Music Games

My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer) (My...)

My Digital Entertainment for Seniors (Covers Movies, TV, Music, Books and More on Your Smartphone, Tablet, or Computer) by Jason R. Rich
English | 26 Feb. 2016 | ISBN: 0789756609 | 480 Pages | AZW3/MOBI/EPUB/PDF (conv) | 188.25 MB

Learn On-Demand TV, DVRs, Music, Games, Books, and More! With My Digital Entertainment for Seniors, you’ll discover easy ways to access and experience entertainment using today’s technology, without getting confused or bogged down with techno-babble—and without spending a fortune.

PopN Music USA  Games

Posted by MrMedia at Nov. 21, 2009
PopN Music USA

PopN Music USA Wii-BiOSHOCK
Wii Games | 4.4 GB

Since 1998, the Pop'n Music series has had 15 console games, as well as several arcade games, all of them exclusive to Japan. Hitting North America for the first time, Pop'n Music brings music games to kids of all ages! Play to entertaining music with exciting graphics dancing and moving along to the beat. Pop'n Music will bring a smile to kids as they move their controllers and their hips to the Pop'n music!

Music Boom 1.0 iPhone iPod Touch  Games

Posted by bityan at Nov. 7, 2009
Music Boom 1.0 iPhone iPod Touch

Music Boom 1.0 iPhone iPod Touch | 84,1 MB

This is the music game. You need to tap the rhythm-points on the screen according to the rhythm-points of music. And you can get extra scores through combo mode or boom mode. The difference from other music games is that you not only tap the screen but also sometimes slide on the screen with the music.

Gothic Music: The Sounds of the Uncanny  eBooks & eLearning

Posted by roxul at May 31, 2017
Gothic Music: The Sounds of the Uncanny

Isabella van Elferen, "Gothic Music: The Sounds of the Uncanny"
English | ISBN: 0708325122, 0708325130 | 2012 | 242 pages | PDF | 1 MB

Creating Music and Sound for Games by G. W. Childs (Repost)  eBooks & eLearning

Posted by naag at May 8, 2017
Creating Music and Sound for Games by G. W. Childs (Repost)

Creating Music and Sound for Games by G. W. Childs
English | October 18, 2006 | ISBN: 1598633015 | 320 Pages | PDF | 10,5 MB

Playable Bodies: Dance Games and Intimate Media  eBooks & eLearning

Posted by ksveta6 at April 22, 2017
Playable Bodies: Dance Games and Intimate Media

Playable Bodies: Dance Games and Intimate Media by Kiri Miller
2017 | ISBN: 0190257830, 0190257849 | English | 256 pages | PDF | 7 MB

Unity Game Development: Make Professional 3D Games  eBooks & eLearning

Posted by serpmolot at March 14, 2017
Unity Game Development: Make Professional 3D Games

Unity Game Development: Make Professional 3D Games
English | Last updated 3/2017 | mp4 | H264 1280x720 | AAC 2 ch | 37.5 hrs | 7.76 GB
eLearning | Skill level: All level

Learn To Code In C# And How To Create Stunning 3D Games In Unity Game Engine

Make interactive games with Fungus & Unity3D - no coding  eBooks & eLearning

Posted by naag at March 13, 2017
Make interactive games with Fungus & Unity3D - no coding

Make interactive games with Fungus & Unity3D - no coding!
MP4 | Video: 1280x720 | 62 kbps | 48 KHz | Duration: 8 Hours | 1.07 GB
Genre: eLearning | Language: English

Make Branching narrative, point & click and hidden object games all without writing code.

Korean Screen Cultures : Interrogating Cinema, TV, Music and Online Games  eBooks & eLearning

Posted by readerXXI at March 12, 2017
Korean Screen Cultures : Interrogating Cinema, TV, Music and Online Games

Korean Screen Cultures :
Interrogating Cinema, TV, Music and Online Games

by Andrew David Jackson and Colette Balmain
English | 2016 | ISBN: 3034318227 | 352 Pages | PDF | 3.83 MB

This book is a vital addition to existing scholarship on Korean popular culture, offering a unique view by providing an imaginary unification of the two Koreas negotiated through local and transnational popular culture flows.

Serious Games and Edutainment Applications: Volume II: 2  eBooks & eLearning

Posted by hill0 at March 4, 2017
Serious Games and Edutainment Applications: Volume II: 2

Serious Games and Edutainment Applications: Volume II: 2 by Minhua Ma
English | 6 Apr. 2017 | ISBN: 3319516434 | 702 Pages | PDF | 13.99 MB

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings,