Procedural Content Generation For C

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by readerXXI at March 23, 2017
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development
by Dale Green
English | 2016 | ISBN: 1785886711 | 301 Pages | PDF | 5.89 MB

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development by Dale Green
English | Jan. 30, 2016 | ISBN: 1785886711 | 304 Pages | AZW3/MOBI/EPUB/PDF (conv) | 21.25 MB

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

Procedural Content Generation for Unity Game Development  eBooks & eLearning

Posted by readerXXI at May 31, 2017
Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development
by Ryan Watkins
English | 2016 | ISBN: 1785287478 | 257 Pages | True PDF | 5.8 MB

Procedural Content Generation for Unity Game Development  eBooks & eLearning

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development by Ryan Watkins
English | Jan. 30, 2016 | ISBN: 1785287478 | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 23.54 MB

This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.

Procedural Content Generation in Games  eBooks & eLearning

Posted by naag at March 9, 2017
Procedural Content Generation in Games

Procedural Content Generation in Games (Computational Synthesis and Creative Systems) by Noor Shaker, Julian Togelius, Mark J. Nelson
2016 | ISBN: 3319427148 | English | 237 pages | PDF | 12 MB

Procedural Content Generation in Games  eBooks & eLearning

Posted by ksveta6 at Nov. 29, 2016
Procedural Content Generation in Games

Procedural Content Generation in Games (Computational Synthesis and Creative Systems) by Noor Shaker, Julian Togelius, Mark J. Nelson
2016 | ISBN: 3319427148 | English | 237 pages | PDF | 12 MB

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Aug. 4, 2017
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation [Repost]

Oliver Korn, Newton Lee - Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
Published: 2017-03-31 | ISBN: 3319530879 | PDF | 177 pages | 5.4 MB

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation  eBooks & eLearning

Posted by AvaxGenius at March 30, 2017
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation By Oliver Korn, Newton Lee
English | PDF | 2017 | 180 Pages | ISBN : 3319530879 | 5.40 MB

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise.

Udemy - 3D Procedural Mesh Generation Fundamentals in Unity  eBooks & eLearning

Posted by First1 at Aug. 12, 2017
Udemy - 3D Procedural Mesh Generation Fundamentals in Unity

Udemy - 3D Procedural Mesh Generation Fundamentals in Unity
Size: 451.40 MB | Duration: 2 hrs 15 mns | Video: AVC (.mp4) 1280x720 29.75fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | + Supplemental Resources

Learn how to make 3D assets with code, and make a racing game with infinite tracks!

Concept Generation for Design Creativity: A Systematized Theory and Methodology [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 27, 2017
Concept Generation for Design Creativity: A Systematized Theory and Methodology [Repost]

Toshiharu Taura, Yukari Nagai - Concept Generation for Design Creativity: A Systematized Theory and Methodology
Published: 2012-07-26 | ISBN: 144714080X, 1447158644 | PDF | 172 pages | 4.16 MB