Understanding Video Games

Learn to Play: Designing Tutorials for Video Games  eBooks & eLearning

Posted by interes at Aug. 16, 2014
Learn to Play: Designing Tutorials for Video Games

Learn to Play: Designing Tutorials for Video Games by Matthew M. White
English | 2014 | ISBN: 1482220199 | ISBN-13: 9781482220193 | 171 pages | PDF | 10,6 MB

See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics.
Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun.
Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports

Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning) by Matthew Ventura
English | Mar. 8, 2013 | ISBN: 0262518813 | 102 Pages | PDF | 5 MB

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.
To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games  eBooks & eLearning

Posted by tarantoga at Sept. 19, 2017
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

Walt Williams, "Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games"
ISBN: 1501129953 | 2017 | EPUB | 304 pages | 3 MB
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook]

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook] by Jason Schreier
English | September 5th, 2017 | ASIN: B0731MCF1R, ISBN: 1538453932 | MP3@64 kbps | 8 hrs 1 min | 221.16 MB
Narrator: Ray Chase

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
English | September 5th, 2017 | ASIN: B01NAKSWW1, ISBN: 0062651234 | 304 pages | EPUB | 0.96 MB

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss.

Video Games: An Introduction to the Industry (Creative Careers)  eBooks & eLearning

Posted by AlenMiler at July 10, 2017
Video Games: An Introduction to the Industry (Creative Careers)

Video Games: An Introduction to the Industry (Creative Careers) by Andy Bossom
English | 6 July 2017 | ASIN: B072KR7Y48 | 209 Pages | AZW3 | 13.52 MB

Replay: The History of Video Games [Audiobook]  eBooks & eLearning

Posted by tarantoga at June 13, 2017
Replay: The History of Video Games [Audiobook]

Tristan Donovan, Richard Garriott, Gary Furlong (Narrator), "Replay: The History of Video Games"
ASIN: B0728P41QL | 2017 | MP3@64 kbps | ~15:16:00 | 433 MB
Mathematics Education for a New Era: Video Games as a Medium for Learning (repost)

Mathematics Education for a New Era: Video Games as a Medium for Learning by Keith Devlin
English | 2011 | ISBN-10: 1568814313 | 218 pages | PDF | 3,4 MB

Udemy - Learn the "Hand-Painted" texturing style for video games (Repost)  eBooks & eLearning

Posted by First1 at June 10, 2017
Udemy - Learn the "Hand-Painted" texturing style for video games (Repost)

Udemy - Learn the "Hand-Painted" texturing style for video games (Repost)
Size: 1.37 GB | Duration: 5.5 hours | Video: AVC (.mp4) 1280x720 29,97fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Language: English

How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Video Games and Interactive Media: A Glimpse at New Digital Entertainment (Repost)

Stephane Natkin, "Video Games and Interactive Media: A Glimpse at New Digital Entertainment"
2006 | ISBN: 1568812973 | English | 125 pages | PDF | 3.25 MB