Posted by **step778** at Dec. 9, 2014

2009 | pages: 113 | ISBN: 1608450171 | PDF | 1,4 mb

Posted by **SKS1981** at July 24, 2009

Publisher: Springer | ISBN: 1846289963 | edition 2008 | PDF | 256 pages | 2,2 mb

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including "Geometry for Computer Graphics" and "Vector Analysis for Computer Graphics") has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

Posted by **Alexpal** at May 18, 2009

Publisher: Cambridge University Press (May 19, 2003) | ISBN-10: 0521821037 | PDF | 7,7 Mb | 388 pages

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Posted by **Alexpal** at Jan. 16, 2007

Publisher: Cambridge University Press (May 19, 2003) | ISBN-10: 0521821037 | PDF | 7,7 Mb | 388 pages

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Posted by **serega7573** at Dec. 7, 2016

Posted by **serega7573** at Dec. 7, 2016

Posted by **Willson** at Dec. 1, 2016

English | 2011 | ISBN: 0857298852 | 1496 pages | PDF | 63 MB

Posted by **Karabas91** at Oct. 17, 2016

English | True PDF | 36 pages | 44 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

Posted by **AvaxGenius** at Oct. 9, 2016

English | True PDF | 102 Pages | 8.84 MB

Posted by **Karabas91** at Aug. 5, 2016

English | True PDF | 76 pages | 36 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.