Game Programming Directx

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Beginning DirectX 11 Game Programming [Repost]

Beginning DirectX 11 Game Programming by Allen Sherrod
English | 12 May 2011 | ISBN: 1435458958 | 352 Pages | PDF | 3.12 MB

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer,

C# Game Programming: For Serious Game Creation [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
C# Game Programming: For Serious Game Creation [Repost]

C# Game Programming: For Serious Game Creation by Daniel Schuller
English | 16 Jun. 2010 | ISBN: 1435455568 | 488 Pages | PDF | 5.34 MB

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming

Visual C# Game Programming for Teens [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Visual C# Game Programming for Teens [Repost]

Visual C# Game Programming for Teens (For Teens (Course Technology)) by Jonathan Harbour
English | 25 Mar. 2011 | ISBN: 1435458486 | 352 Pages | PDF | 7.93 MB

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner’s guide, the book covers each essential step for creating your own complete RPG

Unity AI Game Programming - Second Edition  eBooks & eLearning

Posted by readerXXI at Oct. 2, 2017
Unity AI Game Programming - Second Edition

Unity AI Game Programming - Second Edition
by Ray Barrera and Aung Sithu Kyaw
English | 2015 | ISBN: 178528827X | 232 Pages | True PDF/Mobi/Code Files | 3/7/20 MB

Game Programming for Artists  eBooks & eLearning

Posted by AlenMiler at Sept. 30, 2017
Game Programming for Artists

Game Programming for Artists by Jarryd Huntley
English | 29 Sept. 2017 | ISBN: 1138106135, 1138626465 | ASIN: B0761XRRNC | 172 Pages | PDF | 12.19 MB

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach  eBooks & eLearning

Posted by First1 at Sept. 4, 2017
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach by Frank Luna
English | June 25th, 2006 | ISBN: 1598220160 | 654 pages | True PDF | 9.98 MB

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.

Introduction to 3D Game Programming with DirectX 11 (repost)  eBooks & eLearning

Posted by andr1078 at Sept. 3, 2017
Introduction to 3D Game Programming with DirectX 11 (repost)

Frank Luna "Introduction to 3D Game Programming with DirectX 11"
2012 | ISBN: 1936420228 | English | 600 pages | PDF | 23.9 MB

DarkBASIC Pro Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at June 28, 2017
DarkBASIC Pro Game Programming (Repost)

DarkBASIC Pro Game Programming by Jonathan S. Harbour, Joshua R. Smith
2006 | ISBN: 1598632876 | 616 pages | PDF | 11,1 MB

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games.

Cross-Platform Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at June 25, 2017
Cross-Platform Game Programming (Repost)

Cross-Platform Game Programming by Steven Goodwin
2005 | ISBN: 1584503793 | 460 pages | PDF | 1,75 MB

With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively.

Beginning C++ Through Game Programming, 4th edition (Repost)  eBooks & eLearning

Posted by roxul at April 8, 2017
Beginning C++ Through Game Programming, 4th edition (Repost)

Michael Dawson, "Beginning C++ Through Game Programming, 4th edition"
2014 | ISBN-10: 1305109910 | 416 pages | PDF | 8 MB