Multiplayer Game Programming

Multiplayer Game Programming [Repost]  eBooks & eLearning

Posted by tanas.olesya at March 17, 2016
Multiplayer Game Programming [Repost]

Multiplayer Game Programming (Game Development) by Todd Barron
English | 7 July 2001 | ISBN: 0761532986 | 816 Pages | PDF | 25 MB

The explosion of online games has taken over the market of interactive entertainment. More companies are announcing, or have already produced, broadband online enabled game units. This book will enable readers to jump on this bandwagon and write their own completely Internet-ready video games.

Multiplayer Game Programming: Architecting Networked Games (Game Design)  eBooks & eLearning

Posted by Grev27 at Feb. 7, 2016
Multiplayer Game Programming: Architecting Networked Games (Game Design)

Josh Glazer, Sanjay Madhav, "Multiplayer Game Programming: Architecting Networked Games (Game Design)"
English | ISBN: 0134034309 | 2015 | EPUB/PDF | 384 pages | 19 MB/15 MB

Multiplayer Game Programming (Repost)  eBooks & eLearning

Posted by bookwyrm at March 22, 2014
Multiplayer Game Programming (Repost)

Multiplayer Game Programming By Andre LaMothe
2001 | 850 Pages | ISBN: 0761532986 | PDF | 20 MB

Multiplayer Game Programming (Repost)  eBooks & eLearning

Posted by advisors at Oct. 25, 2013
Multiplayer Game Programming (Repost)

Multiplayer Game Programming By Andre LaMothe
2001 | 850 Pages | ISBN: 0761532986 | PDF | 20 MB

Multiplayer Game Programming (Repost)  eBooks & eLearning

Posted by lout at Sept. 5, 2010
Multiplayer Game Programming (Repost)

Multiplayer Game Programming By Andre LaMothe
Publisher: Course Technology 2001 | 850 Pages | ISBN: 0761532986 | PDF | 13 MB

Multiplayer Game Programming (repost)  eBooks & eLearning

Posted by rexT at June 5, 2009
Multiplayer Game Programming (repost)

Multiplayer Game Programming
Andre LaMothe | ISBN: 0761532986 | PDF | 817 pages | English | 12 MB

Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry. This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games.
Game Programming Tricks of the Trade (Premier Press Game Development) by Lorenzo Phillips [Repost]

Game Programming Tricks of the Trade (Premier Press Game Development) by Lorenzo Phillips
Muska & Lipman/Premier-Trade; 1 edition | September 9, 2002 | English | ISBN: 1931841691 | 1044 pages | PDF | 81 MB

"Game Programming Tricks of the Trade" is a compilation of techniques from today's leading game programmers. Beginners will get started with invaluable tips, while intermediate game programmers can use these tricks to take their skills to the next level. There are even articles for advanced programmers who are looking for new and amazing effects to incorporate in their games.

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Beginning DirectX 11 Game Programming [Repost]

Beginning DirectX 11 Game Programming by Allen Sherrod
English | 12 May 2011 | ISBN: 1435458958 | 352 Pages | PDF | 3.12 MB

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer,

C# Game Programming: For Serious Game Creation [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
C# Game Programming: For Serious Game Creation [Repost]

C# Game Programming: For Serious Game Creation by Daniel Schuller
English | 16 Jun. 2010 | ISBN: 1435455568 | 488 Pages | PDF | 5.34 MB

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming

Visual C# Game Programming for Teens [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Visual C# Game Programming for Teens [Repost]

Visual C# Game Programming for Teens (For Teens (Course Technology)) by Jonathan Harbour
English | 25 Mar. 2011 | ISBN: 1435458486 | 352 Pages | PDF | 7.93 MB

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner’s guide, the book covers each essential step for creating your own complete RPG