Fx Max

Digital Tutors - Simulating a Rocket Launch Sequence in 3ds Max and Fume FX  eBooks & eLearning

Posted by vivid23 at Aug. 5, 2014
Digital Tutors - Simulating a Rocket Launch Sequence in 3ds Max and Fume FX

Digital Tutors - Simulating a Rocket Launch Sequence in 3ds Max and Fume FX
1280x720 | MP4/AVC @ 638 Kbps | 85mins | Audio: English AAC @ 128 kbps | 456 MB
Genre: eLearning

In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements. We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.

3DS MAX TUTORIAL FROM TENSUN3D  Video

Posted by pria at Nov. 13, 2007
3DS MAX TUTORIAL FROM TENSUN3D

12 Video Tutorial 3DSMAX, Fume FX, Vray, Modeling | 1.2 GB

Cakewalk Classic Creative FX v1.0.0.10 WiN  Software

Posted by orientazure at Dec. 3, 2016
Cakewalk Classic Creative FX v1.0.0.10 WiN

Cakewalk Classic Creative FX v1.0.0.10 WiN | 17 Mb

SONAR is more than just a digital audio workstation - it's the most advanced music production environment available today. Choose the creative experience only SONAR offers: advanced technology, effortless workflow, and an inviting interface that amplifies inspiration. Capture pristine recordings in the award-winning, touch-enabled Skylight User Interface—then take advantage of the comprehensive editing, mixing, mastering, and publishing tools to craft your masterpiece.

Loopmasters Max Chapman - Sub Freq Tech MULTiFORMAT  Software

Posted by orientazure at Sept. 8, 2016
Loopmasters Max Chapman - Sub Freq Tech MULTiFORMAT

Loopmasters Max Chapman - Sub Freq Tech MULTiFORMAT | 545 Mb

Loopmasters presents Max Chapman Sub Freq Tech – a driving collection of Tech House heavily loaded with subsonic club shaking frequencies that are sure to get the dancefloor moving. Max Chapman has put together an incredible collection of tried and tested loops and one shot sounds produced to perfection and all 100% royalty free!
Freshly Squeezed Samples - Max Braiman Trance Essentials WAV MiDi FXB NMSV FLP

Freshly Squeezed Samples - Max Braiman Trance Essentials WAV MiDi FXB NMSV FLP | 6.84 GB

Containing well over 8GB of one shots, loops, MIDI files, FL Studio project files and packed with genuine inspiration, this sample pack is a must have for any uplifting, progressive or prog-lifting trance producer.

V-Ray 3.0 for 3ds Max Essential Training  eBooks & eLearning

Posted by C2U at Feb. 2, 2016
V-Ray 3.0 for 3ds Max Essential Training

V-Ray 3.0 for 3ds Max Essential Training
5h 0m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz 2ch | 1.70 GB
Genre: eLearning | English

Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.

Special FX Sound Design In Logic Pro 10.2 / Alchemy (2015)  eBooks & eLearning

Posted by ParRus at Sept. 11, 2015
Special FX Sound Design In Logic Pro 10.2 / Alchemy (2015)

Special FX Sound Design In Logic Pro 10.2 / Alchemy
WEBRip | English | MP4 | 1152 x 720 | AVC ~1498 kbps | 29.970 fps
AAC | 192 Kbps | 44.1 KHz | 2 channels | 1h 16mn | 1.08 GB
Genre: Video Tutorial / Sound Processing (2015)

Special FX are essential to keeping your grooves from getting repetative. Learn how FX can be used for smoothing out transitions between sections of your arrangments and introducing new elements into your track. This course is made using Logic 10.2, making full use of the stunning new synth Alchemy. However if you don’t have Logic or Alchemy nearly everything you learn can be applied in your own favourite DAW or synth.

HOU214 Lighting & Rendering Destruction FX in Houdini & Nuke  eBooks & eLearning

Posted by C2U at July 25, 2015
HOU214 Lighting & Rendering Destruction FX in Houdini & Nuke

FXPHD HOU214 - Lighting & Rendering Destruction FX in Houdini & Nuke | 19.73 GB
~11 Hrs | MP4 | aac, 44100 Hz, 1 channels, s16, 103 kb/s | h264, yuv420p, 1440x900, 666 kb/s, 24fps
Genre: eLearning / CG-VFX | English | Liam Whitehouse

Autodesk Maya, Side FX Houdini and The Foundry Nuke will be used in this course to complete photoreal lighting for the visual effects destruction scene which was started in the HOU213 course. You will have access to highly detailed assets which have been made by fxphd which will allow you to render out lighting passes for a detailed Nuke composite. This course will cover some finishing touches to the FX work as well as an in depth look at the lighting process for feature film VFX.

Lynda - V-Ray 3.0 for 3ds Max Essential Training  eBooks & eLearning

Posted by U.N.Owen at July 10, 2015
Lynda - V-Ray 3.0 for 3ds Max Essential Training

Lynda - V-Ray 3.0 for 3ds Max Essential Training
Size: 2.25GB | Duration: 4h 25m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics.

Sitni Sati Fume FX 3.5.5 3ds Max 2012-15 (x64)  Software

Posted by C2U at May 16, 2015
Sitni Sati Fume FX 3.5.5 3ds Max 2012-15 (x64)

Sitni Sati Fume FX 3.5.5 3ds Max 2012-15 | 20 MB

FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner.