Multiplayer Game Programming

Multiplayer Game Programming [Repost]  eBooks & eLearning

Posted by tanas.olesya at March 17, 2016
Multiplayer Game Programming [Repost]

Multiplayer Game Programming (Game Development) by Todd Barron
English | 7 July 2001 | ISBN: 0761532986 | 816 Pages | PDF | 25 MB

The explosion of online games has taken over the market of interactive entertainment. More companies are announcing, or have already produced, broadband online enabled game units. This book will enable readers to jump on this bandwagon and write their own completely Internet-ready video games.

Multiplayer Game Programming: Architecting Networked Games (Game Design)  eBooks & eLearning

Posted by Grev27 at Feb. 7, 2016
Multiplayer Game Programming: Architecting Networked Games (Game Design)

Josh Glazer, Sanjay Madhav, "Multiplayer Game Programming: Architecting Networked Games (Game Design)"
English | ISBN: 0134034309 | 2015 | EPUB/PDF | 384 pages | 19 MB/15 MB

Multiplayer Game Programming (Repost)  

Posted by bookwyrm at March 22, 2014
Multiplayer Game Programming (Repost)

Multiplayer Game Programming By Andre LaMothe
2001 | 850 Pages | ISBN: 0761532986 | PDF | 20 MB

Multiplayer Game Programming (Repost)  

Posted by advisors at Oct. 25, 2013
Multiplayer Game Programming (Repost)

Multiplayer Game Programming By Andre LaMothe
2001 | 850 Pages | ISBN: 0761532986 | PDF | 20 MB

Multiplayer Game Programming (Repost)  

Posted by lout at Sept. 5, 2010
Multiplayer Game Programming (Repost)

Multiplayer Game Programming By Andre LaMothe
Publisher: Course Technology 2001 | 850 Pages | ISBN: 0761532986 | PDF | 13 MB

Multiplayer Game Programming (repost)  eBooks & eLearning

Posted by rexT at June 5, 2009
Multiplayer Game Programming (repost)

Multiplayer Game Programming
Andre LaMothe | ISBN: 0761532986 | PDF | 817 pages | English | 12 MB

Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry. This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games.

Game Programming Gems 8 (repost)  

Posted by MoneyRich at Dec. 13, 2014
Game Programming Gems 8 (repost)

Game Programming Gems 8 by Adam Lake
English | March 1, 2010 | ISBN: 1584507020 | 640 pages | PDF | 11 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming All in One (repost)  

Posted by MoneyRich at Dec. 13, 2014
Game Programming All in One (repost)

Game Programming All in One by Jonathan S. Harbour
English | October 23, 2006 | ISBN: 1598632892 | 832 pages | PDF | 12 MB

Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks–building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro.

Game Programming Gems 8  

Posted by Alexpal at June 6, 2010
Game Programming Gems 8

Game Programming Gems 8
CTPTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 8  

Posted by Alexpal at May 28, 2010
Game Programming Gems 8

Game Programming Gems 8
Course Technology PTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!