Procedural Content Generation For C

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by readerXXI at March 23, 2017
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development
by Dale Green
English | 2016 | ISBN: 1785886711 | 301 Pages | PDF | 5.89 MB

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development by Dale Green
English | Jan. 30, 2016 | ISBN: 1785886711 | 304 Pages | AZW3/MOBI/EPUB/PDF (conv) | 21.25 MB

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

Procedural Content Generation for Unity Game Development  eBooks & eLearning

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development by Ryan Watkins
English | Jan. 30, 2016 | ISBN: 1785287478 | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 23.54 MB

This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.

Procedural Content Generation in Games  eBooks & eLearning

Posted by naag at March 9, 2017
Procedural Content Generation in Games

Procedural Content Generation in Games (Computational Synthesis and Creative Systems) by Noor Shaker, Julian Togelius, Mark J. Nelson
2016 | ISBN: 3319427148 | English | 237 pages | PDF | 12 MB

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation  eBooks & eLearning

Posted by AvaxGenius at March 30, 2017
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation By Oliver Korn, Newton Lee
English | PDF | 2017 | 180 Pages | ISBN : 3319530879 | 5.40 MB

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise.
Elle Fanning by Beau Grealy for C California Style December 2016

Elle Fanning - Beau Grealy Photoshoot 2016
10 jpg | up to 2397*1600 | 5.43 MB
American actress

Nancy Gomez by Nick Onken for C-Heads  Girls

Posted by nrg at April 1, 2017
Nancy Gomez by Nick Onken for C-Heads

Nancy Gomez - Nick Onken Photoshoot 2015
10 jpg | up to 963*1200 | 3.45 MB
American model

Natalie Biehl by Ben Tsui for C-Heads  Girls

Posted by nrg at March 13, 2017
Natalie Biehl by Ben Tsui for C-Heads

Natalie Biehl - Ben Tsui Photoshoot 2017
16 jpg | up to 2500*3750 | 13.48 MB
American model

Learning Path: C#: Functional Programming for C# Developers  eBooks & eLearning

Posted by FenixN at March 9, 2017
Learning Path: C#: Functional Programming for C# Developers

Learning Path: C#: Functional Programming for C# Developers
HDRips | MP4/AVC, ~461 kb/s | 1920x1080 | Duration: 03:10:36 | English: AAC, 128 kb/s (2 ch) | 822 MB
Genre: Development / Programming

Unlock C# functional programming

Rafaella Consentino by Alessia Laudoni for C-Heads  Girls

Posted by nrg at March 7, 2017
Rafaella Consentino by Alessia Laudoni for C-Heads

Rafaella Consentino - Alessia Laudoni Photoshoot 2015
8 jpg | up to 1000*1500 | 1.62 MB
Brazilian model