Digital-Tutors: Creative Development: Crafting Characters from Design to Composite in ZBrush and Maya with Jean-Michel Bihorel
Run Time: 4h 34m | Release Date: July 1, 2012 | Required Software: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 2.27 GbGenre: eLearning
In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya.