September 5th, 2017 | ASIN: B01NAKSWW1, ISBN: 0062651234 | 304 pages | EPUB | 0.96 MB

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss.

Video Games: An Introduction to the Industry (Creative Careers)  eBooks & eLearning

Posted by AlenMiler at July 10, 2017
Video Games: An Introduction to the Industry (Creative Careers)

Video Games: An Introduction to the Industry (Creative Careers) by Andy Bossom
English | 6 July 2017 | ASIN: B072KR7Y48 | 209 Pages | AZW3 | 13.52 MB

Replay: The History of Video Games [Audiobook]  eBooks & eLearning

Posted by tarantoga at June 13, 2017
Replay: The History of Video Games [Audiobook]

Tristan Donovan, Richard Garriott, Gary Furlong (Narrator), "Replay: The History of Video Games"
ASIN: B0728P41QL | 2017 | MP3@64 kbps | ~15:16:00 | 433 MB
Mathematics Education for a New Era: Video Games as a Medium for Learning (repost)

Mathematics Education for a New Era: Video Games as a Medium for Learning by Keith Devlin
English | 2011 | ISBN-10: 1568814313 | 218 pages | PDF | 3,4 MB

Udemy - Learn the "Hand-Painted" texturing style for video games (Repost)  eBooks & eLearning

Posted by First1 at June 10, 2017
Udemy - Learn the "Hand-Painted" texturing style for video games (Repost)

Udemy - Learn the "Hand-Painted" texturing style for video games (Repost)
Size: 1.37 GB | Duration: 5.5 hours | Video: AVC (.mp4) 1280x720 29,97fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Language: English

How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Video Games and Interactive Media: A Glimpse at New Digital Entertainment (Repost)

Stephane Natkin, "Video Games and Interactive Media: A Glimpse at New Digital Entertainment"
2006 | ISBN: 1568812973 | English | 125 pages | PDF | 3.25 MB

Arcade Fever The Fan's Guide To The Golden Age Of Video Games  eBooks & eLearning

Posted by First1 at May 10, 2017
Arcade Fever The Fan's Guide To The Golden Age Of Video Games

Arcade Fever The Fan's Guide To The Golden Age Of Video Games by John Sellers
English | 2001 | ISBN: 0762409371 | 162 pages | PDF | 147.06 MB

Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan – and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles.