Adul Game

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Augmented Reality Game Development  eBooks & eLearning

Posted by AlenMiler at Jan. 24, 2017
Augmented Reality Game Development

Augmented Reality Game Development by Micheal Lanham
English | 6 Feb. 2017 | ISBN: 1787122883 | 311 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.57 MB
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More (repost)

Dustin Hansen, "Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More"
ISBN: 1250080959 | 2016 | EPUB | 368 pages | 13 MB
Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript by Hemanth Kumar
English | 21 Jan. 2017 | ISBN: 148422552X | 144 Pages | PDF | 1.85 MB

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

Learn Unity for Windows 10 Game Development  eBooks & eLearning

Posted by hill0 at Jan. 23, 2017
Learn Unity for Windows 10 Game Development

Learn Unity for Windows 10 Game Development by Sue Blackman
English | 8 Jan. 2017 | ISBN: 1430267585 | 596 Pages | PDF | 21.61 MB

This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Physics For Game Programmers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 22, 2017
Physics For Game Programmers [Repost]

Physics For Game Programmers by Grant Palmer
English | 4 May 2009 | ISBN: 159059472X | 457 Pages | PDF | 4 MB

Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

Game Interface Design [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 22, 2017
Game Interface Design [Repost]

Game Interface Design by Brent Fox
English | 28 Dec. 2004 | ISBN: 1592005934 | 232 Pages | PDF | 6 MB

"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces.

Zune Game Development using XNA 3.0 (Repost)  eBooks & eLearning

Posted by insetes at Jan. 22, 2017
Zune Game Development using XNA 3.0 (Repost)

Zune Game Development using XNA 3.0 By Dan Waters
2009 | 405 Pages | ISBN: 1430218614 | PDF | 3 MB

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by AlenMiler at Jan. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.

Awesome Game Creation: No Programming Required (Repost)  eBooks & eLearning

Posted by leonardo78 at Jan. 22, 2017
Awesome Game Creation: No Programming Required (Repost)

Awesome Game Creation: No Programming Required by Jason Darby
2007 | ISBN: 1584505346 | 512 pages | PDF | 20,2 MB

This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games.