Gnomon Maya Character Animation

The Gnomon Workshop - Character Animation 1-3 with Chris Kirshbaum

The Gnomon Workshop - Character Animation 1-3 with Chris Kirshbaum | 1.66Gb

The Gnomon Workshop - Character Animation: Fundamentals
The Gnomon Workshop - Character Animation: Mechanics And Emotion
The Gnomon Workshop - Character Animation: Acting And Lip Sync
Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation (Repost)

Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation By Keith Osborn
2015 | 176 Pages | ISBN: 1472533674 | EPUB + PDF (conv) | 12 MB + 19 MB
Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation (Required Reading Range)

Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation (Required Reading Range) by Keith Osborn
English | 13 Aug. 2015 | ISBN: 1472533674 | 176 Pages | AZW3/EPUB/PDF (conv) | 46.02 MB

If you want to achieve classic cartoon-style animation in computer animation, then look no further. Recent developments in computer animation tools and character rigging have made it easier to apply these techniques to computer animation, not just for the professional animator, but also for students.
Learning Maya | Character Rigging and Animation by Alias|Wavefront [Repost]

Learning Maya | Character Rigging and Animation by Alias|Wavefront
English | Apr 2002 | ISBN: 0973005238 | 328 Pages | PDF | 52 MB

Learning Maya | Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya.
 Chris Maraffi, Maya Character Creation: Modeling and Animation Controls  (Repost)

Chris Maraffi, Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448 | edition 2003 | CHM | 368 pages | 9 mb

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality.
Alias Wavefront, «Learning Maya Character Rigging and Animation»(repost)

Alias Wavefront, «Learning Maya Character Rigging and Animation»
ISBN: 0973005238 | edition 2002 | PDF | 328 pages | 52,3 mb

Learning Maya Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Developed by Alias|Wavefront Education Product Specialists, the book focuses on the creation of a human character, and provides both theoretical exploration and practical application - each chapter includes conceptual discussions and step-by-step instructions.

The Gnomon Workshop - Character Design for Games and Animation Vol.1 [repost]  eBooks & eLearning

Posted by ParRus at Feb. 11, 2012
The Gnomon Workshop - Character Design for Games and Animation Vol.1 [repost]

The Gnomon Workshop - Character Design for Games and Animation Vol.1
Flash Video | English | FLV | 1080 x 720 | VP6 ~3127 kbps | 24.000 fps
MPEG Audio | 96 kbps | 22.05 KHz | 1 channel | 1h 45mn | 1.52 GB
Genre: Video Training / Drawing

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

Lynda.com - Character Animation Fundamentals with Maya  

Posted by U.N.Owen at May 26, 2011
Lynda.com - Character Animation Fundamentals with Maya

Lynda.com - Character Animation Fundamentals with Maya | 675 MB
Duration: 6h 06m | Video: AVC (.mov) 960x540 15fps 150Kbps | Audio: AAC 48KHz 96Kbps 1ch
Genre: eLearning | Language: English

In Character Animation Fundamentals with Maya, author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, the course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch. Exercise files accompany the course.

Gnomon Maya Training - Character Animation for Games  

Posted by TDK1357 at March 25, 2009
Gnomon Maya Training - Character Animation for Games

Gnomon Maya Training - Character Animation for Games
Video | Elearning | English | 3.1 GB

Description: This training DVD from the manufacturer of The Gnomon Workshop, Specialist Robert Coddington describes in detail all the stages and characteristics of the process of creating a game character animation.

Maya Gnomon Dvd Character Animating 2: Animating Bi-peds  Graphics

Posted by kamorrista at Nov. 15, 2006
Maya Gnomon Dvd Character Animating 2:  Animating Bi-peds

Maya Gnomon Dvd Character Animating 2:  Animating Bi-peds

Maya Gnomon Dvd Character Animating 2: Animating Bi-peds
~720Mb (mpeg file) | 800x600 | 7 x 95Mb + 1 x 19Mb | approx: 2 hours 10 min

In this lecture we will begin to understand the gaits of certain bipeds and how studying their movement will enable us to give our characters propulsion and weight. We will learn how overlapping action can be achieved via offsetting keyed attributes on the timeline and in the graph editor. Furthermore, it is important for our characters to have personality – we will explore ways of bringing ‘life’ to the animation.