Essential Mathematics Game

Essential Mathematics for Games and Interactive Applications (2nd edition)  eBooks & eLearning

Posted by igor_lv at Sept. 22, 2017
Essential Mathematics for Games and Interactive Applications (2nd edition)

Essential Mathematics for Games and Interactive Applications - James M. Van Verth
2008 | ISBN: 0123742978 | PDF+Code | 705 pages | 2nd edition | 4 Mb

The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Essential Mathematics for Games and Interactive Applications (3rd Edition) (Repost)  eBooks & eLearning

Posted by happy4all at Oct. 22, 2015
Essential Mathematics for Games and Interactive Applications (3rd Edition) (Repost)

Essential Mathematics for Games and Interactive Applications (3rd Edition) By James M. Van Verth, Lars M. Bishop
2015 | 624 Pages | ISBN: 1482250926 | PDF | 13 MB

Essential Mathematics for Games and Interactive Applications  eBooks & eLearning

Posted by AlenMiler at Sept. 22, 2015
Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications, Third Edition by James M. Van Verth
English | 14 Oct. 2015 | ISBN: 1482250926 | 624 Pages | AZW4/PDF (True) | 29.4 MB

Expert Guidance on the Math Needed for 3D Game Programming. Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (repost)

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
English | ISBN: 155860863X | edition 2004 | PDF | 711 pages | 10,5 mb

Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty much every area they need to understand."

Essential Mathematics Gold for the Australian Curriculum - Year 10, Second Edition  eBooks & eLearning

Posted by arundhati at July 18, 2017
Essential Mathematics Gold for the Australian Curriculum - Year 10, Second Edition

David Greenwood, Jenny Goodman, "Essential Mathematics Gold for the Australian Curriculum - Year 10, Second Edition"
2016 | ISBN-10: 1316630951 | 756 pages | PDF | 55 MB

Essential Mathematics for Market Risk Management (repost)  eBooks & eLearning

Posted by roxul at June 7, 2017
Essential Mathematics for Market Risk Management (repost)

Simon Hubbert, "Essential Mathematics for Market Risk Management"
English | 2012 | ISBN-10: 1119979528 | 350 pages | PDF | 3,7 MB

Mathematics, Game Theory and Algebra Compendium, Volume 3 (repost)  eBooks & eLearning

Posted by libr at April 19, 2017
Mathematics, Game Theory and Algebra Compendium, Volume 3 (repost)

Mathematics, Game Theory and Algebra Compendium, Volume 3 (Mathematics Research Developments) by Jacob H. Mathias
English | 2013 | ISBN: 1622577493 | 267 pages | PDF | 5,9 MB

Essential Mathematics for Economics and Business  eBooks & eLearning

Posted by alt_f4 at Nov. 16, 2016
Essential Mathematics for Economics and Business

Essential Mathematics for Economics and Business by Teresa Bradley
English | June 17, 2002 | ISBN: 0470844663 | 656 Pages | PDF | 21 MB

Essential Mathematics for Economics and Business has become established as one of the leading introductory books on mathematics.

Essential XNA Game Studio 2.0 Programming [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 1, 2016
Essential XNA Game Studio 2.0 Programming [Repost]

Essential XNA Game Studio 2.0 Programming by Jim Perry
English | 23 Aug. 2008 | ISBN: 1598220551 | 552 Pages | PDF | 2 MB

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360.

Essential Mathematics: Book 1  eBooks & eLearning

Posted by leonardo78 at Feb. 20, 2016
Essential Mathematics: Book 1

Essential Mathematics: Book 1 by David Rayner
Publisher: Oxford University Press | 1996 | ISBN: 0199146616 | 192 pages | PDF | 52,8 MB

This answer book is part of a traditional course for ages 11-14 average and upper ability, leading towards the author's GCSE …