Animating Video Games

3ds max Games Development Series - Volume 2 - Animating Your Games Characters

3ds max Games Development Series - Volume 2 - Animating Your Games Characters | 844MB

Learn all about character animation in games
Animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal Engine 2 Runtime.

Assassination Generation: Video Games, Aggression, and the Psychology of Killing  eBooks & eLearning

Posted by arundhati at Feb. 13, 2017
Assassination Generation: Video Games, Aggression, and the Psychology of Killing

Dave Grossman, Kristine Paulsen, "Assassination Generation: Video Games, Aggression, and the Psychology of Killing"
2016 | ISBN-10: 0316265934 | 272 pages | EPUB | 2 MB

Video Games (Repost)  eBooks & eLearning

Posted by step778 at Feb. 1, 2017
Video Games (Repost)

Kevin Hile, "Video Games"
2009 | pages: 105 | ISBN: 1420501704 | PDF | 4,7 mb

Classic Video Games: The Golden Age 1971–1984 (Shire Library USA)(Repost)  eBooks & eLearning

Posted by Nice_smile) at Jan. 27, 2017
Classic Video Games: The Golden Age 1971–1984 (Shire Library USA)(Repost)

Classic Video Games: The Golden Age 1971–1984 (Shire Library USA) by Brian R. Eddy
English | 2012 | ISBN: 0747810427 | 56 Pages | EPUB | 9.92 MB

Analysing English as a Lingua Franca in Video Games  eBooks & eLearning

Posted by arundhati at Jan. 15, 2017
Analysing English as a Lingua Franca in Video Games

Pietro Luigi Iaia, "Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions"
2016 | ISBN-10: 3034321384 | 158 pages | PDF | 1 MB
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry By Roberto Dillon
2011 | 209 Pages | ISBN: 1439873232 | PDF | 6 MB

Contemporary Research on Intertextuality in Video Games  eBooks & eLearning

Posted by readerXXI at Jan. 2, 2017
Contemporary Research on Intertextuality in Video Games

Contemporary Research on Intertextuality in Video Games
by Christophe Duret and Christian-Marie Pons
English | 2016 | ISBN: 152250477X | 390 Pages | True PDF | 13.3 MB

Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality.

War Play: Video Games and the Future of Armed Conflict (Repost)  eBooks & eLearning

Posted by roxul at Jan. 1, 2017
War Play: Video Games and the Future of Armed Conflict (Repost)

Corey Mead, "War Play: Video Games and the Future of Armed Conflict"
English | ISBN: 0544031563 | 2013 | EPUB | 208 pages | 6 MB

Playing to Win : Sports, Video Games, and the Culture of Play  eBooks & eLearning

Posted by readerXXI at Nov. 11, 2016
Playing to Win : Sports, Video Games, and the Culture of Play

Playing to Win : Sports, Video Games, and the Culture of Play
by Thomas P. Oates and Robert Alan Brookey
English | 2015 | ISBN: 0253015022 | 260 Pages | True PDF | 1.83 MB

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience.

Ernest Adams - Break Into The Game Industry: How to Get A Job Making Video Games [Repost]  eBooks & eLearning

Posted by rotten comics at Oct. 27, 2016
Ernest Adams - Break Into The Game Industry: How to Get A Job Making Video Games [Repost]

Ernest Adams - Break Into The Game Industry: How to Get A Job Making Video Games
2003 | ISBN: 0072226609 | English | 354 pages | PDF | 6.7 MB