Rendering Systems

3D Rendering in Windows: How to display three-dimensional objects in Windows with and without OpenGL

3D Rendering in Windows: How to display three-dimensional objects in Windows with and without OpenGL. by D. James Benton
English | 14 Aug 2016 | ASIN: B01KG97XB8 | 161 Pages | PDF | 1.39 MB

This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts.

Unreal Engine Lighting and Rendering Essentials  eBooks & eLearning

Posted by AlenMiler at Oct. 27, 2015
Unreal Engine Lighting and Rendering Essentials

Unreal Engine Lighting and Rendering Essentials by Muhammad A.Moniem
English | 23 Sept. 2015 | ISBN: 1785289063 | 242 Pages | AZW3 (Kindle)/HTML/EPUB (conv) | 34.39 MB

This book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.

Production Rendering by Ian Stephenson  eBooks & eLearning

Posted by Alexpal at March 13, 2007
Production Rendering by  Ian Stephenson

Production Rendering by Ian Stephenson (Editor)
Publisher: Springer; 1 edition (October 28, 2004) | ISBN-10: 1852338210 | PDF | 6,3 Mb | 416 pages

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.

Bridging the Gap between Rendering and Simulation Frameworks  eBooks & eLearning

Posted by naag at March 21, 2017
Bridging the Gap between Rendering and Simulation Frameworks

Bridging the Gap between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems
Springer Vieweg | Image Processing | July 8, 2016 | ISBN-10: 3658144009 | 244 pages | pdf | 74.21 mb
Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media

Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media
by Oliver Schreer, Jean-Fran├žois Macq, Omar Aziz Niamut, Javier Ruiz-Hidalgo, Ben Shirley, Georg Thallinger, Graham Thomas
English | 2014 | ISBN: 1118605330 | 392 pages | PDF | 15.24 MB

Imagineer Systems mocha PRO Plug-In AEX 5.2.0.12816  Software

Posted by Messer2 at Dec. 5, 2016
Imagineer Systems mocha PRO Plug-In AEX 5.2.0.12816

Imagineer Systems mocha PRO Plug-In AEX 5.2.0.12816 | 33.1 Mb

mocha Pro - Ultimate VideoFX Utility. mocha Pro delivers all the planar tracking and rotoscoping tools from award winning software, mocha and adds compositing tools for match moving, auto image and wire removal, clean plate generation, lens distortion correction and stabilization, to deliver an all-in-one master VFX tool set. By combining the best of legacy products mokey and monet, Imagineer now offers one product with all the features. mocha Pro's remove module is the industry's most unique alternative to painting, cloning & manual tracking.

Bridging the Gap between Rendering and Simulation Frameworks  eBooks & eLearning

Posted by Underaglassmoon at June 15, 2016
Bridging the Gap between Rendering and Simulation Frameworks

Bridging the Gap between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems
Springer Vieweg | Image Processing | July 8, 2016 | ISBN-10: 3658144009 | 244 pages | pdf | 74.21 mb

Authors: Hempe, Nico
Study in Computer Science

Design and Implementation of 3D Graphics Systems (Repost)  eBooks & eLearning

Posted by roxul at Feb. 13, 2016
Design and Implementation of 3D Graphics Systems (Repost)

Jonas de Miranda Gomes, Luiz Velho, "Design and Implementation of 3D Graphics Systems"
English | 2012 | ISBN-10: 1466571217 | 350 pages | PDF | 6 MB

Real-Time Rendering: Computer Graphics with Control Engineering (Repost)  eBooks & eLearning

Posted by roxul at Feb. 7, 2016
Real-Time Rendering: Computer Graphics with Control Engineering (Repost)

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB
Emerging Technologies for 3D Video: Creation, Coding, Transmission and Rendering (repost)

Emerging Technologies for 3D Video: Creation, Coding, Transmission and Rendering
by Frederic Dufaux
English | 2013 | ISBN: 1118355113 | 518 pages | PDF | 16.33 MB