CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The ‘What you see is what you play’ Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.
In this workshop, Flash authority Joseph Labrecque looks at the new features available in Flash Professional CS6 and shows you how to incorporate them into your workflow. You’ll learn about the awesome new mobile simulator and new export options like sprite sheets and PNG sequences, as well as less obvious additions like advanced debugging and publish options. You’ll also see what features have been removed and how that affects what you do in Flash Professional.
Adobe's open source programming framework, Flex SDK, combined with Flash Builder (formerly named Flex Builder) simplifies and streamlines the process for building rich internet applications, or RIAs. Author David Gassner explores the newest release of this powerful toolset in Flash Builder 4 and Flex 4 Essential Training, explaining critical information for developers who are upgrading from Flex 3, but also for those who are new to RIA development. The course culminates in the development of a complete application, integrated with a PHP application server and a MySQL database. Exercise files accompany the course.
Discover how to build professional apps that encompass the 17 major feature areas of Windows Phone, from XAML to multimedia to network access. In this course, author Michael Lehman details the standard hardware device configuration, teaches how to navigate the development environment, and explores the Windows Phone APIs. The course shows how to build sample applications while learning Windows Phone concepts and frameworks, including the Metro design language.
In this course, author Simon Allardice shows how to develop, debug, and deploy applications for the Apple iPhone, iPad, and iPod touch using iOS 5 SDK and Xcode 4. The course reviews Objective-C basics, covers key concepts such as the Model-View-Controller pattern and delegation, and explores new features of the SDK, including Automatic Reference Counting (ARC) and Storyboards. The course also shows how to create and customize user interfaces and table views and develop apps with multiple view controllers, and explores the differences between iPhone and iPad development. Exercise files accompany the course.