Essential Java 3d

Essential Java 3D fast: Developing 3D Graphics Applications in Java (Repost)  eBooks & eLearning

Posted by tukotikko at June 5, 2014
Essential Java 3D fast: Developing 3D Graphics Applications in Java (Repost)

Essential Java 3D fast: Developing 3D Graphics Applications in Java By Ian Palmer
2001 | 279 Pages | ISBN: 1852333944 | PDF | 20 MB

Essential Java 3D fast: Developing 3D Graphics Applications in Java  eBooks & eLearning

Posted by enmoys at Feb. 4, 2014
Essential Java 3D fast: Developing 3D Graphics Applications in Java

Essential Java 3D fast: Developing 3D Graphics Applications in Java By Ian Palmer
2001 | 279 Pages | ISBN: 1852333944 | PDF | 20 MB
Grundkurs Computergrafik mit Java: Die Grundlagen verstehen und einfach umsetzen mit Java 3D. Mit Online-Service (repost)

Frank Klawonn, "Grundkurs Computergrafik mit Java: Die Grundlagen verstehen und einfach umsetzen mit Java 3D. Mit Online-Service"
German | 2010 | ISBN: 3834812234 | 307 pages | PDF | 128 MB

Essential Java fast: how to write object oriented software for the Internet  eBooks & eLearning

Posted by AvaxGenius at Jan. 26, 2017
Essential Java fast: how to write object oriented software for the Internet

Essential Java fast: how to write object oriented software for the Internet By John Cowell
English | PDF | 197 Pages | 1997 | ISBN : 3540760520 | 22.34 MB

Java is a new and exciting object-oriented programming language which is set to transform the world wide web.

Essential Java fast: how to write object oriented software for the Internet  eBooks & eLearning

Posted by AvaxGenius at Jan. 5, 2017
Essential Java fast: how to write object oriented software for the Internet

Essential Java fast: how to write object oriented software for the Internet By John Cowell
English | PDF | 197 Pages | 1997 | ISBN : 3540760520 | 22.34 MB

Java is a new and exciting object-oriented programming language which is set to transform the world wide web.

3D User Interfaces with Java 3D  eBooks & eLearning

Posted by AlenMiler at Sept. 10, 2015
3D User Interfaces with Java 3D

3D User Interfaces with Java 3D by Jon Barrilleaux
English | 5 Sept. 2000 | ISBN: 1884777902 | 499 Pages | PDF (True) | 16.3 MB

This text takes a practical approach in providing real world solutions to real world problems in 3D user interface development. It provides a conceptual framework for 3D user interface techniques, an introduction to Java 3D, and a Java 3D framework demonstrating many of the 3D techniques.

The Java 3D API Specification (Repost)  eBooks & eLearning

Posted by step778 at April 7, 2015
The Java 3D API Specification (Repost)

Michael Deering, Kevin Rushforth, Henry Sowizral, "The Java 3D API Specification"
1997 | pages: 529 | ISBN: 0201325764 | PDF | 1,3 mb

Java 3D Programming by Daniel Selman [Repost]  eBooks & eLearning

Posted by tanas.olesya at March 14, 2015
Java 3D Programming by Daniel Selman [Repost]

Java 3D Programming by Daniel Selman
English | Feb 2002 | ISBN: 1930110359 | 352 Pages | PDF | 4 MB

Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations.

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Jan. 24, 2015
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Repost]

Andrew Davison - Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Published: 2007-04-25 | ISBN: 1590598172, 1430214589 | PDF | 485 pages | 14 MB
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) by Andrew Davison

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) by Andrew Davison
Apress; 1 edition | April 24, 2007 | English | ISBN: 1590598172 | 506 pages | PDF | 5 MB

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!