Fundamental Algorithms For Computer Graphics

Geometric Data Structures for Computer Graphics (Repost)  eBooks & eLearning

Posted by Specialselection at Feb. 24, 2014
Geometric Data Structures for Computer Graphics (Repost)

Elmar Langetepe, Gabriel Zachmann, "Geometric Data Structures for Computer Graphics"
English | 2006-02-01 | ISBN: 1568812353 | 350 pages | DJVU | 3.6 mb

Geometric Data Structures for Computer Graphics (Repost)  eBooks & eLearning

Posted by Specialselection at Oct. 31, 2012
Geometric Data Structures for Computer Graphics (Repost)

Elmar Langetepe, Gabriel Zachmann, "Geometric Data Structures for Computer Graphics"
English | 2006-02-01 | ISBN: 1568812353 | 358 pages | PDF | 3.6 mb
Elmar Langetepe and Gabriel Zachmann, «Geometric Data Structures for Computer Graphics»

Elmar Langetepe and Gabriel Zachmann, «Geometric Data Structures for Computer Graphics»
Publisher: A K Peters | Feb 2006 | ISBN: 1568812353 | Pages: 362 | CHM | 20.5 MB
Distributed Graph Algorithms for Computer Networks (Computer Communications and Networks)

Distributed Graph Algorithms for Computer Networks (Computer Communications and Networks) by Kayhan Erciyes
English | 4 Jun. 2013 | ISBN: 1447151720 | 344 Pages | EPUB (True) | 3.52 MB

This book presents a comprehensive review of key distributed graph algorithms for computer network applications, with a particular emphasis on practical implementation.

Calculus for Computer Graphics [repost]  eBooks & eLearning

Posted by hill0 at March 29, 2017
Calculus for Computer Graphics [repost]

Calculus for Computer Graphics by John Vince
English | 30 Sept. 2013 | ISBN: 1447154657 | 244 Pages | PDF (True) | 5.01 MB

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

Mathematics for Computer Graphics, Fourth Edition  eBooks & eLearning

Posted by AvaxGenius at March 4, 2017
Mathematics for Computer Graphics, Fourth Edition

Mathematics for Computer Graphics, Fourth Edition By John Vince
English | PDF | 2014 | 396 Pages | ISBN : 1447162897 | 6.36 MB

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.

Fluid Simulation for Computer Graphics, Second Edition  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson, "Fluid Simulation for Computer Graphics, Second Edition"
English | ISBN: 1482232839 | 2016 | 275 pages | PDF | 9 MB

Rotation Transforms for Computer Graphics (repost)  eBooks & eLearning

Posted by interes at Feb. 15, 2017
Rotation Transforms for Computer Graphics (repost)

Rotation Transforms for Computer Graphics by John Vince
English | 2011 | ISBN: 085729153X | PDF | 258 pages | 1,9 MB

Geometric Algebra for Computer Graphics (Repost)  eBooks & eLearning

Posted by step778 at Jan. 24, 2017
Geometric Algebra for Computer Graphics (Repost)

John Vince, "Geometric Algebra for Computer Graphics"
2008 | pages: 259 | ISBN: 1846289963 | PDF | 2,3 mb

Digital Media: A Problem-solving Approach for Computer Graphics (Repost)  eBooks & eLearning

Posted by insetes at Jan. 11, 2017
Digital Media: A Problem-solving Approach for Computer Graphics (Repost)

Digital Media: A Problem-solving Approach for Computer Graphics By Rimon Elias
2014 | 724 Pages | ISBN: 3319051369 | PDF | 22 MB