Marketing And Psychology

Internet Marketing and Big Data Exploitation  eBooks & eLearning

Posted by naag at March 16, 2017
Internet Marketing and Big Data Exploitation

I. Chaston, "Internet Marketing and Big Data Exploitation"
2015 | ISBN-10: 1137488948 | 287 pages | EPUB | 0.2 MB

The Pinterest Marketing And Ads Blueprint  eBooks & eLearning

Posted by naag at March 9, 2017
The Pinterest Marketing And Ads Blueprint

The Pinterest Marketing And Ads Blueprint
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 14 | 182 MB
Genre: eLearning | Language: English

Learn how to use Pinterest as a powerful marketing tool that drives more traffic, buyers and profits to your business.

Brand Islam : The Marketing and Commodification of Piety  eBooks & eLearning

Posted by readerXXI at March 1, 2017
Brand Islam : The Marketing and Commodification of Piety

Brand Islam : The Marketing and Commodification of Piety
by Faegheh Shirazi
English | 2016 | ISBN: 1477309462 | 294 Pages | PDF | 21.9 MB

A timely and original contribution to Muslim cultural studies, Brand Islam reveals how and why the growth of consumerism, global communications, and the Westernization of many Islamic countries are all driving the commercialization of Islam.

Retail Marketing and Sales Performance [Repost]  eBooks & eLearning

Posted by tanas.olesya at Feb. 28, 2017
Retail Marketing and Sales Performance [Repost]

Retail Marketing and Sales Performance: A Definitive Guide to Optimizing Service Quality and Sales Effectiveness by Christoph Preuss
English | 27 Dec. 2013 | ISBN: 3658046295 | 238 Pages | PDF | 42 MB

The purpose of this research project is to contribute to effective retail by determining the impacts of the elements of retail marketing interventions on sales performance in franchises and branches.
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

Sari Gilbert, "Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education"
2015 | ISBN-10: 0415725712, 0415725704 | 334 pages | PDF | 37 MB

Booked: The digital marketing and social media appointment setting system  eBooks & eLearning

Posted by tarantoga at Feb. 21, 2017
Booked: The digital marketing and social media appointment setting system

Josh Turner, "Booked: The digital marketing and social media appointment setting system for anyone looking for a steady stream of leads, appointments, and new clients., 2nd Edition"
ISBN: 0692842209 | 2017 | EPUB/AZW | 124 pages | 265 KB/369 KB
Global Marketing: Foreign Entry, Local Marketing, and Global Management [Repost]

Global Marketing: Foreign Entry, Local Marketing, and Global Management by Johny K. Johansson
English | 1 Dec. 2008 | ISBN: 0073381012 | 672 Pages | PDF | 13.12 MB

Johansson’s Global Marketing, 5/e utilizes a three-pronged framework to organize the discussion of how to conduct global business: Foreign Entry, Local Marketing, and Global Management. Johansson seeks to develop the varied skills a marketing manager needs to be successful in each of these tasks. In foreign entry,

Wordsworth in His Major Lyrics: The Art and Psychology of Self-Representation  eBooks & eLearning

Posted by Nice_smile) at Feb. 9, 2017
Wordsworth in His Major Lyrics: The Art and Psychology of Self-Representation

Wordsworth in His Major Lyrics: The Art and Psychology of Self-Representation by Leon Waldoff
English | 2001 | ISBN: 0826213294 | 192 Pages | PDF | 811.47 KB
Tourism Management, Marketing, and Development: Volume I: The Importance of Networks and ICTs (repost)

M. Mariani, R. Baggio, "Tourism Management, Marketing, and Development: Volume I: The Importance of Networks and ICTs"
2014 | ISBN-10: 1137368659 | 265 pages | PDF | 2 MB

Videogame Marketing and PR: Vol. 1: Playing to Win  eBooks & eLearning

Posted by lengen at Jan. 28, 2017
Videogame Marketing and PR: Vol. 1: Playing to Win

Videogame Marketing and PR: Vol. 1: Playing to Win by Scott Steinberg
English | June 11, 2007 | ISBN: 0595686761 | 106 Pages | PDF | 1 MB

The definitive guide to mastering the essentials behind making, marketing and promoting product to the world’s fastest-growing, most exciting entertainment business—the $13.5 billion computer and videogame industry—is finally here.
Everything you need to play with the pros is right at your fingertips.