Intermediate Game Development

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by Grev27 at Jan. 30, 2018
Procedural Content Generation for C++ Game Development

Dale Green, "Procedural Content Generation for C++ Game Development"
English | ISBN: 1785886711 | 2016 | EPUB/MOBI/Code files (True) | 304 pages | 1 GB

Learn Sprite Kit for IOS Game Development (Repost)  eBooks & eLearning

Posted by insetes at Jan. 3, 2018
Learn Sprite Kit for IOS Game Development (Repost)

Learn Sprite Kit for IOS Game Development By Leland Timothy Long
2014 | 256 Pages | ISBN: 143026439X | PDF | 6 MB

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up  eBooks & eLearning

Posted by AvaxGenius at Dec. 8, 2017
Introducing JavaScript Game Development: Build a 2D Game from the Ground Up

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up By Graeme Stuart
English | PDF,EPUB | 2017 | 211 Pages | ISBN : 1484232518 | 6.35 MB

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

Polished Game Development: From First Steps to Final Release [Repost]  eBooks & eLearning

Posted by hill0 at Feb. 22, 2018
Polished Game Development: From First Steps to Final Release [Repost]

Polished Game Development: From First Steps to Final Release by Steven Goodwin
English | 12 July 2016 | ISBN: 1484218787 | 284 Pages | EPUB | 1.23 MB

No-Code Video Game Development Using Unity and Playmaker  eBooks & eLearning

Posted by Underaglassmoon at Jan. 27, 2018
No-Code Video Game Development Using Unity and Playmaker

No-Code Video Game Development Using Unity and Playmaker
CRC Press | English | 2016 | ISBN-10: 1138427616 | 316 pages | PDF | 41.07 mb

by Michael Kelley (Author)

Procedural Content Generation for Unity Game Development  eBooks & eLearning

Posted by Grev27 at Jan. 27, 2018
Procedural Content Generation for Unity Game Development

Ryan Watkins, "Procedural Content Generation for Unity Game Development"
English | ISBN: 1785287478 | 2016 | EPUB/MOBI/Code files (True) | 260 pages | 25 MB

Learn Unity for Windows 10 Game Development [Repost]  eBooks & eLearning

Posted by hill0 at Jan. 26, 2018
Learn Unity for Windows 10 Game Development [Repost]

Learn Unity for Windows 10 Game Development by Sue Blackman
English | 23 Dec. 2016 | ISBN: 1430267585 | 596 Pages | PDF/EPUB | 27 MB

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities,

Learn Unity 4 for iOS Game Development (Repost)  eBooks & eLearning

Posted by step778 at Jan. 25, 2018
Learn Unity 4 for iOS Game Development (Repost)

Philip Chu, "Learn Unity 4 for iOS Game Development"
2013 | pages: 543 | ISBN: 1430248750 | PDF | 36,8 mb

Unity Game Development Blueprints  eBooks & eLearning

Posted by Grev27 at Jan. 19, 2018
Unity Game Development Blueprints

John P. Doran, "Unity Game Development Blueprints"
English | ISBN: 1783553650 | 2014 | EPUB/MOBI+Code files | 318 pages | 353 MB

Java Game Development with LibGDX: From Beginner to Professional  eBooks & eLearning

Posted by AvaxGenius at Jan. 18, 2018
Java Game Development with LibGDX: From Beginner to Professional

Java Game Development with LibGDX: From Beginner to Professional, Second Edition By Lee Stemkoski
English | PDF,EPUB | 2018 | 439 Pages | ISBN : 1484233239 | 12.95 MB

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.