Modeling Low Polygon Game Characters in 3ds Max

Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]

Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files
FLV | 1280x720 | x264 | English AAC 2.0 @ 125 Kbps | 05:14:04 | 2,23 Gb
Genre: eLearning

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.

Modeling Low Polygon Game Characters in 3ds Max  

Posted by scutter at Aug. 3, 2012
Modeling Low Polygon Game Characters in 3ds Max

Modeling Low Polygon Game Characters in 3ds Max | 2.3 Gb
Software Used: 3ds Max 2012 | Resolution: 1280x720(.mp4) | Audio: mp3 Kbps | Completion Time: 05 hrs. 14 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Joshua Kinney

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games.
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop

Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 11h 35mn | 5.1 GB (With Project Files)
Genre: eLearning

In this series of tutorials we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we’ll start laying down our base colors, highlights, and shadows. Once we’re happy with our color selection, we’ll continually refine the textures until we’re happy with the result.

Pluralsight - Modeling a High-performance Vehicle in 3ds Max  eBooks & eLearning

Posted by naag at March 23, 2016
Pluralsight - Modeling a High-performance Vehicle in 3ds Max

Modeling a High-performance Vehicle in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2h 25m | 1.02 GB
Genre: eLearning | Language: English

Hone your modeling techniques for multiple applications while creating a fantastic car. In this course, you'll use reference images as you craft each part of the vehicle and learn how to light it properly once you're done. Software required: 3ds M…

Creating a Secondary Game Vehicle in 3ds Max  

Posted by C2U at Aug. 12, 2015
Creating a Secondary Game Vehicle in 3ds Max

Digital Tutors - Creating a Secondary Game Vehicle in 3ds Max
16h 58m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 7.7 GB
Genre: eLearning | Language: English | Project Files Included

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset.

Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max (repost)  eBooks & eLearning

Posted by naag at June 13, 2015
Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max (repost)

Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max
MP4 | Video: 1280x720 | 191 kbps | 32 KHz | Duration: 02:23:00 | 1.60 GB
Genre: eLearning | Language: English
Getting Started with Procedural Generation for Game Artists in 3ds Max

Digital-Tutors - Getting Started with Procedural Generation for Game Artists in 3ds Max
1h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 602MB
Genre: eLearning | Projects files Added

In this 3ds Max tutorial you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets.

Beginning Game Art in 3Ds MAX 8 (repost)  

Posted by Veslefrikk at Nov. 18, 2014
Beginning Game Art in 3Ds MAX 8 (repost)

Beginning Game Art in 3Ds MAX 8 By Les Pardew, Dan Whittington
Publisher: Course Technology PTR 2005 | 304 Pages | ISBN: 1592009085 | PDF | 11 MB

Creating Next-Gen Game Weapons in 3ds Max  

Posted by ph4rr3l at Aug. 19, 2014
Creating Next-Gen Game Weapons in 3ds Max

Creating Next-Gen Game Weapons in 3ds Max | 5.76 GB
Software: 12h | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | 3ds Max 2014, Zbrush 4R6, Quixel Suite | Project Files Included | August 19, 2014

In this training we'll cover in great detail how to create a highly detailed game ready revolver. To begin, we'll learn how to create a detailed high poly model. During this section you will learn tons of tools and techniques specifically for high poly modeling, but more importantly how to plan and model complicated shapes.

3DBuzz - Game Assets in 3DS Max Vol.2  

Posted by Max-X at Aug. 12, 2014
3DBuzz - Game Assets in 3DS Max Vol.2

3DBuzz - Game Assets in 3DS Max Vol.2
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 918MB
Genre: E-learning