Game Programming Directx

Beginning Game Programming 4th Edition  eBooks & eLearning

Posted by AlenMiler at April 22, 2018
Beginning Game Programming 4th Edition

Beginning Game Programming 4th Edition by Jonathan S Harbour
English | 16 Apr. 2018 | ASIN: B07C7X669Z | 614 Pages | MOBI | 8.65 MB

Tricks of the Windows Game Programming Gurus (Repost)  eBooks & eLearning

Posted by step778 at Jan. 25, 2018
Tricks of the Windows Game Programming Gurus (Repost)

Andre LaMothe, "Tricks of the Windows Game Programming Gurus"
2002 | pages: 950 | ISBN: 0672323699 | DJVU | 16,9 mb
Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Repost)

Chad Carter, "Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows"
2007 | pages: 542 | ISBN: 0672329646 | PDF | 12,7 mb

Introduction to 3D Game Programming with DirectX 9. [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 1, 2017
Introduction to 3D Game Programming with DirectX 9. [Repost]

Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna
English | 30 May 2003 | ISBN: 1556229135 | 421 Pages | PDF | 6 MB

This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

Beginning Game Programming, 4th Edition  eBooks & eLearning

Posted by First1 at Nov. 8, 2017
Beginning Game Programming, 4th Edition

Beginning Game Programming, 4th Edition by Jonathan S. Harbour
English | June 25th, 2014 (2015 Edition) | ISBN: 1305258959, 9781305258952 | 449 Pages | True PDF | 8.72 MB

This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming.

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Beginning DirectX 11 Game Programming [Repost]

Beginning DirectX 11 Game Programming by Allen Sherrod
English | 12 May 2011 | ISBN: 1435458958 | 352 Pages | PDF | 3.12 MB

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer,

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach  eBooks & eLearning

Posted by First1 at Sept. 4, 2017
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach by Frank Luna
English | June 25th, 2006 | ISBN: 1598220160 | 654 pages | True PDF | 9.98 MB

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.

Introduction to 3D Game Programming with DirectX 11 (repost)  eBooks & eLearning

Posted by andr1078 at Sept. 3, 2017
Introduction to 3D Game Programming with DirectX 11 (repost)

Frank Luna "Introduction to 3D Game Programming with DirectX 11"
2012 | ISBN: 1936420228 | English | 600 pages | PDF | 23.9 MB

DarkBASIC Pro Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at June 28, 2017
DarkBASIC Pro Game Programming (Repost)

DarkBASIC Pro Game Programming by Jonathan S. Harbour, Joshua R. Smith
2006 | ISBN: 1598632876 | 616 pages | PDF | 11,1 MB

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games.

Cross-Platform Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at June 25, 2017
Cross-Platform Game Programming (Repost)

Cross-Platform Game Programming by Steven Goodwin
2005 | ISBN: 1584503793 | 460 pages | PDF | 1,75 MB

With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively.