Music Games

My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer) (My...)

My Digital Entertainment for Seniors (Covers Movies, TV, Music, Books and More on Your Smartphone, Tablet, or Computer) by Jason R. Rich
English | 26 Feb. 2016 | ISBN: 0789756609 | 480 Pages | AZW3/MOBI/EPUB/PDF (conv) | 188.25 MB

Learn On-Demand TV, DVRs, Music, Games, Books, and More! With My Digital Entertainment for Seniors, you’ll discover easy ways to access and experience entertainment using today’s technology, without getting confused or bogged down with techno-babble—and without spending a fortune.

PopN Music USA  

Posted by MrMedia at Nov. 21, 2009
PopN Music USA

PopN Music USA Wii-BiOSHOCK
Wii Games | 4.4 GB

Since 1998, the Pop'n Music series has had 15 console games, as well as several arcade games, all of them exclusive to Japan. Hitting North America for the first time, Pop'n Music brings music games to kids of all ages! Play to entertaining music with exciting graphics dancing and moving along to the beat. Pop'n Music will bring a smile to kids as they move their controllers and their hips to the Pop'n music!

Music Boom 1.0 iPhone iPod Touch  

Posted by bityan at Nov. 7, 2009
Music Boom 1.0 iPhone iPod Touch

Music Boom 1.0 iPhone iPod Touch | 84,1 MB

This is the music game. You need to tap the rhythm-points on the screen according to the rhythm-points of music. And you can get extra scores through combo mode or boom mode. The difference from other music games is that you not only tap the screen but also sometimes slide on the screen with the music.
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (repost)

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games by Karen Collins
English | 2013 | ISBN: 0262018675 | ISBN-13: 9780262018678 | 200 pages | PDF | 7,5 MB
Books in Motion: Connecting Preschoolers with Books through Art, Games, Movement, Music, Playacting, and Props

Books in Motion: Connecting Preschoolers with Books through Art, Games, Movement, Music, Playacting, and Props by Julie Dietzel-Glair
English | 2013 | ISBN: 1555708102 | 224 pages | PDF | 8 MB
Mixing, Recording, and Producing Techniques of the Pros: Insights on Recording Audio for Music, Video, Film, and Games (repost)

Mixing, Recording, and Producing Techniques of the Pros: Insights on Recording Audio for Music, Video, Film, and Games by Rick Clark
English | May 11, 2010 | ISBN: 1598638408 | 416 Pages | PDF | 6 MB

Veteran music journalist Rick Clark conducted hundreds of revealing interviews with some of the biggest names in the industry to create this newly expanded and refined edition of this extraordinary book. Tony Visconti, Phil Ramone, Richard Dodd, Jim Scott, and David Kershenbaum are just a few of the 115 contributors who share their special studio practices, tips, and anecdotes.
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games by Karen Collins
English | 2013 | ISBN: 0262018675 | ISBN-13: 9780262018678 | 200 pages | PDF | 7,5 MB

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects – which include not only music but also sound effects, ambient sound, dialogue, and interface sounds – both within and outside of the game.

AskVideo - Game Audio 201 Creating Music For Games  

Posted by Max-X at April 24, 2013
AskVideo - Game Audio 201 Creating Music For Games

Game Audio 201 Creating Music For Games
English | Team: N/A | .MP4 | h264, yuv420p, 1280x720, 23.98 fps | aac, 48000 Hz, stereo | 3.2 GB
Genre: eLearning

Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!
 G. W. Childs,  Creating Music and Sound for Games  (Repost)

G. W. Childs, Creating Music and Sound for Games
ISBN: 1598633015 | edition 2006 | PDF | 319 pages | 10 mb

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another.
Mixing, Recording, and Producing Techniques of the Pros: Insights on Recording Audio for Music, Video, Film, and Games (repost)

Mixing, Recording, and Producing Techniques of the Pros: Insights on Recording Audio for Music, Video, Film, and Games
English | ISBN: 1598638408 | edition 2010 | PDF | 416 pages | 5,9 mb

Veteran music journalist Rick Clark conducted hundreds of revealing interviews with some of the biggest names in the industry to create this newly expanded and refined edition of this extraordinary book. Tony Visconti, Phil Ramone, Richard Dodd, Jim Scott, and David Kershenbaum are just a few of the 115 contributors who share their special studio practices, tips, and anecdotes. A truly thorough look at the recording world, this in-depth collection of interviews with recording, mixing, and producing legends covers everything from recording strings and horn sections to using creative production techniques on the latest musical styles.