Animating Video Games

3ds max Games Development Series - Volume 2 - Animating Your Games Characters

3ds max Games Development Series - Volume 2 - Animating Your Games Characters | 844MB

Learn all about character animation in games
Animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal Engine 2 Runtime.
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games [Audiobook]

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games [Audiobook] by David L. Craddock
English | October 15, 2015 | ASIN: B016NE4IUE | MP3@64 kbps | 6 hrs 22 mins | 175 MB
Narrator: Mike Rylander

Make Money Gaming: How to Earn Money From Live-Streaming Video Games  eBooks & eLearning

Posted by naag at March 7, 2017
Make Money Gaming: How to Earn Money From Live-Streaming Video Games

Make Money Gaming: How to Earn Money From Live-Streaming Video Games
2017 | English | ASIN: B06XFV8Q2K | 142 pages | PDF, EPUB (Conv) | 0..4 / 0.01 Mb

We've all seen PewDiePie and other gamers blow up on Youtube the last few years. PewDiePie himself is reported to earn everything from $2,000,000 to $5,000,000 per year.
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Yasmin B. Kafai and Quinn Burke
English | 2016 | ISBN: 0262035375 | 224 pages | EPUB | 1,8 MB

Every Game is an Island: Endings and Extremities in Video Games  eBooks & eLearning

Posted by AlenMiler at Feb. 28, 2017
Every Game is an Island: Endings and Extremities in Video Games

Every Game is an Island: Endings and Extremities in Video Games by Riccardo Fassone
English | 23 Feb. 2017 | ISBN: 1501316613 | 208 Pages | EPUB/PDF (conv) | 6.48 MB

Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity.

Games of Empire: Global Capitalism and Video Games (Electronic Mediations)(Repost)  eBooks & eLearning

Posted by Nice_smile) at Feb. 22, 2017
Games of Empire: Global Capitalism and Video Games (Electronic Mediations)(Repost)

Games of Empire: Global Capitalism and Video Games (Electronic Mediations) by Nick Dyer-Witheford
English | 2009 | ISBN: 0816666105 | 320 Pages | PDF | 3.36 MB

Assassination Generation: Video Games, Aggression, and the Psychology of Killing  eBooks & eLearning

Posted by arundhati at Feb. 13, 2017
Assassination Generation: Video Games, Aggression, and the Psychology of Killing

Dave Grossman, Kristine Paulsen, "Assassination Generation: Video Games, Aggression, and the Psychology of Killing"
2016 | ISBN-10: 0316265934 | 272 pages | EPUB | 2 MB

Video Games (Repost)  eBooks & eLearning

Posted by step778 at Feb. 1, 2017
Video Games (Repost)

Kevin Hile, "Video Games"
2009 | pages: 105 | ISBN: 1420501704 | PDF | 4,7 mb

Classic Video Games: The Golden Age 1971–1984 (Shire Library USA)(Repost)  eBooks & eLearning

Posted by Nice_smile) at Jan. 27, 2017
Classic Video Games: The Golden Age 1971–1984 (Shire Library USA)(Repost)

Classic Video Games: The Golden Age 1971–1984 (Shire Library USA) by Brian R. Eddy
English | 2012 | ISBN: 0747810427 | 56 Pages | EPUB | 9.92 MB

Analysing English as a Lingua Franca in Video Games  eBooks & eLearning

Posted by arundhati at Jan. 15, 2017
Analysing English as a Lingua Franca in Video Games

Pietro Luigi Iaia, "Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions"
2016 | ISBN-10: 3034321384 | 158 pages | PDF | 1 MB