Introductory Computer Graphics

Mathematical Tools In Computer Graphics With C# Implementations  eBooks & eLearning

Posted by nebulae at Dec. 25, 2015
Mathematical Tools In Computer Graphics With C# Implementations

Alexandre Hardy, Willi-Hans Steeb, "Mathematical Tools In Computer Graphics With C# Implementations"
English | ISBN: 9812791027, 9812791035 | 2008 | 493 pages | PDF | 10 MB

Image Processing for Computer Graphics and Vision, 2 edition  eBooks & eLearning

Posted by interes at July 11, 2015
Image Processing for Computer Graphics and Vision, 2 edition

Image Processing for Computer Graphics and Vision, 2 edition (Texts in Computer Science) by Luiz Velho and Alejandro C. Frery
English | 2008 | ISBN: 1848001924, 1447160150 | 463 pages | PDF | 18,7 MB

Computer Graphics: Theory and Practice  eBooks & eLearning

Posted by nebulae at May 9, 2015
Computer Graphics: Theory and Practice

Jonas Gomes and Luiz Velho, "Computer Graphics: Theory and Practice"
English | ISBN: 1568815808 | 2012 | 544 pages | PDF | 8 MB

Introductory Tiling Theory for Computer Graphics  eBooks & eLearning

Posted by step778 at Dec. 9, 2014
Introductory Tiling Theory for Computer Graphics

Craig Kaplan, "Introductory Tiling Theory for Computer Graphics"
2009 | pages: 113 | ISBN: 1608450171 | PDF | 1,4 mb
3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss (Re-Upload)

3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss
English | May 19, 2003 | ISBN: 0521821037 | 396 pages | PDF | 7 MB

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Foundations of 3D Computer Graphics (Repost)  eBooks & eLearning

Posted by tukotikko at Oct. 28, 2014
Foundations of 3D Computer Graphics (Repost)

Foundations of 3D Computer Graphics By Steven J. Gortler
2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Geometric Algebra for Computer Graphics (Repost)  eBooks & eLearning

Posted by step778 at Oct. 25, 2013
Geometric Algebra for Computer Graphics (Repost)

John Vince, "Geometric Algebra for Computer Graphics"
2008 | pages: 269 | ISBN: 1846289963 | PDF | 3,5 mb

Foundations of 3D Computer Graphics  eBooks & eLearning

Posted by enmoys at Sept. 20, 2013
Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics By Steven J. Gortler
2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Rotation Transforms for Computer Graphics (repost)  eBooks & eLearning

Posted by tot167 at Feb. 7, 2011
Rotation Transforms for Computer Graphics (repost)

John Vince, "Rotation Transforms for Computer Graphics"
S,..er | 2011 | ISBN: 085729153X | PDF | 258 pages | 1,9 MB

Geometric Algebra for Computer Graphics (Repost)  eBooks & eLearning

Posted by SKS1981 at July 24, 2009
Geometric Algebra for Computer Graphics (Repost)

Geometric Algebra for Computer Graphics
Publisher: Springer | ISBN: 1846289963 | edition 2008 | PDF | 256 pages | 2,2 mb

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including "Geometry for Computer Graphics" and "Vector Analysis for Computer Graphics") has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.