Game Architecture

Game Architecture and Design: A New Edition [Repost]  

Posted by AlenMiler at June 25, 2014
Game Architecture and Design: A New Edition [Repost]

Game Architecture and Design: A New Edition by Andrew Rollings
New Riders | November 03 2003 | ISBN: 0735713634 | Pages: 960 | PDF | 8.77 MB

Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris.

Game Architecture and Design: A New Edition  

Posted by takagi at June 26, 2009
Game Architecture and Design: A New Edition

"Game Architecture and Design: A New Edition" by Andrew Rollings & Dave Morris
Publisher: New Riders Games | 2003-11-03 | ISBN: 0735713634 | PDF | 6.45 Mb | 960 Pages

Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris.

iPhone and iPad Game Development For Dummies (repost)  

Posted by interes at Jan. 24, 2013
iPhone and iPad Game Development For Dummies (repost)

iPhone and iPad Game Development For Dummies By Neal Goldstein, Jon Manning, Paris Buttfield-Addison
2010 | 504 Pages | ISBN: 0470599103 | PDF | 5,6 MB

Start a fun hobby or a new career — create cool games for the hottest devices around!
Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more. Get your game on!

"Game Coding Complete" by ed. Mike McShaffry  

Posted by exLib at July 31, 2010
"Game Coding Complete" by ed. Mike McShaffry

"Game Coding Complete" by ed. Mike McShaffry
Third Edition
Course Technology, Cengage Learning | 2009 | ISBN: 1598636962 | 755 pages | PDF | 7 Mb

The book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games.

Game Coding Complete (Repost)  

Posted by nazarchuk at March 25, 2010
Game Coding Complete (Repost)

Game Coding Complete
Publisher: Paraglyph Press | ISBN: 1932111751 | edition 2003 | CHM | 600 pages | 12,8 mb

Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won’t let out of our sight. From page one, Mike McShaffry, a leading programmer for Origin Systems (Makers of Wing Commander and the Ultima series) and Microsoft (Bicycle Casino), shows you how to create and code the very best interactive games. With dozens of tips and code illustrations, plus extensive narration of critical non-code issues, Game Coding Complete is the guide to orchestrating bug-free, high-quality game code that passes the muster of leading publishers such as Electronic Arts and Microsoft. The book covers all critical facets of programming, working with teams, selecting the right game architecture, testing and debugging, scheduling, and more. The book includes hundreds of insider tricks and techniques used by programmers who learned their craft on cutting edge titles such as Ultima Online. The C++ language is used throughout to explain specific programming concepts. This book is destined to become a classic for all game programmers. Foreword by game industry icon Warren Spector.

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

FStoppers - Where Art Meets Architecture 2 with Mike Kelley (2016)  eBooks & eLearning

Posted by ParRus at Nov. 20, 2016
FStoppers - Where Art Meets Architecture 2 with Mike Kelley (2016)

Mike Kelley - Where Art Meets Architecture 2
WEBRip | MP4 | English | 1920 x 1080 | AVC ~3004 kbps | 23.976 fps
AAC | 317 Kbps | 48.0 KHz | 2 channels | 14:37:56 | 21.8 GB
Genre: eLearning Video / Photographing, Adobe Photoshop

Fstoppers has teamed up again with architectural photographer Mike Kelley to produce a second installment of Mike's highly acclaimed educational series on real estate and interior photography. In this new photography tutorial, Where Art Meets Architecture II: How to Photograph Luxury Homes and Advanced Photoshop Techniques, Mike focuses on creating images used by architects, interior designers, and high end builders. The goal for this new educational tutorial is to teach you how you can step up your photography game, produce images that are ready for publication in high end architectural and interior magazines, and gain the attention of high paying clients in the design and architectural market.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Game Engine Architecture [Repost]  

Posted by Rare-1 at Dec. 10, 2015
Game Engine Architecture [Repost]

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 10 MB

Game Engine Architecture (repost)  

Posted by arundhati at Nov. 29, 2015
Game Engine Architecture (repost)

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 12 MB