Introductory Computer Graphics

Fundamentals of Computer Graphics, Fourth Edition  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Fundamentals of Computer Graphics, Fourth Edition

Steve Marschner, Peter Shirley, "Fundamentals of Computer Graphics, Fourth Edition"
English | ISBN: 1482229390 | 2016 | 748 pages | PDF | 81 MB

Rotation Transforms for Computer Graphics (repost)  eBooks & eLearning

Posted by interes at Feb. 15, 2017
Rotation Transforms for Computer Graphics (repost)

Rotation Transforms for Computer Graphics by John Vince
English | 2011 | ISBN: 085729153X | PDF | 258 pages | 1,9 MB

Mathematical Tools In Computer Graphics With C# Implementations  eBooks & eLearning

Posted by nebulae at Dec. 25, 2015
Mathematical Tools In Computer Graphics With C# Implementations

Alexandre Hardy, Willi-Hans Steeb, "Mathematical Tools In Computer Graphics With C# Implementations"
English | ISBN: 9812791027, 9812791035 | 2008 | 493 pages | PDF | 10 MB

Image Processing for Computer Graphics and Vision, 2 edition  eBooks & eLearning

Posted by interes at July 11, 2015
Image Processing for Computer Graphics and Vision, 2 edition

Image Processing for Computer Graphics and Vision, 2 edition (Texts in Computer Science) by Luiz Velho and Alejandro C. Frery
English | 2008 | ISBN: 1848001924, 1447160150 | 463 pages | PDF | 18,7 MB

Computer Graphics: Theory and Practice  eBooks & eLearning

Posted by nebulae at May 9, 2015
Computer Graphics: Theory and Practice

Jonas Gomes and Luiz Velho, "Computer Graphics: Theory and Practice"
English | ISBN: 1568815808 | 2012 | 544 pages | PDF | 8 MB

Introductory Tiling Theory for Computer Graphics  eBooks & eLearning

Posted by step778 at Dec. 9, 2014
Introductory Tiling Theory for Computer Graphics

Craig Kaplan, "Introductory Tiling Theory for Computer Graphics"
2009 | pages: 113 | ISBN: 1608450171 | PDF | 1,4 mb
3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss (Re-Upload)

3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss
English | May 19, 2003 | ISBN: 0521821037 | 396 pages | PDF | 7 MB

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Foundations of 3D Computer Graphics (Repost)  eBooks & eLearning

Posted by tukotikko at Oct. 28, 2014
Foundations of 3D Computer Graphics (Repost)

Foundations of 3D Computer Graphics By Steven J. Gortler
2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Geometric Algebra for Computer Graphics (Repost)  eBooks & eLearning

Posted by step778 at Oct. 25, 2013
Geometric Algebra for Computer Graphics (Repost)

John Vince, "Geometric Algebra for Computer Graphics"
2008 | pages: 269 | ISBN: 1846289963 | PDF | 3,5 mb

Foundations of 3D Computer Graphics  eBooks & eLearning

Posted by enmoys at Sept. 20, 2013
Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics By Steven J. Gortler
2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB