Patterns in Game Design

Lynda - 2D Game Design and Development Essential Training  eBooks & eLearning

Posted by U.N.Owen at Dec. 7, 2016
Lynda - 2D Game Design and Development Essential Training

Lynda - 2D Game Design and Development Essential Training
Size: 143 MB | Duration: 1h 9m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

With today's wide range of game development tools and engines, it's easy to get started making 2D games with very little effort.

Design Patterns in Swift: Creational  eBooks & eLearning

Posted by naag at Dec. 7, 2016
Design Patterns in Swift: Creational

Design Patterns in Swift: Creational
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 221 MB
Genre: eLearning | Language: English

Swift 3.0 brings major improvements and additions to the core language and Standard Library. This course is an overview of the creational design patterns and the way they are used using Swift 3.0, Apple's popular programming language.

A Course in Lens Design (repost)  eBooks & eLearning

Posted by MoneyRich at Nov. 27, 2016
A Course in Lens Design (repost)

A Course in Lens Design by Christian Velzel
English | 8 Apr 2014 | ISBN: 9401786844 | 352 Pages | PDF | 8 MB

A Course in Lens Design is an instruction in the design of image-forming optical systems. It teaches how a satisfactory design can be obtained in a straightforward way. Theory is limited to a minimum, and used to support the practical design work. The book introduces geometrical optics, optical instruments and aberrations.
Phaser.js Game Design Workbook: Game development guide using Phaser JavaScript Game Framework

Phaser.js Game Design Workbook: Game development guide using Phaser JavaScript Game Framework by Stephen Gose
English | 7 Nov. 2016 | ASIN: B01N8WOBY2 | 168 Pages | PDF | 8.01 MB

This is a different book format for software game development – unlike anything you have seen. As I create a generic game in html5 using phaser.js gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design.

Design Patterns in the Real World, an Analysis-Based Approach [repost]  eBooks & eLearning

Posted by FenixN at Nov. 7, 2016
Design Patterns in the Real World, an Analysis-Based Approach  [repost]

Design Patterns in the Real World, an Analysis-Based Approach
HDRips | MP4/AVC, ~495 kb/s | 1280x720 | Duration: 07:10:12 | English: AAC, 125 kb/s (2 ch) | 1.87 GB
Genre: Design

Alan Holub takes coders deep into the reality of Gang-of-Four design patterns, those reusable guides to common object-oriented design problems. He deconstructs two significant software programs (Mel Conway's "Game of Life" and a SQL interpreter) to demonstrate how design patterns work and interact in complex ways, share classes with other patterns, and have pros and cons. Each of the three primary design pattern categories, creational, structural, and behavioral are discussed and illustrated.

Irish and German Whiskey and Beer: Drinking Patterns in the Civil Wa  eBooks & eLearning

Posted by Димарик at Nov. 6, 2016
Irish and German Whiskey and Beer: Drinking Patterns in the Civil Wa

Irish and German Whiskey and Beer: Drinking Patterns in the Civil War
2011 | ISBN: 1463648987 | English | 102 Pages | PDF | 39 MB

3D Game Design with Unreal Engine 4 and Blender [Repost]  eBooks & eLearning

Posted by mapusi at Oct. 28, 2016
3D Game Design with Unreal Engine 4 and Blender [Repost]

3D Game Design with Unreal Engine 4 and Blender by Justin Plowman
English | 29 Jun. 2016 | ISBN: 1785881469 | 252 Pages | EPUB | 9.11 MB

Key Features

The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
Practical step-by-step approach with plenty of illustrative examples to get you started immediately

Recent Advances in Game Theory and Applications  eBooks & eLearning

Posted by Underaglassmoon at Oct. 3, 2016
Recent Advances in Game Theory and Applications

Recent Advances in Game Theory and Applications
Birkhäuser | Mathematics | November 2016 | ISBN-10: 3319438379 | 284 pages | pdf | 5.36 mb

European Meeting on Game Theory, Saint Petersburg, Russia, 2015, and Networking Games and Management, Petrozavodsk, Russia, 2015
Editors: Petrosyan, Leon A., Mazalov, Vladimir V. (Eds.)
Presents new scientific results in the theory of games
Describes new methods and applications of the theory of games to many relevant disciplines
Focuses on the theoretical, practical, and computational aspects of game theory and operations research
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Adult Attachment Patterns in a Treatment Context: Relationship and Narrative (Repost)

Adult Attachment Patterns in a Treatment Context: Relationship and Narrative by Sarah Daniel
English | 2014 | ISBN-10: 0415718732, 0415718740 | 188 pages | EPUB | 1 MB

Design Patterns in C++: Behavioral - Observer to Visitor (2016)  eBooks & eLearning

Posted by naag at Sept. 22, 2016
Design Patterns in C++: Behavioral - Observer to Visitor (2016)

Design Patterns in C++: Behavioral - Observer to Visitor
September 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 436 MB
Genre: eLearning | Language: English

This course will teach you about behavioral design patterns and their implementation in modern C++. It covers the Observer, State, Stategy, Template Method, and Visitor patterns.