Digital Character Development

Digital Character Development: Theory and Practice (Repost)  

Posted by Veslefrikk at April 2, 2014
Digital Character Development: Theory and Practice (Repost)

Rob O'Neill “Digital Character Development: Theory and Practice"
English | 2008-11-10 | ISBN: 0123725615 | 344 pages | PDF | 2,65 MB
Digital Character Development: Theory and Practice (repost)

Rob O'Neill “Digital Character Development: Theory and Practice"
English | 2008-11-10 | ISBN: 0123725615 | 344 pages | PDF | 2,65 MB

Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books.
Digital-tutors : Introduction to Character Development Kit in XSI (Repost)

Digital-tutors : Introduction to Character Development Kit in XSI | 790MB

Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit. Contains over 4 hours of project-driven training for artists learning the technical and creative processes of automating and customizing character rigs in XSI.

Don Seegmiller - Digital Character Painting Using Photoshop CS3 [Repost]  eBooks & eLearning

Posted by rotten comics at May 13, 2016
Don Seegmiller - Digital Character Painting Using Photoshop CS3 [Repost]

Don Seegmiller - Digital Character Painting Using Photoshop CS3
2007 | ISBN: 1584505338 | English | 432 pages | PDF | 20.7 MB

Game Character Development with Maya  eBooks & eLearning

Posted by AlenMiler at April 29, 2016
Game Character Development with Maya

Game Character Development with Maya by Antony Ward
English | Dec. 2, 2004 | ISBN: 073571438X | 832 Pages | AZW3/MOBI/EPUB/PDF (conv) | 177.35 MB

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves!

Story and Character Development for Animation  eBooks & eLearning

Posted by naag at April 20, 2016
Story and Character Development for Animation

Story and Character Development for Animation
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 15M | 296 MB
Genre: eLearning | Language: English

Character Development and Design  eBooks & eLearning

Posted by naag at April 12, 2016
Character Development and Design

Character Development and Design
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 1H 25M | 721 MB
Genre: eLearning | Language: English

Character Development Master Class: 2D & 3D Tools For Professional Pipelines  eBooks & eLearning

Posted by C2U at Jan. 29, 2016
Character Development Master Class: 2D & 3D Tools For Professional Pipelines

Uartsy - Character Development Master Class: 2D & 3D Tools For Professional Pipelines 
11 Modules | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz 2ch | 8.36GB
Genre: eLearning | English

Cinema 4D Character Development Volume 1  

Posted by C2U at Nov. 9, 2015
Cinema 4D Character Development Volume 1

cmiVFX - Cinema 4D Character Development Volume 1
Duration 8h 52m | Video: AVC (.mp4) 1280x698 30fps | Audio: AAC 44.1KHz 2ch | 23.7 GB
Genre: eLearning | English | Project Files Added

Finally, an all-in-one style series that truly delivers. After years of research, cmiVFX takes it back to the original formula for an Ultimate Learning Experience (cmiULE) like you have never seen before! Greg Kulz, a classic cmiMentor with extreme painting skills brings the power of Character Development to the C4D user base at large.

Digital Character Animation by George Maestri [Repost]  

Posted by tanas.olesya at Nov. 8, 2015
Digital Character Animation by George Maestri [Repost]

Digital Character Animation by George Maestri
English | 3 Aug. 2001 | ISBN: 0735700443 | 240 Pages | PDF | 25 MB

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.