Digital Tutors : Creating Cartoon Sets in Maya

Digital-tutors : Creating Cartoon Sets in Maya  

Posted by Alexpal at Feb. 1, 2012
Digital-tutors : Creating Cartoon Sets in Maya

Digital-tutors : Creating Cartoon Sets in Maya
English | Video: svq3, yuvj420p, 788x648, 1012 kb/s | Audio: mp3, 22050 Hz, s16 | 1.94 GB
Genre: Video training

Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly.
Digital Tutors - Creating Cartoon Characters in Maya 2013

Digital Tutors - Creating Cartoon Characters in Maya 2013
Run Time: 4h 34m | Release Date: December 1, 2012 | Author: Justin Marshall | Required Software: Maya 2013
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.5 GB
Genre: eLearning

In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
We'll jump right into the training by talking about creating work that matches our reference images. We'll use a variety of polygon methods as well as some NURBS techniques to build up our adolescent football star from the ground up. In addition, we'll talk about creating topology that will lend itself well to deformation during animation.
In the end, you'll have a finished cartoon character ready for rigging and animation. And you'll have the knowledge you need to begin creating your very own character designs.
Digital-tutors: Creating Cartoon Characters in Maya [repost]

Digital-tutors: Creating Cartoon Characters in Maya
English | Mp4 301 kbps | 1280x720 15fps | Mp3 160 kbps | 2.55 Mb
Genre: eLearning

Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.

Digital-tutors: Creating Cartoon Characters in Maya  

Posted by Wild_Cat at June 17, 2009
Digital-tutors: Creating Cartoon Characters in Maya

Digital-tutors: Creating Cartoon Characters in Maya | 2.3 Gb

Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Digital Tutors – Creating Cartoon Characters in CINEMA 4D

Digital Tutors – Creating Cartoon Characters in CINEMA 4D
English | .MP4 | Audio: aac, 48000 Hz, stereo (eng) | Video: h264, yuv420p, 1024x576, 29.97 fps | 824 MB
Duration 2h 32m Project Files Included
Genre: E-learning

Digital-Tutors - Creating Run Cycles in Maya  

Posted by Alexpal at March 21, 2013
Digital-Tutors - Creating Run Cycles in Maya

Digital-Tutors - Creating Run Cycles in Maya
Duration: 2h | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 856 Mb
Genre: eLearning | Level: Intermediate | Language: English | Software used: Autodesk Maya 2013

In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle.
We'll start by taking a look at our rig and figuring out a rotate order that would be most suitable for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose.
We'll also learn how to mirror and transfer animation to work faster, and learn how to translate the run forward. In the end, you'll not only learn how to animate a run cycle, but, more importantly, learn techniques that can be used to improve the quality of your animations.

Digital Tutors: Creating Custom Muscles in Maya (2012)  eBooks & eLearning

Posted by ParRus at Dec. 10, 2012
Digital Tutors: Creating Custom Muscles in Maya (2012)

Digital Tutors: Creating Custom Muscles in Maya
English | FLV + project files | 1280 x 720 | AVC ~1631 Kbps | 15 fps
AAC | 188 kbps | 44.1 KHz | 2 channels | 4h 17min | 3.55 GB
Genre: Video Tutorial / Autodesk Maya

In this set of Maya tutorials we will learn techniques that you can use to add volume and musculature to your characters without sacrificing the rig's speed. Throughout the tutorial you'll learn everything from how to create custom Pose Space Deformers, which do a wonderful job at maintaining volume in areas that are prone to collapse. We'll cover how to create custom muscles that slide underneath the skin, and we'll also learn how to create a modular rigging component we can incorporate to add an extra level of flexibility and stability to your control rigs.
Digital Tutors: Creating Game Weapons in Maya and ZBrush [repost]

Digital Tutors: Creating Game Weapons in Maya and ZBrush (Included Files Project)
English | Video: wmv3, yuv420p, 792x648, 1200 kb/s | Audio: wmav2, 44100 Hz, s16 | 948 MB
Genre: Video training

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use.
Digital Tutors – Creating Walk Cycles in Maya 2011 [repost]

Digital Tutors – Creating Walk Cycles in Maya 2011
English | VP6F 782×646 | MP3 96 kbps | 923 MB
Genre: Video training

In this course we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality.

Digital-tutors: Creating Concept Vehicles in Maya  

Posted by Alexpal at March 6, 2012
Digital-tutors: Creating Concept Vehicles in Maya

Digital-tutors: Creating Concept Vehicles in Maya
English | Video: svq3, yuvj420p, 788x648, 996 kb/s | Audio: mp3, 22050 Hz, s16 | 2.6 GB
Genre: Video training

Learn an artist-oriented workflow to concept development; polygon modeling, lighting, and rendering.