Learning in Real And Virtual Worlds: Commercial Video Games as Educational Tools

Mathematics Education for a New Era: Video Games as a Medium for Learning (repost)

Mathematics Education for a New Era: Video Games as a Medium for Learning by Keith Devlin
English | 2011 | ISBN-10: 1568814313 | 218 pages | PDF | 3,4 MB

Evolutionary Games in Natural, Social, and Virtual Worlds  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Evolutionary Games in Natural, Social, and Virtual Worlds

Daniel Friedman, Barry Sinervo, "Evolutionary Games in Natural, Social, and Virtual Worlds"
English | ISBN: 0199981159 | 2016 | 434 pages | PDF | 9 MB
Digitising the Industry - Internet of Things Connecting the Physical, Digital and Virtual Worlds

Ovidiu Vermesan, Peter Friess, "Digitising the Industry - Internet of Things Connecting the Physical, Digital and Virtual Worlds"
2016 | ISBN-10: 8793379811 | 364 pages | PDF | 42 MB

God in the Machine: Video Games as Spiritual Pursuit  eBooks & eLearning

Posted by arundhati at July 13, 2016
God in the Machine: Video Games as Spiritual Pursuit

Liel Leibovitz, "God in the Machine: Video Games as Spiritual Pursuit"
2014 | ISBN-10: 1599474379, 1599474816 | 144 pages | PDF | 1 MB

ActionScript for Multiplayer Games and Virtual Worlds (Repost)  eBooks & eLearning

Posted by leonardo78 at Dec. 11, 2015
ActionScript for Multiplayer Games and Virtual Worlds (Repost)

ActionScript for Multiplayer Games and Virtual Worlds
Publisher: New Riders | 2009 | ISBN: 0321643364 | 312 pages | PDF | 24,8 MB

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area.
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

Nick Yee, "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't"
English | ISBN: 0300190999, 0300212720 | 2014 | 264 pages | PDF | 1 MB

ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar  eBooks & eLearning

Posted by tanas.olesya at March 27, 2015
ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar

ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar
English | Aug 2, 2009 | ISBN: 0321643364 | 294 Pages | PDF | 24 MB

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area.

The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't  eBooks & eLearning

Posted by tarantoga at March 27, 2015
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

Nick Yee, "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't"
ISBN: 0300190999, 0300212720 | 2014 | EPUB | 264 pages | 2 MB

Mathematics Education for a New Era: Video Games as a Medium for Learning [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Nov. 6, 2014
Mathematics Education for a New Era: Video Games as a Medium for Learning [Repost]

Keith Devlin - Mathematics Education for a New Era: Video Games as a Medium for Learning
Published: 2011-02-25 | ISBN: 1568814313 | PDF | 218 pages | 3 MB

Computer Games as Educational and Management Tools: Uses and Approaches (repost)  eBooks & eLearning

Posted by Veslefrikk at July 27, 2014
Computer Games as Educational and Management Tools: Uses and Approaches (repost)

Computer Games as Educational and Management Tools: Uses and Approaches
Publisher: IGI Global | ISBN: 1609605691 | 2011 | PDF | 350 pages | 6.2 MB