Introductory Computer Graphics

Introductory Tiling Theory for Computer Graphics  

Posted by step778 at Dec. 9, 2014
Introductory Tiling Theory for Computer Graphics

Craig Kaplan, "Introductory Tiling Theory for Computer Graphics"
2009 | pages: 113 | ISBN: 1608450171 | PDF | 1,4 mb

Geometric Algebra for Computer Graphics (Repost)  

Posted by SKS1981 at July 24, 2009
Geometric Algebra for Computer Graphics (Repost)

Geometric Algebra for Computer Graphics
Publisher: Springer | ISBN: 1846289963 | edition 2008 | PDF | 256 pages | 2,2 mb

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including "Geometry for Computer Graphics" and "Vector Analysis for Computer Graphics") has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss

3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss
Publisher: Cambridge University Press (May 19, 2003) | ISBN-10: 0521821037 | PDF | 7,7 Mb | 388 pages

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss  eBooks & eLearning

Posted by Alexpal at Jan. 16, 2007
3D Computer Graphics: A Mathematical Introduction with OpenGL by  Samuel R. Buss

3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss
Publisher: Cambridge University Press (May 19, 2003) | ISBN-10: 0521821037 | PDF | 7,7 Mb | 388 pages

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Computer Graphics World 2016 Full Year Collection  Magazines

Posted by serega7573 at Dec. 7, 2016
Computer Graphics World 2016 Full Year Collection

Computer Graphics World 2016 Full Year Collection
English | True PDF | 6 Issues | 233.06 MB

Computer Graphics World - November/December 2016  Magazines

Posted by serega7573 at Dec. 7, 2016
Computer Graphics World - November/December 2016

Computer Graphics World - November/December 2016
English | True PDF | 36 Pages | 30.09 MB

The Computer Graphics Manual (repost)  eBooks & eLearning

Posted by Willson at Dec. 1, 2016
The Computer Graphics Manual (repost)

David Salomon, "The Computer Graphics Manual (Texts in Computer Science)"
English | 2011 | ISBN: 0857298852 | 1496 pages | PDF | 63 MB

Computer Graphics World - September/October 2016  Magazines

Posted by Karabas91 at Oct. 17, 2016
Computer Graphics World - September/October 2016

Computer Graphics World - September/October 2016
English | True PDF | 36 pages | 44 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

IEEE Computer Graphics and Applications - September/October 2016  Magazines

Posted by AvaxGenius at Oct. 9, 2016
IEEE Computer Graphics and Applications - September/October 2016

IEEE Computer Graphics and Applications - September/October 2016
English | True PDF | 102 Pages | 8.84 MB

Computer Graphics World - July/August 2016  Magazines

Posted by Karabas91 at Aug. 5, 2016
Computer Graphics World - July/August 2016

Computer Graphics World - July/August 2016
English | True PDF | 76 pages | 36 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.