Procedural Content Generation For C

Procedural Content Generation for C++ Game Development  

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development by Dale Green
English | Jan. 30, 2016 | ISBN: 1785886711 | 304 Pages | AZW3/MOBI/EPUB/PDF (conv) | 21.25 MB

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

Procedural Content Generation for Unity Game Development  

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development by Ryan Watkins
English | Jan. 30, 2016 | ISBN: 1785287478 | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 23.54 MB

This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.

Procedural Content Generation in Games  eBooks & eLearning

Posted by ksveta6 at Nov. 29, 2016
Procedural Content Generation in Games

Procedural Content Generation in Games (Computational Synthesis and Creative Systems) by Noor Shaker, Julian Togelius, Mark J. Nelson
2016 | ISBN: 3319427148 | English | 237 pages | PDF | 12 MB

Pro Visual C++ 2005 for C# Developers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 2, 2016
Pro Visual C++ 2005 for C# Developers  [Repost]

Pro Visual C++ 2005 for C# Developers by Dean C. Wills
English | 7 Oct. 2008 | ISBN: 1590596080 | 412 Pages | PDF | 3 MB

Author has unique knowledge of Visual C++ 2005 development at Microsoft, including many undocumented features, hints and tips which he records for the first time in this book
Getting Started with Procedural Generation for Game Artists in 3ds Max

Digital-Tutors - Getting Started with Procedural Generation for Game Artists in 3ds Max
1h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 602MB
Genre: eLearning | Projects files Added

In this 3ds Max tutorial you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets.

Mimi Gutierrez by Fox Harvard for C-Heads Magazine  Girls

Posted by nrg at Nov. 27, 2016
Mimi Gutierrez by Fox Harvard for C-Heads Magazine

Mimi Gutierrez - Fox Harvard Photoshoot 2015
22 jpg | up to 1000*1498 | 2.99 MB
US based model

Maggie White by Danny Lane for C-Heads  Girls

Posted by nrg at Nov. 20, 2016
Maggie White by Danny Lane for C-Heads

Maggie White - Danny Lane Photoshoot 2016
13 jpg | up to 950*1432 | 3.75 MB
American actress

Marta Jura by Mateusz Hajman for C-Heads Magazine  Girls

Posted by nrg at Nov. 10, 2016
Marta Jura by Mateusz Hajman for C-Heads Magazine

Marta Jura - Mateusz Hajman Photoshoot 2016
13 jpg | up to 1200*899 | 1.52 MB
Polish model

Karla Pires by Lennart Bader for C-Heads  Girls

Posted by nrg at Nov. 7, 2016
Karla Pires by Lennart Bader for C-Heads

Karla Pires - Lennart Bader Photoshoot 2016
20 jpg | up to 1200*1800 | 4.57 MB
Balinese model
Jessica Chastain by Jan Welters for C Magazine November 2016

Jessica Chastain - Jan Welters Photoshoot 2016
6 jpg | up to 1429*2000 | 1.6 MB
American actress